T-60 vs Pz.II Just a little unbalanced. Devs u are the best for listening to all the topics/feedbacks and making a game we want. GJ

No, it cannot, even if the T-60 had its most effective armor penetrating round, API HV it would only have 29mm of penetration at 100m the Panzer 2 has a 30mm thick turret so outside of 100m the T-60 cannot kill the Panzer 2 from the front reliably.

The Panzer 2 on the other hand can penetrate 34mm of armor at 100m and 26mm at 500m, since the T-60 has a 20mm thick gun mantlet, the Panzer 2 can penetrate the T-60 at ranges beyond 500m

It took me 1 minute to record this for you. Incoming.

And this is how every PZs’-2 life ends each time they spawn. And then people dare to create such topics claiming PZ2 has too much armor.

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Remember when I said the T-60 cant pen the Pz 2 OUTSIDE OF 100 METERS

Thats an important detail

You can see in the clip that when you die, the B point is 120 meters away and the Panzer 2 looks farther than 20meters from the B point

at 10 meters the T-60 can pen 32mm of armor with its highest pen round, it does not fall off to 29 mm until you are 100 meters away

I get that you didnt fight back, to show how the T-60 can pen you, but if that was a real fight you couldve won

Who cares about 100 meters, this is not tank sim, you load into game, fresh start, you drive and meet your enemy right in front at the battle start within 50 meters dying without even being able to stop and stabilize.

Why are you ingoring that T60 has increadable fire rate and literally penetrated whole PZ turret without even to aim just by fire spread?

Why are you ignoring fact that PZ would not be able to do same because it requires a precise shot into very small week spot of a very small turret.

Why should PZ shoot weak spot and make precise fire at the smallest spot, when T60 can just spam?

And many other whys. I see PZ2s dying EASILY CONSTANSTLY EVERY f. battle, and your single point is ‘i cant penetrate pz from 100m?’. Thats rediciouls. Im out of this conversation.

I see there no benefits of ‘superior pz armor’, at all. This is not camp fest game, im not going to camp from 100m+ a tiny small weak spot just to be able stay competitive. This is bullshit advice and cant be considered seriously as a balance measure for attacking side especially in a game mode where defenders has unlimited points.

Because i was going to record how quickly PZ2 is going to be destroyed in a second. T60 wont die this fast, thats the whole point of the story.

Who cares about 100 meters, this is not tank sim, you load into game, fresh start, you drive and meet your enemy right in front at the battle start within 50 meters dying without even being to stop and stabilize.

Its not a tank sim, but it does have the same mechanics and damage model as War thunder, a tank sim lite

I like to use tanks as longer range vehicles because at closer ranges you are at risk of being explosion packed, the Panzer 2 does this job alot better for me and I tend to do way better in the Panzer 2 because of it, so I perfer the Panzer 2. I perfer infantry for close range fighting, but if you want a CQC tank you should try playing the russians.

Why are you ignoring fact PZ would not be able to do same?

It can its just more difficult, you have a lower ROF so you have to be more careful in aiming for the T-60 turret. Its a worse close range brawler but a better long range support tank, which is actually how tanks are supposed to be used most of the time.

Why should PZ shoot weak spot and make precise fire at the smallest spot, when T60 can just spam?

It Kinda can, after trying out the Pz2 i thought that was the case as well, but if you just spam the hull in the T-60 you will still lose, if you were in a T-60 in any of the clips you showed you still wouldve lost the fight if you spam the turret you can get good damage in but the penetration indicator will still be yellow, meaning some will penetrate and some will deflect, of course volume of fire makes up for this but the Panzer 2 almost always gets a green indicator for the T-60 turret

And many other whys. I see PZ2s dying EASILY CONSTANSTLY EVERY f. battle, and your single point is ‘i cant penetrate pz from 100m?’. Thats rediciouls. Im out of this conversation.

I have also had games where the germans stomped because 2 good panzer 2 players were able to win duels against T-60’s, In general I think these close range tank duels are mostly won by player skill, but the Panzer 2 rewards skilled play more and plays more like a traditional tank, but is harder on new players who might not be familiar with the war thunder esque tank damage system, while the T-60 is more noob friendly and CQC friendly.

I see there no benefits of ‘superior pz armor’, at all. This is not camp fest game, im not going to camp from 100m+ a tiny small weak spot just to be able stay competitive. This is bullshit advice and cant be considered seriously as a balance measure for attacking side especially in a game mode where defenders has unlimited points.

Even when attacking you can shoot into an objective from 100+ meters, after all, you will still shred infantry from well over 100 meters with your mg and cannon, sometimes it is more effective to rush in anyway, as not all objectives can be shot into from 100 meters and a bulletproof mg carrier moving faster than any footsoldier can be terrifying, but the closer you get to the enemy infantry the harder they will be to shoot because of the slow turret rotation, and the easier you will be to kill (they have explosion packs)

Because i was going to record how quickly PZ2 is going to be destroyed in a second. T60 wont die this fast, thats the whole point of the story.

a single shot from a Panzer 2 can kill a T-60 gunner so yes it can die that fast

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Well i now why u die all the time. First: u suck. Second: You aim for the hull. Third: Play more Warthunder. The t-60 can only pen a little spot on the turret on the pzII. the pzII can pen the t-60s turret weakspot. so it is kinda balanced the pz II just have a little more armour and penetration. the t-60 has the fire rate and ammo. sadasdasdasfasasf

They’re balanced, just too clunky to make work for new players. (COPY PASTE)

They both have about equal armor compared to each other, they both have the engine/transmission on the side too.

Nah, the Pz 2 can pen the 20-25mm T-60 turret at pretty much any range, while the T-60 has to get alot closer to frontal pen the Panzer 2’s 30mm turret

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little… that’s an under statement, i trmble at the site of T-60s the first panzer 3 is even worse against t60 if you ask me as for the second i haven’t checked the stats but the armor doesn’t seem enough and the pen is bad and i had better luck shooting the gun breach with panzer 2

From experience they are similar to each other with it more being on the players, but I don’t know about the Pz III, I have only used the first Russian tank really.

But the T-60 turret is small and hard to hit at those long ranges.

Dude the problem is that playing invasion and mounting an assault is a kinda nightmarish, cause besides the defences the infantry has in place and the superior submachine guns you also have t60s shooting at you and you can’t really use mechanised cover cause they are seal clubbing the panzers 2/3s

It’s all strategy, I haven’t much played Germans since the reset, but they very often win… It is quite balanced as it stands, I’m not saying there isn’t room for improvement, there always is, but these tanks, provided they are accurate etc. are fine. There are possibly balance changes needed for specific weapons though.

they are not really the same cause the t-60s frontal slope armor mades the panzer 2’s rounds useless as for the driver’s hatch ive tried and it didn’t work only thing seem to be working is gunbreach and it’s a matter of luck tbh, for example being a ba-11 against a panzer 2 wan’t very good but managebale but t60s vs panzer 2 is another level, as for panzer 3 awful gun handling and turret traver less armor and bigger target from what i recall only thing it has going for it is he and 2 machineguns so i would say it’s usable in the none invasion matches

But the T-60 turret is small and hard to hit at those long ranges.

But if you learn how to hit it consistently you will be able to win 2v1’s

coordination it’s the key of the sucess.

and when you don’t have that, you adapt.

i could upload a small gameplay on how i killed 4 vehicles in 5 minuts with just AT. fairly simple, weak spot. and a lot of tactic. i can show it to you if you are interestred. but i’ll save you some times.

anyway, i always think, act of instinct, and think about positioning or great usage of equipment.

like, go on the top of the roof, scan the area, not for too long or you will be food for worms in seconds by any sniper, and try to flank. it does usually work.

not really esepcially in some stages of invasion is sheer force (well time unitentinal mass atack where peopel do well, my main criticism is mostly due to invasion also from my expirience i would say the opposite in terms of wins as main russia i rememmber having an all over better win rate but now that i switched to the germans the amount of win in invaison seem way lesser than german before that and again the thing is attacking cause ok you flank you kill the tankthen what? you infatry is still unsupporter and run in an open killzone or get in the trenches and get mauled down by superior machine guns and if you try to support em you have to get closer and by the time you do and start doing your job to help take the objective you will die from another t60 that spawned in, i think there has to be less t60s than panzer 2s, like 3/2 as for something like 4/2 it could be could for certain situations though it could be abused so better not have that though if the enemy has 2 panzer being able to bring only 1 t60 seems reasonable

It is extremely hard from a player’s perspective to tell actual win rates because it depends on so much, but it does seem in terms of balance towards Russians now, but Russian players seem to do worse (though I can do very well, particularly in a tank). I just played 3 games as Russians and dramatically lost all three, last one was primarily due to a couple of machine guns mowing everyone down.

i am talking about invasion also you don’t get one thing most people don’t cordinate simply cause need people to be on vc, it’s not war thunder and you have an army of bots and again i don’t think mountinjg an attack and having to deal with so many t60s is a pleasant expirience tanker or infayrmancause the one is unsupported and the other can’t support the infantry if it was something like more like verdun where both side can push and defence it would work better but if you try to do the objective you often end up dying a lot and if not often just getting lots of kills while your team is mauled downand the clock is ticking