The new passive behaviour is wicked. So thanks for this.
Could you please consider a suppressive fire option? Either a traceable cone or some method of triple targeting and all members of squads pin down the area?
Effectively the squad unleashes all of it’s ammo around a set target. Could hold certain button and paint an arc that they would focus on, regardless of enemies. Or just a special mark that toggles squad to shoot continuously, or for 20 seconds at that point. If squad ammo is to be considered, perhaps make it mandatory to do this you’d need to build an ammo box.
Sounds great in theory, but why whould I ever use it?
Except the initial shock caused by the volume of fire, it will be probably worse than normal fire (because in normal fire bots “try” to hit the enemy instead of pepering the area randomly).
We don’t even have suppression so not hitting the enemy is a waste of bullets. Yes, you can suppress but it’s done by trying to hit the enemy.
It might be usefull if after a few shots, bots would focus on aiming and try to hit the enemy in the area.
Most of time, you shoot the guy trying aggressivly to shoot you because it’s probably a player.
If everybody shoot aggressivly, everybody can be a player and therefor even if the bot miss they become a very valuable cover.
And it become a psychological suppression since you don’t want to be killed by the actual player (it mean, no need for stupid suppression debuff made by the game). While at the moment you can take your time to aim if you see that your target act like a bot.
I realy don’t care the jumping dude. What piss me off is the leaning dude.
Not the one who lean because of a wall or to get a better angle, but the one leaning in the middle of the desert for no reason but the believe he will doge the bullet.
“iM SO fUcKInG GOoD I LeaN tO bE HarDeR tO sHOOt”
true, but they still can fling more lead faster than anyone else. suppressive fire is not necessarily common among full auto users because they generally can hit their target before they get in solid enough cover. i don’t have mgs on any of my soldiers, but when i use a bunker mg, as long as i don’t get sniped by something and i don’t get a face full of HE, i can easily snipe with it and almost always get the kill. i would even say mgs as well as full auto mode select-fire guns should get more recoil or less accuracy
Coming from more of a top down RTS that had mechanics like this, suppressive fire is useful for multiple reasons aside from the psychological aspect. Biggest one is if you know there are enemies coming from an area, and you want to slow that while reinforcements come, unloading a bunch of bullets into that area will deter them. Its similar to laying a minefield and having tanks just abandon a route for a while. Same thing if people are randomly popping their head out of a window every 4 seconds and changing windows. If you can suppressive fire on the whole building (they target all the windows & doors) then you can try and move in to take it out. Suppressive fire does kill anyone who is acting dumb, and would be a bane of COD style players. Depending on the area it would also make it harder to nade spam. It is used to provide YOU cover and to stop THEM from running at you blindly. If you know there are a bunch of people about to run through a doorway, having multiple bots shooting that doorway will deter them. At the moment they will only shoot once they’ve seen a target, plus the delay to make them not OP.
Oddly enough I think this would help lower level players too. While the bolt actions don’t quite have enough gusto to do it effectively, the semi-autos do. The issue with 3-4 players jumping, dancing, and running around with SMG’s would be slowed by this. Jump and dance all you want but if a squad of 9 is unloading on a walkway, you have to go around, or die. With actual machine guns it would be primo, especially if they have the functionality to wait until the first one is reloading for the second bot to shoot. Or 2 at a time then the 3rd
Another one is if you know there is a group of enemies but can’t see exactly where they are, or know the location of a rally point, it is a counter to the inevitable heavy fire you are under as wave after wave of enemies hurls at you. It makes them take cover after spawning instead of just running blindly at the objective (good and bad). It would be interesting to see SMG players use it too.
For true implementation the bots would need some degree of avoidance / taking cover especially when under heavy fire. At the moment they take cover, but it does seem irrespective of the level of fire they are taking. This would be harder to do, but is probably coming eventually anyways. No status debuffs or anything. I’m pretty sure every player would want their guys to run to cover when a machine gun is firing at them anyways. They’d still shoot, but they’d pop up from behind cover and do it rather than stand in the middle of the road.
They would also need to be programmed to shoot just above cover. So if you are shooting at a line of sandbags, they would shoot just above the sandbag.
This would only be useful some of the time. With the pace of the game and the ability to flank around specific areas it would not always be appropriate. But when it is, it would pay off in spades.
fair points, but the main problem i see is on berlin’s train mode ppl shoot down the length of the train fairly frequently, and thers not much cover near the train, so whichever side sets up better next to the train could just shovel lead at the other and make them completely unable to play the objective.