This one is fairly traight forward.
When AI gets suppressed, it should at all cost get into the cover and should not even try to shoot back. AI should stay in cover until it’s no longer suppressed or untill player killed the “source” of suppression.
Maybe also allow AI to drop smoke grenade to cover itself. Imo it would be pretty cool but probably some players wouldn’t like it.
Player suppression
This one is more tricky as it’s heavily based on the players’ “preference”.
Suppression should cause the screen to turn black and white and maybe also a fisheye effect, more as an indicator rather than to disrupt your aim. But that’s only my visual preference so you might not agree.
In most games I know, the suppression causes your screen to shake and because of that, it’s very disliked by some players.
Alternatively it can cause more weapon sway (and I mean much more) and it seems to be relatively realistic. Although I was never shot at (thank God) so maybe somebody from military can suggest something better.
I would also like to see sth like that: when player is suppressed, he is unable to switch soldiers. Imo it would make the suppression a great tactical tool, that when utilised well, can change the battle. It would also put the suppressed player in the shoes of the soldier he is controlling, instead of giving him an easy escape in form of the soldier switch. “We are in this shit together” kind of thing.
Now, how would it work? Preatty much like in any other game that has this mechanic, althogh I would limit it to MGs only, at least at the beggining.
mainly for stuff that i had in mind correllated to bots using mgs for supression but would make ineffective my idea of experience.
( correlated to pve. just for a little context and " tease " )
i’m just neutral about it.
but it can turn hell for people, and not everyone would like that.
First AI should be able to take cover. I’m capturing an objective inside a house. Red circle appears on the map instantly and half of my squad thinks it is a good idea to stroll outside. They even cannot follow player.
I rushed objective with assault squad, had intense fight inside, planted bomb and then was overcome by sheere number of defenders just to die and realize my entire squad is two blocks away half dead.
Anything that causes more interesting interactions with AI is +1 from me. I don’t like that AI are just walking meat suits to respawn in.
This is a really interesting idea, but idk if it would actually work well in practice. Could be worth Darkflow testing, for sure. I’m not sure player suppression is really needed though, tbh. I like it for AI, but for players it might slow down gameplay a lot.
Fire suppression doesn’t make sense. Explosions already shake our screen and make aiming extremely hard. For players, this makes no sense, not every soldier loses their aim just because they’re shot at.
For AI running to nearby cover, yeah I guess. Bit exploitable, fire at them, and when they run to soft cover, take advantage of MGs penetrating that soft cover.
my main problem is it will basically only be for axis in normandy. the bunker mgs are already enough of a problem with their long-range accuracy and the seeming 10x zoom of the users.
Most trained or untrained soldiers will obviously take cover or go prone if there’s shots fired at them until they identify the threat, even nowadays.
But if they’re seeing the enemy who shot, many would just lay the rifle down, take some fast aim, take a shot, and maybe fall back to cover. Staying in cover isn’t a viable tactic.
My main issue was about being shot = losing aim. No thanks a buff of SMG against bolt actions at close ranges
Only visual suppression I’m okay with is vignette. Anything else can fuck off as it’s an intrusive cancer to video games in my opinion. Same shit as chromatic aberration and lens distortion, stop fucking with my visuals just because most designers are failed art students.
I agree that there should be some sort of suppression mechanic. Perhaps bots can be made slightly deadlier so suppressing them would be crucial for if you want to advance while under fire, this could be possibly paired with a “suppressing fire” command that you can give your AI soldiers.
For player suppression, even though players do not fear for their lives, I think that something like a slight darkening around the edges of the screen while under fire would do. I know that in games, if I become aware that I am being shot at, I suddenly act a lot more cautious.
As a side note, I think that a suppressions mechanic would do wonders to make fighters more valuable, particularly the Hurricane. I imagine that a fighter working in coordination with infantry could cover an advance pretty effectively by suppressing the enemy.
maybe increase recoil on weapons or sway, but it could be at different ranges for different weapons
eg rifles inflict suppression at 50+ meters where as smgs only inflict suppression at 10-30 meters where as mg’s do supression at 40+
we already have a suppression system in game as is
So mounted mgs would be even more powerful. At beginning of d day whole Us side coulnt change their soldier
Also whole prevent sildier change is kinda bad. 1 soldier get sprayed bymg while in cover and whole squad(ai) cant do anything cause they was ordered to stand still
I think a good idea would be that when you are under enough fire to class as suppressive fire that you can no longer stand up and can only crouch or go prone. I think you should have the ability to use the stamina bar to be able to move faster while crouching. This improved crouching movement should only be available when you are under suppressive fire.
It would be like you are running for cover and keeping your head down.
Another idea could be that you can ask 1 of your AI to lay down covering fire on the enemy, while they are you attempt to move into a more advantageous position. Would also be nice to be able to tell snipers to find a nice vantage point and stay there picking off but also marking the the enemy positions
problem is imo finding a suppression mechanic that makes sense and allows realistic responses, like quickly popping up to fire, and it could give reason to improve bot behavior under fire