Support or machine gun assistant

In reality, gunners can’t carry enough ammo by themselves, so in a squad, there are often soldiers who carry ammo for them, so I’m wondering why the game can’t add a new class based on them?
Here are my thoughts:
The machine gun assistant can use the weapons of the Rifleman, they don’t have a backpack, instead they have a special item like a medic: a portable ammo box
It has less ammo than a sapper built ammo box and doesn’t refill special ammo like mortars, but can be placed as quickly as a medical box
The Machine Gun Auxiliary can provide an additional spare magazine for the Gunners in the squad, and when you ask them for ammo, they will give you the full amount of ammo instead of one magazine.

Well, I always think that medics are a very interesting unit, and I also like the design of the medical box. The ammunition in this game has always been a problem for me. It is always not enough, even if I have more than 200 ammunition.
Machine guns have less ammo than submachine guns, and the MG34 is only 50/150 in the large ammo pack, which is not enough to be honest.
Not only do ammo boxes need to be built, but they are so fragile that a grenade is enough to destroy them, which has led many players to be reluctant to use sappers to build them
Ammo is a problem, it may not be a big problem, but it always bothers me at the right time

7 Likes

I’d preffer to not introduce it as a separate class but rather as an item that can be given to the rifleman class only. Imo rifleman should be the unltimate support class (also riflemans should be medics but it’s too late for that).

4 Likes

Sounds good, maybe make the rifleman’s secondary weapon slot carry them, giving the player a trade-off
Make the second weapon slot more valuable

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I already made mine pseudo-medics by giving all of them backpacks and extra medbags.
But the devs could always add medic gear as a rifleman exclusive in old campaigns

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Trooper will give a nice Ammo carrier, still. how exactly it would work?

will be a Ammo Box like the medic?
Can he equip extra ammo instead of medkits?

don,t know. my guesses are good has yours. But personal i would love to see Extra ammo to be equiped instead of medkits. giving the ability to soldiers provide ammo to Gunners, once again.

I don’t think giving it to Rifleman would be a good idea at all. They aren’t meant to be SUPPORT characters, they are meant to be BASIC units. The higher grade ones already get grenade launchers, giving them the ability to toss out ammo would negate the abilities of several units all together.

That said, I think if given to a pre-existing class at all, it should be Assaulter 2s that get it. Much like how the first Assaulter class was replaced by Medics in Pacific.

Overall though, there would need to be a significant buff given to engineers if this was done, as one of their major things is putting down ammo boxes.

And that’s exactly why I want to make them support units. Now they are mostly a throw away class.

It makes exactly 0 sense to do it this way. Assaulter is assaulter, he is meant to rush a position with a SMG, not stay in the back and give ammo.

Ammo in the back should be supplied by Engineers, while ammo up front should be supplied by the other character. Assaulters are already going to be up on the front line, so it makes sense that they are the ones to carry a little extra ammo.

Again, riflemen are meant to be the BASIC unit. Not a “specialist or support” in any way. Why? Because they are the default “filler” class. If you increase your squad size on ANY squad, what is the default class you can stick in that slot? … RIFLEMAN. This means if you made them capable of carrying ammo like that, there would be absolutely no shortage of ammo whatsoever, essentially removing ammo shortage as a mechanic from the game entirely! This is NOT what is needed.
Riflemen are and should stay as a BASIC unit that is expendable.

Basic.
But I’d also prefer VERSATILE, especially when a player has unlocked the extra goodies to use - what better class to give them than to riflemen? I’d prefer them to have some side usage, rather than your ‘general purpose cannon fodder’ (no one alive would like that role, except maybe masochists…).
Besides, is it really that bad, when ammo shortage situation is resolved? Not to mention, we are not sure how these portable ammo boxes could work (maybe they’ll be single-use, class-locked (meaning only MG, with a specific MG can use them))? Obviously, it would cause problems if you can fill it unlimited times, and everyone (endless mortar spam), but we’re getting ahead of ourselves.
So, I’m with @VoyoMayPL here.

1 Like

There is already one “alternative” use for them. Once you unlock the “grenade thrower” rifles, they are the only ones that can equip them. Those are EXTREMELY powerful.
As far as “would ammo shortage being resolved” being an issue, absolutely. Why do you think there are ammo pouches for backpack slots? Why are we having this conversation in the first place? It’s because a lack of ammo is a mechanic to the game. Think of it this way:
If all the guns were given the ability to fire like the mounted MGs with the exception of a 2 second reload. Basically never having to stop to grab more ammunition. The balance would go straight down the drain. You’d have nests of MGs that never stop firing. Even the mounted MGs and buildable MG nests require long cooldowns if they overheat. If that wasn’t there, in many cases it would be impossible for the enemy to do much of anything!
Considering that engineers can already build a pile of ammunition, and you can even “request ammo” from AI squadmates, I really don’t think it would be wise to give yet another character the power of giving ammo. ESPECIALLY to one as plentiful as riflemen.

Well, yeah. But they only have 3 shots, and they are fairly cumbersome to use (especially at longer ranges + they can also be used by the enemy if captured, unlike normal grenades (only 1 shot of course, but still)). Non-replenish-able as well. So You think that this feature alone already justifies why rifleman should not carry some boxes/man the guns?
How about a compromise - making a player choose between a grenade launcher, and a box - you can’t have both?

Do You think the devs added it, well thought out every possible nuance with it? I think it was for the most part copied over (from Warthunder) and then slightly adjusted to not be too broken. There was a realism argument (it still is, but it becomes rather weak in a few places - namely engineers with hammers building stuff with no extra visible materials/backpacks of resources disappearing, etc.), but I am skeptical about it as a whole.

Yes actually, I think the devs thought it through quite thoroughly actually. The man draw of this game is that it’s not like BF or COD, where the player is a “hero” or “super soldier” type. The game is intended to be SQUADS that have specific functions, rather than a single character that can do it all.
Especially giving offense characters more utility functions that remove the need for actual utility characters. As I said, the riflemen already have their uses, and YES the grenade launcher really is that much of a game changer. Why do you think is so expensive AND can’t be refilled? It’s the same reason a flamethrower is like that. It’s very powerful.
Currently you can get riflemen to fill out squads and equip a grenade launcher. A well placed shot can take out up to 10+ people if they are packed together in a chokepoint. This is on top of the ability to equip a grenade pouch to increase throwables. A rifleman is the only character capable of packing that much ordinance currently. Considering how many riflemen you can fit on a squad, they are plenty powerful as is.

There is nothing that can change my mind on “riflemen should NOT be the ones to carry an ammo box”.

Flamethrower IS refillable.

A well-place HE shell from a tank/AT gun/grenade can also eliminate that many and more opponents. You should visit mess room sometime, there images/boasts about these kinds of achievements.

Then our discussion is pointless.
Congratulations I guess?
If people can’t come up with a compromise that make both sides happy… you know what people do then, right…?

1 Like

I can agree that it would be good to add a character type that can drop an ammo box. What I can’t agree to is giving it to riflemen.