Instead of a fixed point to take or defend the player must create one and hold it for say a minute. either team can create one/several points and then must hold them. the idea is based on a pocket of German soldiers in ww2 resupplied by air. overtime the pocket shrank until they could not get supplies to keep fight the USSR. You would get point/resources making it a risk reward strategy to winning.
do you try to open multiple points in hopes of getting more points or attack the enemy while defending only one point. it also stops people from just fortifying one point. it also forces you to choose how much you give to attack or defend. 100% attack or 100% defense or a split 50-50% it could be real fun but let me know.