Summarizing Issues and Suggestions Since the Merge

I have perused numerous forum posts and engaged in discussions with friends. It has come to my attention that many players may not have a comprehensive understanding of the overarching issues resulting from merge; instead, there seems to be a tendency towards straightforward complaints. In light of this, I have taken the initiative to consolidate and analyze the situation, offering some constructive suggestions for consideration.

  1. Population Imbalance:

In the past, Enlisted was a game with significant balance issues. Each campaign used to feature factions with their distinct advantages, such as the Soviets in Moscow, the Germans in Berlin, and the Americans in Normandy. The merger, instead of addressing the balance, has resulted in even more severe problems.

At BR5, the German faction enjoys an overwhelming advantage in both weaponry and numbers. For instance, my recent win rate at BR5 has reached an astonishing 95%, rendering other players completely unable to counter the German. As a result, many of my friends opt to use lower-tier weapons, employ high-level soldiers, and participate in BR 1 and 2 matches when playing factions other than Germany… These players, equipped with high-level soldiers and a complete arsenal, maintain a similarly dominant advantage in BR 1 and 2.

Some might say, “Hey, this doesn’t seem so bad; each faction still has playable regions.” But is it really the case? Let’s consider what might happen if this situation persists.

Firstly, this game would no longer attract new players. Upon entering, newcomers would face defeat from veteran players wielding “grenade launchers” and heavily armored characters with substantial health pools.

Secondly, these veteran players themselves would gradually become disenchanted. For instance:When playing as the German faction at BR 5, your enemies cannot counter and only choose to play passively, camping at home and waiting for the game to end. This is too boring.

Lower level Allied players will face significant challenges during promotion, ultimately leading to frustration with duplicate weapons and maps from lower BR players

Therefore, while you might currently feel positive or not notice a significant difference, the lifespan of this game has been drastically shortened.

  1. Fragmented and Broken Tech Tree
    Gaijin might not have considered players like me at all. Before the merge, I was working hard in Berlin to unlock the FG42-2, and I was just a bit of experience away from obtaining it. However, after the merge…

I even struggle to assemble a suitable lineup in low-level BR.

My tech tree is completely shattered, and unless I spend several months repeating those meaningless tasks, I won’t obtain anything I need.

Gaijin simply didn’t take into account the experience for players like me. Perhaps for those who have already completed the tech tree or just downloaded the game, these changes mean nothing at all. However, for me, it’s crucial; it has completely ruined the entire incentive feedback mechanism.

Many players, like myself, are not in the minority. I have invested hundreds of dollars in the game, and many of my friends have also spent a significant amount. However, a considerable number of them are contemplating quitting this game. The aggregation of these inconsequential low-level BR weapons has become an insurmountable obstacle for players. Throughout this process, players receive no encouragement and obtain none of the things they need. The absence of a reward feedback mechanism is common knowledge in game design, and I fail to comprehend why they would implement such an imprudent design.

Suggestions and Possible Solutions:

1.About BR

War Thunder serves as a noteworthy case study, where Battle Ratings (BR) are elongated and subdivided into numerous small brackets, ranging from 1.0 to 11.7. Each bracket encompasses both good and bad tanks. Players can continually progress, obtaining new challenges in the grind. Perhaps my current tank is in a disadvantaged BR, but in a few days, I may acquire a weapon in a powerful BR. In War Thunder, the dynamics of strength and weakness are in constant flux.

The current BR feel like there are only two brackets, 12 and 45. It would be more reasonable to increase them to a total of BR 10 in the future, taking cues from War Thunder.

However, War Thunder has a significantly larger player base than Enlisted, making it challenging to implement a Battle Rating stretch in Enlisted. This would result in increased matchmaking times and player fragmentation, reducing the number of players in each match. Consequently, a small portion of players who enjoy PVP experiences might find this approach dissatisfying.

However, I feel that there doesn’t seem to be any other more suitable alternatives. If we don’t proceed this way, the player base for this game may decline even further.

  1. Regarding changes to the method of acquiring weapons,

Firstly, the difficulty of obtaining BR level 1, 2, and 3 weapons should be reduced, while increasing the difficulty of obtaining BR level 4 and 5 weapons. This will make the experience growth curve of the entire production line smoother. Players should not be required to study the entire equipment line to obtain new weapons; Instead, a system similar to War Thunder should be implemented,In that system, you only need to acquire the previous weapon to continue grinding and obtain the next one.

The extensive research requirements for equipment that players don’t need completely disrupt the reward feedback mechanism. This makes players feel like they are engaging in futile activities, and the insurmountable difficulty has led many to abandon the game. This is highly unreasonable.

  1. Analysis of Enlisted Players

Bartle’s Taxonomy: Types of Gamers

1.Socializers

2.Explorers

3.Achievers

4.Killers

Among Enlisted players, there are a significant number of 2. Explorers, 3. Achievers, and 4. Killers. However, it’s important to note that the Killers in Enlisted are not necessarily the most skilled ones; most of the time, they are a mediocre presence.

Truly skilled players who are dedicated to honing their techniques for victory often opt for games like Call of Duty, Valorant, CSGO, Battlefield, etc. I once invited a friend who plays Call of Duty to try Enlisted, but he was put off by the game’s poor responsiveness and the shocking FOV. He uninstalled the game the next day.

The truly captivating aspect of Enlisted lies in providing a growth and exploration process for 2. Explorers and 3. Achievers players. Its intriguing tech tree and upgrade system contribute to the enjoyment. The game’s imbalance and peculiar mechanics also offer a unique pleasure for some mediocre Killers players, a pleasure they might not find in other games. Only in Enlisted can these less skilled Killers players achieve such kill counts. Additionally, Enlisted’s historical theme adds considerable value to the overall experience.

Due to the diverse player types, discussions often become a case of talking past each other, rendering them meaningless. Each player type has different focal points.

Even some less skilled Killers players take refuge behind imbalanced BR and high levels, deluding themselves into thinking they are truly exceptional, craving the so-called PVP experience. It’s rather lamentable.

It’s unfortunate that players of different types may never fully understand each other. I’ve studied game development, and I deeply comprehend this aspect. However, we should find common ground. This game needs to survive; otherwise, the time and money we invest in it become meaningless. The hasty server merge has significantly shortened the game’s lifespan. I request the forum administrators to ensure that Gaijin sees this post. English is not my native language, and I’ve invested a lot of time in crafting these words. I sincerely hope for your understanding.

3 Likes

My knowledge is definitely not comprehensive. What problems and difficulties have you all encountered? Are there any suggestions to add? Please share some constructive opinions. I also hope Darkflow Software can see the posts on the forum.

actually it addressed the population balance issue. current balance issues are old remnants of campaigns where each campaign was balanced towards specific situation with playerbase and idk how often it was adjusted (last news of balance adjustment was 9 months ago). also part of the balance problem is devs not introducing any tanks that can fight KT for USA and IS2 isnt best counter to KT with its long reload.
best thing for game would be if they added second vehicle slot for f2p players.

also lot of normandy veterans that are actually used to fighting actual people are grinding their KT (including me) so it makes balance worse.

i would move GL rifles to third tier even though they arent that useful. they are certainly somewhat annoying to die to, but they are more a nuisance than actual threat. also health pool doesnt mean much when BA still kills with one shot.

not possible. at best they will increase it to three brackets which would be huge improvement.

played few battles as US and have over 60% WR for them in BR5. also blame 1 loss to shitty reverse d-day map otherwise it would have been winnable.

1 Like

It has indeed worsened. This means that, apart from the German faction, the player base for BR 4.5 will rapidly decrease. Over time, causing an imbalance in the human player population. This could potentially lead to a snowball effect, further deteriorating the overall gaming experience Even as a German player, I find it difficult to tolerate such a game.
The American faction might occasionally achieve victories,At least they can have a game where their planes soar in the sky., but it’s hard for me to imagine how Soviet players must feel.

Here, we have different perspectives on the game understanding. In my view, health is of utmost importance. Players with a 35% increase in health and armor during engagements with automatic weapons can gain a significant advantage. In this game, automatic weapons have the potential to swiftly eliminate entire teams, not to mention the additional advantages of skills such as movement speed.

agree as well. I just hope there will be a quicker addition of more BR and matchmaking options.

on mid and high tier you are right. but on low tiers smg suck and it is better to use BA which kills in one shot than low dmg slow rof smg with shit recoil control.
btw it is only increase in health and not in armor.

well they f***ed it up with not including join any bonus like they announced. lot of people would have used it to hasten their grind. i dont have data for tiers, but situation on playerbase is much better than before.

Soviet soldiers have the option to carry armor that reduces damage by 10%, making them a formidable presence in low-level BR when paired with weapons like the PPD-34 or PPS-43. Their TTK is nearly equivalent to high-level BR weapons. One of my friends takes advantage of this to bully lower-level BR players for amusement.

i agree that armor is shit when nobody else can equip it. but what is the difference in TTK with armor or without armor? how many bullets do you need to kill someone with armor against someone without armor? and how many players actually have armor equipped?

This means he effectively has 14.85 health points, rendering machine guns unable to eliminate him with a single shot. This health level almost turns German submachine guns into ineffective jellybean launchers. Lower-tier German SMGs exhibit shocking damage drop-off and low firing rates. Many veteran players in the Soviet faction possess armor, and they may be pushing players from BR 4.5 down to BR 1.2…

machine guns and SA never were able to eliminate anyone with single shot (unless HS or neck shot).
low tier smg are so shit that they are not useful for anything besides cqc and closer mid range fighting so drop off is irrelevant.

armor is most effective in mid-long range fights where there is damage drop off and instead of 2 bullets you need 3 bullets (or from 3 to 4) to kill someone. and that is usually with vitality perk+armor.
there was recent discussion regarding soviet armor and someone posted graph with range and number of bullets you need to kill someone for certain weapons (iirc there was even link to calculator).

overall effectiveness of body armor is blown out of proportion and it should be available to either all nations or either to no nations to fix this controversy.

btw here is post
Continuing the discussion from Excessive imbalance:

and here is link to calculator
https://enlisted.vercel.app/

btw i am not certain that HP values are right in this calculator cause many of those guns dont kill in one shot like they are put there.

The effectiveness of SMGs at BR 1-2 is not always subpar, especially for Soviet SMGs, as their TTK is nearly comparable to weapons at BR 4 5.

MG can indeed eliminate enemies with a single shot, but high-level soldiers with increased health and armor almost double the TTK. Even rifles with 20 damage are unable to secure a one-shot kill and can only bring them down.

At BR 4-5, the presence of armor and health boosts creates a slight advantage, preventing the FG42-2 from achieving a one-shot kill. At lower ranks, it feels almost superhuman."

Is the King Tiger really the root of your problems?
This is also not indestructible with the weapons and vehicles available today.
In Berlin, the Tiger II is more of a sluggish victim. It can be easily bypassed and taken out with an explosive charge or anti-tank weapon from the side or rear. Without the tank driver being aware of the danger he is exposed to.

And in Normandy the USAF has enough good aircraft to destroy the lumbering monster from the air. There are many powerful US Air Force aircraft in the game with lots of missiles and big bombs.
This was also the Americans’ preferred tactic when encountering a Tiger II.
Keep an eye on the enemy until one aircraft could demonstrate air superiority. Interaction is the key here.

Most of these vehicles were either abandoned, caught by the front and bypassed, or destroyed from the air.
But the game already offers exactly these options today.

So I don’t understand the problem with the vehicle.

Ironically, every German player could also be bothered by the KV-1, as it is also clearly superior in Tier 2 battles and very difficult to defeat.
But here too my answer is, play together and use your air force.
I love taking the superior tanks out of the game with my Ju87. And then I have a big grin on my face every time I destroy a clearly superior opponent with a weapon from the early days of the war. :wink:

Basically the problem is that it makes no sense for experienced players of the German faction to play Tier 4. Because they would also have to play at this level in Berlin. And having to compete with an MP-40 against an AS-44 or Fedorov can be a challenge. In my opinion, Tier 3 is like a lottery.
The merge is just a blessing for people who want to play the top tiers. For others who would like to play the early or middle years of the war, it’s more of a challenge.

The fact that I see IS-2 or Panther in Stalingrad also bothers me. This just doesn’t fit with the many details that the developers have thought of in the past.

In my opinion, the only way out is to take historical accuracy into account. Since every inferiority on the battlefield was compensated for by new developments in order to regain the initiative. Each faction had its advantages and disadvantages over the course of the war years.
Ideally, the animal levels should be linked to the war years and the corresponding locations. This has the advantage that you can expand the factions as needed and you don’t run the risk of being thrown into unequal battles as a low tier.
It also makes for a nice game story for a newcomer, in which they fight their way through from the beginning to the end!

If you lump everything together, the problems only get bigger. And in the end it becomes a faceless game without atmosphere and soul.

With that in mind, I wish you a good start into this week!

idk why you decided to quote me but whatever. i said it is part of the problem, not the whole problem. this game doesnt give people default option of a tank and a plane, so just use plane isnt valid argument for KT counter. and just flank it is just a meme when lots of times tanks can just snipe from 200+m away in gray zone not giving infantry any way to approach it.

you are telling me to give my faith in teammates that dont know how to build rally points to destroy hardest to kill tank in the field?

4 Likes