I know a lot of topics already exist but honestly:
This is a thing. It happens to everyone, you see your target you are focused, drop the bombs, go up but it was too late you fly into a house, crane or any high obstacle. Damn, next time I go up earlier.
But you have players, they dive into your tank or squads on full purpose and go unpunished (except the +5sec spawntimer). I just experienced a match, where a player suicided himself as infantry, to spawn in a plane, to suicide bomb arriving tanks. He had equipped every plane possible as Allies Berlin.
Needless to say: This guy finished first place in his team.
So I ask myself: How could that be lucrative? Or at least: IT SHOULD NOT!
So I suggest:
1st suicide bombing: Warning
2nd suicide bombing: 1 minute respawntimer
3rd suicide bombing: 5 minute respawntimer on planes (or in general)
4th suicide bombing: 10 minute respawntimer on planes (or in general)
The only issue I have is with the accidental suicide bombings of newcomers.
What do you suggest ? or am I wrong in any regards?
Those times you proposed are fair. If someone suicide, or crash like me in a mountain due to drunken piloting, but isnât trying to swap right away to another bomber by suiciding infantry like a turd, we wonât even notice the timers as it takes longer to lose entire infantry squads (while playing normally).
I canât stress enough however, that before such mechanic gets implemented, grey zone needs to go. I suicide bomb on grey zone camping tanks on purpose sometimes (as defender, donât worry I donât waste tickets) to show maximum disrespect to the coward. Wonât have to when this magical grey zone disappear
Before an effective decision it is necessary to determine an aircraft which goes straight on the ground without trying to take off again and another which makes a bad maneuver.
For the kamikaze: with the angle, the impact speed of the plane, the place of the crash with the explosion of the bombs, for example, because sometimes the plane runs are risky.
Fix flight model and add proper support for flightsticks and there woudnt be âkamikazeâ. Right now, controlling a plain is just that - suicidal task, and its easier to just crash it towards enemy.
Simply increasing the cooldown may solve some of the problems. But precision-guided suicide bombs are just one link in a long list of problems in the game.
How to make those bombless meme fighters in the game useful?
Is an injured plane crash a suicide? How to differentiate?
As a plane player I want to redeploy as an infantry to capture control points, is there a proper way for the player to do this?
Make different vehicles appear on the battlefield more diversely? The T34, KV1, KV2 were considered too powerful to be added to Moscow, and the open-top anti-aircraft truck was too weak to be added to the game.
And the walls of tank corpses? Camping tanks?
Even now most of the vehicles in the game are just meme trash. Most vehicles will only be used temporarily by players until they get the best one.
for these issuesss.
Iâm always in favor of using the respawn score system as the best solution to these problems.
The respawn score mechanic can be calculated individually for each game, or like the Soul Score in CRSED, You can only save no more than 100 soul points.
The Respawn Score is a tool that punishes and rewards certain game behaviors. So many problems can be solved.
For example, aircraft can be re-deployed, and wounded aircraft controlled by the player can leave the battlefield and be re-deployed as infantry, while rewarding the player with some respawn points.
A plane that commits suicide multiple times will be penalized with a respawn score, and heavy abuse will bring his score to 0, so the player can only deploy the weakest weapon.
For example, players are able to earn respawn points by completing small objectives in the game, such as killing enemies in the control point, while campers will receive fewer points.
Players who oppose respawn scores donât worry, Iâm not against you. I donât think Respawn Score is meant to replace existing game modes, it can be implemented in new game modes at all.
Players who donât like being restricted continue to play arcades and use any of their weapons at will.
The mode of the respawn score mechanism is only for players who like more strategy and variety, and developers can add more content to the game based on the respawn score mechanism. Due to balance reasons, there may be some weapons such as KV2 that will only appear in the mode of the respawn score mechanic.
More simply as the kamikaze is there just to crash his plane, so itâs a very short playing time it will be easy to penalize by detecting this âstyleâ of play:
A spawn and a crash in less than two minutes (this is the average time of a run then a takeoff to go reloaded) would be sanctioned and even if it is accidental it will be the same thing it will oblige the pilots to watch out for their flight.
I think a resource point system can be added, but only for vehicles. That should fix most of the issues people have with vehicles, with the exception of grey zone camping. As for unbalanced teams as a whole and adding shit like the KV 2, the best way and only real way to do that is some sort of matchmaker. An RP system would just be a bandaid for those issues, and wouldnât address the core of the issue.
What about resources like in H&G? There was a limit on how many powerful vehicles a side could spawn, and spamming was impossible as there was a long ârefreshâ timer
When you play on a tank, you are almost always standing in a gray area. If you deny it, I say that you are lying, the explanation is simple:
you never know if you are standing in it.
the tank must keep the distance, maps do not provide normal positions outside the gray zone, because of the fact that they are small
As a result, in your opinion, the coward is not really an idiot. Usually only idiots fly forward on tanks that get killed in 10 seconds. If you are one of those - tell me
I wonder if an artilleryman who fires a howitzer from a distance of 10 km instead of going to fight it at 200 m is considered a coward in life?
as defender sometimes you dont have an option of staying in gray zone if you want to take out enemy tanks. and cause of buildings obstruction sometimes you cant even get clear sight on enemy infantry.
There are two sides to this. Itâs literally ridiculous that people have no brains and say âwhy arenât you driving a huge clumsy barn at me point-blank so I can get 300-400 points out of you?!â
Wow, people want to be playing on a tank from a comfortable range because tanks have plenty of threats.
Pilots do kamikaze hits even though they are not threatened in the sky because they are retards (and also the proximity of the respawn to the battlefield only encourages them to do so)
In my experience of the match it didnt matter: He used all plane squads with bombs possible (which should be 3 imo).
Generally I think a restriction like points to gain to earn access to something is not good.
My points:
How do you want to explain to someone, that he spent 60 bucks for an airplane but he cant use it due to restrictions? I would call my lawyer.
How do you want a newcomer to the game learns actively the mechanics of flying (or tanking) if he can only spawn once
only good gamers with experience will gain points so fast, that they can have access. Newcomers wont get that too fast.
For tanks: saw good players, which are camping nevertheless in the greyzone. That feature would encourage players actually to stay as far away as possible in order to dont die because they needed to gain access.
A general restriction to any access of the game will be critical in any regards towards enlisted.
I see some really good suggestions but not all can be implemented as it will frustrate newcomers and casual players. Enlisted as a game needs them.
You can still buy a tank for 60 bucks and not have time to take it if the team already has two tanks.
I see no problem in the requirement to get 700-1000 points to play on the tank (get them necessarily on the infantry) and 1300-1500 for the plane (similarly only count points on the infantry)