No - I got hit and decided I didn’t want to have to battle the controls with a high chance of losing control, so I got out so that I could play an “undamaged” squad…andhow does the game know?
All you need to do is make it so that getting to the fight takes an extra 20-30 seconds, and re-arming is much faster than getting a new plane. No need for bans/no exp just make it so its more difficult to get a new plane than it is to rearm (which honestly should be common sense).
I don’t know is it due to language barrier or am I maybe speaking chinese.
If you got hit and decide to crash its fine by me, you didn’t crash an undamaged plane. As you said there is no jump out mechanic implemented yet.
You would only get punished by getting no exp if you ram your plane if undamaged. It doesn’t make difference if you did it on purpose or by accident.
Or even easier solution… If you die in aircraft in 30 +/- seconds after spawning in plane, then you probably in 99% decided for suicide run. Don’t know how long does it take from spawn to target, had to test it. But no exp for you mate if this condition is met. It will noy completely stop suicide bombers but it would definitely decrease its number.
I find this especially annoying because even if a fighter pilot empties rounds into a bomber, even with most actually hitting, when a bomber suicide crashes the fighter pilot isnt giving credit or anything. It wastes the fighter’s ammo and makes it pointless to even attempt to down an enemy plane. The only surefire way to get that kill on the bomber would be to crash yourself into them and waste both planes.
The problem with planes currently is the damage model where even a nick in the wing makes it near uncontrolable and the render distance that makes you blinder than a bat.