Hello Devs,
I find both Allied and Axis enjoyable. However, I don’t ever understand when 3D Modelers chose to make 2 different variances within game outfits.
I can’t tell which is historical… outwards or inwards?!
Keeping it suggestion small.
Thanks-
Bloke
Isn´t the second helmet pushed outwards only because the character is wearing a tube scarf? Seems to be still the same model but he´s wearing it differently is what I´m saying.
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In real life the tube scarf wouldn’t push the helmet back that far. But I’m sure, that in the game they had to adjust the position of the helmet a bit more to prevent the scarf from clipping through it.
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I didn´t think that would be an issue since the scarf doesn´t seem to be that thick anyway. Not to mention that you never see the top part while he´s wearing the helmet anyway so that doesn´t even need to be modeled in the first place.
That’s entirely possible. But just because a thing doesn’t have to be modeled doesn’t mean that it isn’t modeled. I’m just speculating.
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We could find out if we nocliped into the headgear but I assume neither of us is interested enough in the answer to do it.