Suggestions on Game Balance

Under normal circumstances, a game should be a balanced contest, but things are contrary to their wishes. In the game “Enlisted”, it is difficult for us to see a normal game. In most cases, a game is a slaughter. In terms of, it is a group of human players’ massacre on a group of robots. This is unfair to human players with too large number of robots in the camp. It is difficult for them to get a good game experience. This is unfavorable for the long -term development of this game. , So can we maintain a balance by strengthening the disadvantaged side?
My suggestion is as follows:

  1. For the offensive of the disadvantaged camp: you can reduce the time required to occupy the target point according to the number of robots in the camp;
    For example: the red camp as an attacker. There are 6 robots in 10 players, while there are 2 robots in the blue camp. The red camp has 4 more robots than the blue camp. The speed of the target point, then the rate of the target point of the red side is 60%;
    60*60%= 36s that it took 1 minute to occupy the target point, now only 36s can be occupied;
  2. For the defender of the disadvantaged camp-blue camp: You can appropriately increase the number of points to be consumed by the red camp rebirth according to the number of robots;
    For example: the blue camp is 4 more robots than the red camp, each robot consumes an additional 10%score, the red camp consumes 140%each time the rebirth consumption is 140%; 17*140%= 23.8, each rebirth deducts 24 points;
  3. For the defender of the disadvantaged camp-blue camp: You can appropriately increase the time required for the target point of the red camp to occupy the target point according to the number of robots;
    For example: The blue camp is 4 more robots than the red camp. Each robot increases an additional 10%time to occupy the target point. The time for the red camp to occupy the target point: 60*140%= 84s that it took 1 minute target point. Now it takes 84 seconds to occupy the target point;
    The above is just some of my personal opinions and suggestions. Under the premise that the arms performance parameters are not changed, try to make the camps both balance as much as possible. At the same time, I also hope that this game can become better
3 Likes

Dynamic objective balancing like that is definitely a must.

It’s actually really good. But don’t expect anything more than a huge F you from the devs. Almost 2 years of game and they haven’t added Matchmaking and other things, so… Sorry man