Now the booster will be automatically used when it is acquired, and it will be automatically superimposed together, which is actually a bit frustrating. For example, I don’t have free time today, I can only sign in the game, so I will have to miss the booster.
It may be better to change the booster to “take effect within 30 minutes” (This is almost the time of a game, unless it ends soon, all games started during this time can get experience bonus.)and will not be superimposed, so that players can decide to use it. (This is to prevent the booster from being abused)
Doing so will increase the player’s online time, and also allow the player to choose when to play the game, instead of "I’m going to play a game because I got the booster."Another point is that players will not be annoyed by losing a game quickly during the use of the booster, because another game can be played during the validity period of boosters.
???
so make it worse?
unless we could choose when to activate from menu.
but this just makes it worse, instead of 18h you have to play instantly
no
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That is not correct.
The right to use booster tickets should be left to the user.
This is a feasible issue since this feature is already implemented in our relative Warthunder.
Maybe we can look at adding a booster time pool?
So you get a booster with varying time (15, 30, 60 mins, etc) and rarity (50, 100, 200% boost), that only ticks down while within a match.
Ex) You have 60 min of 50%, 30 min of 100%, and 60 mins of 200%.
You go into a game and it will prioritize the 200% pool before ticking down and then giving 100% after it runs out and so forth.
Make boosters still expire, but only after 1 week of it being unused.
I said that the premise of all this is that players can freely choose when to use this booster.What I hope is that it will change from “effective in several battles” to “effective in battles that start within a certain period of time , but in order to prevent abuse, it is necessary to limit superposition”
I also hope that players can have the right to use the booster, but now it is not. It was used immediately when it was obtained.What I want is that players can use the booster freely, but in order to prevent abuse, it should not be allowed to be superimposed.
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