Suggestions on alleviating the negative offensive behavior of the attacker

Attackers often give up their attacks because the first attack did not occupy strategic points. Finally, we will see almost all the attackers stay in the safe area. So some rewards should be given to the attackers, even though they only occupied one strategic point. For example, if you increase the experience gain by 10% for each strategic point you occupy, if the attacker will win and get the same experience as the winner when you occupy five strategic points. If the attackers occupy four strategic points but lose the game, they can also gain 140% experience. When the attacking party occupies three strategic points, it will gain 130% experience, and so on.This method is equally feasible in the blasting mode. And this will make players more willing to attack actively and make the battle more intense, Instead of making the attacker reluctant to take the first strategic point.

4 Likes

actually a great idea. but defenders would need some sort of xp boost system too, to be balanced.

The win boost is already 1,5 times the xp, op already explained the 140% xp and all if the attacker only get to the 4th objective.

The defense doesn’t need this, they can gain 150% experience as long as they win. The defense side will not choose passive defense just because it loses the first strategic point.