Hello, I am an old Enlisted player who really enjoys the game since its launch, and I always had an eye on this game when it was announced years and years ago. I am also a Japan main and I also do some suggestions for this nation on this forum. Today I want to suggest a lot of new features that, in my opinion, could greatly improve the game experiance. I apologize in advance if there are some mistakes here and there, english is not my native language.
So, here we go :
Suggestions of new features :
-Asking for an assistant/loader for MGs and anti-tank weapons (rocket launchers) while immobile or when the weapon is mounted. It is historucally accurate and it would help with the problem of the small capacity MGs, but you would also have to manage your ammo carefully !
-Button for AIs to help you when you are digging, so it could help you to build trenches faster, because you are generally supposed to be very close to a firefight to make a useful hole/trench, but when you build fortifications/ammo crates, you are supposed to be in a safer location to protect the things you build from being destroyed. And there is already such function for asking help to your AI engineers to help you bulding things quicker. Because at the moment, very few people use the shovels ingame.
-Destroying small wooden object/windows/trees with axes, and give a buff (reduce time) to the dismantling time of enemy fortifications/objects for soldiers who have axes. And you would have to buff the knife accordingly, like making it way quicker than an axe in melee fights.
-Regular melee attacks with knives, axes, swords are slashing, with the possibility to do a heavy slash/thrusting attack when using aiming button while equipped with the said weapons.
-Possibility to adjust the fuse time of grenades which had this feature (to give some nations an equivalent to impact grenades, ex : Japan). Letâs be honest : a 2 seconds fuse is pretty similar to an impact grenade.
-Weight system impacting mobility (light, medium, heavy loads) with the lightest load being a soldier who has no backpack/ammo pouches/grenade pouches equipped, and the heaviest load being a soldier equipped with the biggest backpack/pouches. Of course, to counterbalance this, if your load is lighter, you will have more stamina and be faster than a soldier who is fully equipped.
Example of weight system :
Weight bar : _ _ _ _ _ _ (6)
Light load : _ (1) and _ _ (2)
Medium load : _ _ _ (3) and _ _ _ _ (4)
Heavy load : _ _ _ _ _ (5) and _ _ _ _ _ _ (6)
And of course, the bigger your load, the faster your stamina will consume and the slower your running speed will be.
Weight of the equipment :
Little backpacks/ammo pouches/grenade pouches : _ (1)
Big backpacks/ammo pouches/grenade pouches : _ _ (2)
It has always been weird to me that you had to choose between your backpack or your ammo/grenades, because normal soldiers are supposed to be equipped with everything, and it is well known that a soldiersâequipment is heavy and impacts its mobility.
In the same subject, we could chose between loadouts before spawning, because when you are a defender, you are supposed to have ammo/med crates built on the point you are supposed to defend, and attackers are supposed to carry everything with them when they attack.
-Canteen item with a passive effect to start regenerating health faster and regenerate the healthbar quicker, and use medkits slightly faster, and/or allowing medkits to give more health back, because right now the backback is just a bag for medkits, which is weird because it is called inventory, and it only serves for this item (and spare parts for tankers obviously), while IRL soldiers use the backpack for all their stuff, including their rations, so having this item in your backpack could imply that the soldier ate before the battle and has « more vigor » than a soldier who did not eat before (who has not the canteen item).
Of course the item would take a backpack slot, so you could carry less medkits !
-Airdropped ammo crates should give explosives (grenades) and mines back and also anti-tank weapons (specifically rocket launchers) and mortar rounds too (more resupplies than normal crates for mortars). It could give an incentive to use this feature more and make the radioman a more viable class.
-Exit place for planes (just like in War Thunder tank arcade battles) when you want to change squad or when there are no targets for you : for example when fighters have no plane to shoot down for a long time. Itâs really frustrating when you have a fighter and no air targets pop up and you are just equipped with weak bombs that kill pretty much nobody, and the team donât spot enemies either. On the same subject, we should really have the possibility to customize the planes loadout, and particularly to spawn with a fighter that has NO BOMBS.
-Killing enemies near a spotted point should give a little xp, just like when you spot a tank and it is destroyed when spotted. So it would give an incentive for some players to spot more, and it would help the pilots for not having to ask for enemy position over and over again, while also making the binoculars a more important item.
On the same subject, the smoke grenades/shells should erase the markings by the enemy or at least prevent the enemy from getting my proposed « spot bonus xp » . And of course, you would not know if you have erased the enemy spotting mark or prevented the enemy from getting a bonus, youâre not supposed to be directly informed if the enemy has spotted you !
-Hull mounted tank MGs or the ones that are mounted on the side/rear of the tank turrets should be playable, and you should be able to switch between auto or manual mode. An auto mode for MGs on vehicles already exists when you are in some APCs. It would really help some tanks that donât have a coaxial MG, like the japanese for example.
-Make some new shells unlockable in the tank squad research trees : when you just unlock your tank squad, you just begin with basic shell types like AP or HE, and you can unlock more shell types in the squad tree, like APCR, HEAT, etc⊠in the later stages of the squad tree. And give us the possibity to customize the number of shells we want, just like in WT (I know the devs said that they want to do that but they also said it was difficult to implement, but still, even if itâs difficult, I think they should not give up on this feature).
So, what do you think about all these suggestions ? Do not hesitate to write your thoughts !
P.S. : Sorry in advance for the long text to read.
Edit: strong text added for more clarity.