Hello everyone.
I am an amateur, with insufficient technical skills and low intelligence.
I spent more than ten minutes to make a new framework.
A framework that slightly involves historical time, room matching, BR level and technology tree level.
Once again, I know that this suggestion is likely not to be read, will not be used to think about the design details, will not be forwarded, and will not be adopted.
Of course, what I am going to say next also contains the wisdom of many other players over the years.
But at least, I wanted to do this and did it.
Instead of doing nothing. Or just doing the duties of an amateur player.
First, the root directory:
Spoiler
the first stage (1942 and the years before);
the second stage (the part between 1942 and 1944, excluding 1944);
the third stage (1944 to September 3, 1945).
Second level directory:
Spoiler
the first stage map: Moscow, El Alamein, Pacific, Ardennes, Stalingrad, Rzhev
the second stage map: Moscow, Tunisia, Pacific, Stalingrad, Rzhev, Myanmar
the third stage map: Normandy, Ardennes, Berlin, Pacific, Myanmar
Third level directory:
Spoiler
the first stage BR:
BR1(Training Camp), BR1~BR2(Filling Line), BR1~BR3(Veterans lead newcomers).
the second stage BR:
BR3~BR4(Attack and Defense).
the third stage BR:
BR5~BR6(Real battlefield), BR6(Judgment Day).
Fourth level directory:
Spoiler
the first stage Tech Tree:
Inefficient weapons, patchwork products, industrial waste, emergency equipment, Interwar period prototype & competing product.
the second stage Tech Tree:
Weapons produced in large quantities and widely used in ww2.
the third stage Tech Tree:
Various powerful weapons in World War II, ultimate weapons that reflect the characteristics of each country/camp, and scientific research breakthroughs based on the experience of World War II (excluding the Spanish Civil War).
Level 5 Directory:
Spoiler
New modules/mechanics needed: weight/map/mode preference, team balance, balance of different BR player numbers, balance of player numbers across consoles, hidden weights of player personal abilities, reward mechanism for joining victory midway, proper desertion penalty & passive combat penalty & friendly fire penalty, player ping level balance, clans, better in-game social system, make blacklists and friends lists more useful, better player personal data files, team & faction tactical maps (while waiting for battle to start), replace the saved queue that meets the requirements during pre-war preparations (matched with the map room), soldier & legion system reset & improvement, new soldier clothing system, more gun upgrades/battlefield modifications, soldier skill optimization & expansion, warehouse, etc.