Enlisted has added overtime some special structures to non engineer squads that have improve over this great mechanic I have a couple of suggestions that might allow to bring this same improvements to other squads
Snipers:
For snipers It would be cool if the structures that are built by engineers in the squad came with camouflage, such as leaves of the same color as the maps vegetation around sandbags, spawn points and ammo boxes, which would allow to create concealed firing positions for the squad.
Medics squad:
In the case of a medic squad it would be cool to have a medical station that would heal nearby allied troops that are out of combat.
Additionally I like to suggest that any nearby AI that is out of combat should automatically pick extra bandages from medical boxes when deployed, as that would improve greatly the effect of medics that currently feel a bit under used compared to other classes.
Infantry squads:
For infantry it would be nice to have an ordinance box that would allow to resupply grenades and rifle grenades, with a lower set use limit, for balancing reasons.
I think regular ammo boxes should just resupply grenades. I think its redundant to add another box just for grenades. It resupplies literally everything except grenades I don’t think its a big deal. Mortars, flamethrowers, AT, even the grenades of the RMN GRENADE LAUNCHER
I was just thinking about like the M18 Recoilless Rifle and Leichtgeschutz 40 which had high effective ranges. It would just be a new weapon type added to the game’s arsenal
But maybe sniper towers are better as the sniper’s building
It will encourage toxic gameplay. Grenade span (especially high tier) is bad enough now and this will make it worse and encourage running 9 man dual rifle grenade squads with 3 impacts. I think a better idea would be just grenades and not rifle nades, I will also be open to being able to get your flask back from it as well