BA buff is not for new players. It should be alternated by other way.
Some people blame about all types of opposite against BA buff. They say “It’s for newbies and you are pay-to-winnerrrrr. Now it’s fair.”. NO. They just want to camp in background easily. Let’s think a example. A veteran and a recruit meet at same time. Who will first take aim and fire? Veteran will fire precisely and powerful BA kill recuite at one time. When recruit player change spare soldier, 2nd bullet will come. Wow. 5 men dead and he have to respawn at home. without any chance to counterattack. What is defferent with auto-rifle spam?
Body
I suggest a different solution. I read an article about ‘Squad-Armament Points System’ It’s good system and I inspired from this.
Solution : variety of respawn time
First, everyone have 100 supply point for respawn, and it will recover 10 point per minute.(It’s for personal, figure is just example. It can be adjusted.)
If you spawn powerful squad(ex. fg42(6)+stg44(1)), you have to spend (10x6+15x1=)75point for spawn.
After 5 minute, you lose your squad and left (100-75+10x5=)75 points. Again you respawn with powerful squad.
After 3 minute, you dead again and have only 30point. You can only use cheaper squad(ex. k98(7)+mg42(1)) (2x7+15x1=)29point without auto-rifle.
If you want to use fg42 squad again, you have to wait until point will recover. BA are cheap so it can be easily reinforecd. But stg44 is expensive, it’s hard to supply easily so you have to wait supply.
Conclusion
This solution has additional benefit for balance. Defend team can’t no more human wave tactics. If you waste your manpower, you have to pay the price.
Balance is really important issue. Especially after recent update, considerable people have discontent about BA argument. I think Development team can satisfy both side people by using another approach for new players.
Always I’m respectful for passion which developers show for better Enlisted.
I get your point but:
No thanks. I don’t like being cut off by some restrictions that doesn’t make any sense.
It happens in every game that you will face a veteran or as a veteran you face newcomers.
Well that Idea about taking more tickets from stronger weapons are actually quite nice, but I wonder will Devs could code this without any Bugs or Problems
Cool, so f2p not only gets 3 free squad slots, but You also want to make sure they use shit gear as well?
How could this even work? You do realise new players are stuck in 3 squad rotation all the time anyway?
So i have 3 op squads and 1 meh BA squad, i use OP one, lose bunch of resupply, so have to use BA squad. But wait, if i die to fast, and only have OP squads this would lock me out completly out of spawning and playing the game.
Or i would have to change 50 squads in 10 campaigns for this retarded balance.
This make no sense at all, please think about Your ideas for a day before You post them again.
Edit: after 2 min of additional thought about this, this makes even less sense. This doesn’t take into accout:
-tanks greyzone camping for 10 min
-vet can absolutely just sit on one OP squad for 5min+, while noobs will get shredded by tanks and plane rockets and get BA again, even more frustrating mechanics, yay
-if i read it correctly, it would mean no more squad cycling, but chosing entirely based on magic points. So people would camp with shit sniper squads for 10 min to get to use their good guns
-this would also be another unnecessary point balance system, we already have resupply point for whole teams and cap times are changed often as well. Yeah would be really easy to balance all of this
Differing spawn points based on the weapons a squad is using is a good idea.
But I am worried that players having their own spawn points(like War Thunder) might lead to players not playing aggressively, especially attackers. How about this: keep the team spawn point system as it is, make high firepower squad take more spawn points, and points the attackers earn from kills(objective kills will earn more points) will increase the team spawn point(it can go over 1000). The defenders keep their infinite spawn point.
This way, the attackers who fight aggressively can get more spawn points and keep spawning high-firepower squads.
If a new player was capable of shooting first before he would still get the upper hand before, now he just don’t have to double tap (and usually didn’t need to double tap at least on shorter distances before too), but nothing on this regard has changed, what usually makes them not shoot first is the fact that they lack experience to know the routes the enemy will possibly take to attack him, but nothing changed on that regard too.
Not really. Vets used to shrug off BA 1st shots before, with increased vitality, and could keep charging caps with full auto. I did that often.
Now if I’m not careful, I die. Even from new lvl1 players.
Very simple comparison:
Before: - “I’m lvl 1. If I want to compete vs vets, I have no choice grinding to their late lvls, as even with skill and accurate shots, my equipment sucks.”
Now: - “I’m lvl 1. If I want to compete vs vets, all I need is skills and a brain. I merely need to aim carefully, since my bolt action can kill just as efficiently as theirs”
Those complaining vs BA buff are mostly upset being killed more easily by new players, or bots (bots are now more dangerous). It’s really all there is. Vets abusing automatics meta CANNOT charge blindly and destroy everything like they used to, and complain about it.
I’m just amazed by how many of those who loved to stomp with automatics exists.
il grant that the BA did require some serious cqc buff.
Well the average joe did not grow brains just because BA was buffed.
Now theyr just easier than ever to be picked up.
Rather frequently get easily +50kills on “long” range long before the lvl1 player gets anywhere near the point.
Pretty much as ppl who thinks the ba OHK / all ranges simply couldnt aim thinks the new lonk ranke meta is a good thing.
Well we still do, now we just carry rifle & smg and instead of stomping in cqc we stomp on all ranges.
Everyone can kill reliably since the beginning lvl now. They have the same tools available.
Everyone starts with the same chances.
New players were slaughtered by automatic spam on vit. before. They couldn’t compete, at all.
True, BA buff didn’t give them more brain cells. But there’s nothing that would’ve if we only talk about this. No buff. No nerf. No restriction or adjustment. More casual players would keep getting slaughtered no matter what. But competitive ones can compete.
Vets can ofc kill newcomers easily. But they always could, it’s not new, even after the BA buff. Amazing lots of ppl complain about this just now (when their automatic meta isn’t hard to counter like before). At least now, newcomers can join the fight and be useful, if they try a bit 🤷
And we would have exactly same result with buffing BA cqc rather than promoting campping
Quite sure they still get slaughtered and now in all ranges. Assuming ofc the subject IS the high end vs new comer.
Well I couldnt pick 50kills on lonk ranke without effort before.
Excluding tanks & AA ofc.
Why wouldnt they ? Game used to be fast paced cqc oriented game and now its smack a mole at lonk ranke with same result, new players getting murderdeathkilled9000.
Sure people who loves to camp and couldnt aim probably loves the new BA.
No definitely not. Its now even easier since I can easily switch to BA and kill the camppers that used to be out of my reach.
Even they got buffed they still cant shoot for shit.
Looking for “realistic” game and picked enlisted ? Yeah sure its there somewhere between sims & my little pony.
They always could, they just weren’t able because they do not have the experience the vets have and don’t know how to move, position, conceal, etc on the map, but on the rare occasions that a newbie got the first shot they got the kill too.
Don’t come with this bUt ViTaLiTy PeRk, that didn’t save someone from a well placed shot at less than 50m, more than that yeah, sometimes they couldn’t even down the target, but less than that the target was AT LEAST downed, I know it because I played with bolties until level 21 being f2p to unlock my first semi auto, I played lots of bolt action matches against CBT veterans/premium players, anyone that started at OBT on the Moscow Campaign got his fair share of bolt actions and there’s nothing, NOTHING that can make a newcomer with a buffed bolt action to win a shootout against us.
Again, if someone was benefited from this update was first console veterans and to a lesser degree PC veterans, so at least people should be honest here and say “I see no issues on this update because I want to camp” instead of putting the weight of this while good bad implemented change on the newcomers.
Man I’m getting a little tired of this rehortic.
The asinine assumption that because of this update the vets are going to camp.
I never camp. Ever. Yet you lump myself and those I play with in that category without imperical evidence?
End of the day for all these threads , we are all forgetting the original notes from stalingrad.
Thr bolts were buffed there as a test, and if their telemetry and metrics showed it as something viable to do, it would be brought out to the other campaigns.
Done. End of discussion. They have the Data. Not you, not me, not anyone on this forum.
The data said to do it, and they did. Now the game adapts and we move on.