As a user who plays enlisted daily since the closed beta I think there are points or bugs that must be implemented or corrected, since they have been around for a long time and the best thing would be for them to be corrected in future updates
- sound of tanks
1.1 tank engine sound
As all players know, the tank engines sound exactly the same in the game, which shouldn’t be, because a t60 makes the same sound as a tiger or IS1. What seems to me a detail that can be improved in a simple way, since darkflow and gaijin collaborate in the game, a library of sounds from the game’s tanks that are also in war thunder could be imported so that they can be added to the game , which would give variety to the game and would give a richer environment in terms of sensations
1.2 Tank cannon sound
There are several tanks that have this problem that even with different guns (for example, t50 and a13) they have the same firing sounds, which could also be imported to each model so that along with the previous point, the gameplay of the infantry and the tanks would feel more in atmosphere and it would show that the game is being polished with each update
- weapon reloads
2.1 Incorrect reloads
The reloads of some weapons are not done precisely as they are, for example, the gewer 41 always has the same reload, it puts 10 bullets in the magazine even so only 1 is fired, this can annoy the players and would give a negative point in terms of realism , so its arrangement could make the weapons more enjoyable and give the game a realism score
2.2 Recharge by chargers
Implementing the reloading by magazines could give the game a better playability, since the reloading by magazines would make you think well with automatic weapons when to reload, because the current reloading is a fusion between the reloading of traditional games and reloading by magazines
which sometimes leads to weird situations where you have 12 bullets in the barrel and 5 reloads and reloading an smg just fills that gap or switches to another mag
- Sprint and Camera
The sprint does not have a sprint feeling, it has a feeling of having more speed but it does not generate that feeling of running
The only way I can think of is by making the non-sprint movement a little slower, to create that walk-and-run feel, as well as adding more erratic camera movement when running.