[Suggestion] SPAAGs are desperately needed in-game

Air to Ground attacks

There are a bunch of Ground Strike Aircrafts in-game now with Rockets and Bombs.
And also some of the Fighters can carry Bombs, which makes Ground forces * Annoyed *

Despite Engineers could Build the Flak 38 Stationary AA by Upgrading the squad,
which has Extremely low Magazine capacity and low turret speed with low damage to Aircraft,
It isn’t that Effective to Enemy aircrafts Messing up with Allied Ground forces.

To stop this massacre, We need a SPAAG alongside the tanks.

There could be only 1 SPAAG at the Battlefield, but not counted as a tank.
so it could make the game much more flexible, and Enemy aircrafts gotta be more careful.

MOSKVA

USSRMOSCOW
Allied forces at Moskva could take GAZ-MM with 72-K cannon,
which could be really effective against german Stuka strikes and more.

Thanks to its ammo system, it could continuously fire its gun,
which makes it more reliable and useful than Stationary Flak 38.

GERMOSKAU
Also the Axis could take the Sd.Kfz with 37mm Flak 36,
which could fire continuously without reloading time just like the GAZ-MM above.

NORMANDIE

Normandie is one of the places where Bombers blow everything in their way.
We need stronger AAs to deal with those bombers, before they blow everything away.

그림1
Flakpanzer IV Ostwind went to production at June of 1944, which Barely meets the timeline.
But to deal with more Tough aircrafts like A-20 and P-47, Ostwind is the one who can deal with them.

Ostwind’s Flak 43 is almost the same as the FlaK 36, but with faster RPM.
Thanks to its mechanism it got no need to reload, which makes Ostwind fire continuously.

37mm FlaK 43 also could fire the PzGr. APHE rounds,
which could penetrate over 49mm at a distance of 100m.

그림2

Allies could deal german Ju 188s and Bf 110s with Crusader AA Mk.1 armed with 40mm Bofors AA.

40mm Bofors cannon also could fire the M81A1 AP rounds,
which could penetrate over 69mm at a distance of 100m.

Berlin

It’s End of war. German Final stand made them bring out everything they got, from prototypes to outdated weapons. Allied forces also brought the new weapons to End the war.

WIRBELWINDNORMANDIE
Since Allies brought the IL-2s to give support their ground forces, Wirbelwind would fit to deal with them.
Wirbelwind is armed with FlaK38 cannon, which is the very same as the Stationary AA in-game now.
But, Wirbelwind has a 20 Rnds of Magazine capacity, and much quick reload time thanks to its loader.

Also the Flak38 could fire Pz.Gr.40 HVAP round, which could penetrate 63mm of RHA at 100m.

USSRBERLINZSU37

ZSU-37 was Developed at November 1943, to deal with Luftwaffe Ground Strike aircrafts. It went to Production in March 1945 in real life, But since Luftwaffe forces had no planes to operate at the time 1945, ZSU-37 sadly was never seen at combat. But just like the case of M4A3E2 at Normandie,
I think ZSU could be in-game.

ZSU-37 is armed with single 37mm 61-K cannon, which could be really effective against german heavy aircrafts like Me 410 series.

With SPAAGs in Action, Ground forces no longer need to suffer from Buzzing Aircrafts!

Ground-Attack strikers with bombs and rockets could mess up with Allied troops and tanks.
but SPAAGs would make them more hard for them to do their job : Screwing up Allied ground forces.
Also they could give a bit of Fire support for Allied Troops!

14 Likes

this is a really good Idea against planes. I like it

Unfortunately those things would not be used against aircraft, but against infantry. They would destroy the very thing they meant to protect. So although I love nice vehicles, I have to say no.

2 Likes

maybe force them to shoot with at least 30º?

1 Like

Soo they become useless when you fly low?

why cruiser AA and not the m16 MGMC?

2 Likes

No, they aren’t this is infantry based game those machines will be used to absolutely destroy any infantry gameplay.

3 Likes

The enemy infantry. A lot of these are open topped, and also lightly armored. I dont see the problem

the idea could be good if one day they make a vehicle skirmish mod.

But I say a BIG NO, it will be another vehicle to farm the bots, that will make a total of 2 AA cannon see 1 anti-tank, 2 tanks, 2 planes and a AA vehicle in + 1 arty + 1 mortar!

I would stop the game if your idea was put in place, because playing infantryman will not have any more pleasure, we will make two steps and we will take impossible shoots to dodge or to counter from the other end of the map, it is already painful enough without that.

If I want to play a war game with vehicles, I have the choice of other games that specialize in this. Endlisted is nice because it mixes it all up, but it’s spoiled by too many vehicles on the ground and in the air.

15º then?

I said an angle, but devs must test it. Some degrees for it can’t be used against infantry (of course there will always be a player who overturns the truck to be able to shoot)

I don’t care about AA shooting players, is not annoying for me. But currently I see some complains about it. So imagine if you add that tanks now.

It doesn’t matter what the angle is, with a vehicle it will be even easier to use a bump or dune to make it shoot, unless endlisted puts a safety on said vehicle, if it’s too tilted down it won’t be able to shoot by using a surface tilt on the bots.

3 Likes

Just like the planes? these vehicles would be a great thing to have on the battlefield and they are way easier to counter compared to a plane, the current aa gun is already used as an anti infantry weapon anyway so buffing that would make no difference for the infantry, u get shredded no matter what but atleast u die to someting easily countered by ground forces.

I’m still trying to recover from PTSD because of Ostwind and Wirbelwind from Company of Heroes 1 & 2.

1 Like

Like having a moving quad 20mm or 50cal is exactly the same like having a static one. This forum, FFS :joy:

yeah good luck hitting infantry reliably while driving at full speed, instead of being sarcastic (if you can call it that) try to find a better solution if you don’t like this one.

As solution is easy and well-known, balance the Bombers

I just think, maybe it would just be enough to give infantry lmgs and tank mgs the ability to fight aircraft, because if you add active AA vehicles, they become mandatory, meaning the rest will still be useless against planes. Having one unit to cancel a second unit basically makes the game way too much “rock paper scissor”.

Well the issue with planes is their constant spam, so vehicle AAs will give another mean to kill them but this doesnt solve the spam issue. Also they ll be used against infantry mainly with will be a nightmare

1 Like

Yea, thats why maybe something like a sdkfz 221 would fit better, you trade the ability have AT power vs better mobility, a bit better anti infantry and better anti aircraft. however that thing would probably be very useless in late game campaigns. So AA tanks like Ostwind for these campaigns, but then we get the problem of having too much anti infantry power… and I really think tanks in their current state have enough anti infantry power, if not too much to begin with.

It stays as it is, balancing aircraft will be the most difficult challenge for the devs.

also, if I remember warthunder correctly, than AA tanks have some ridiculous anti tank power, to the point of breaking the game.