Suggestion for improve armored vehicle balance of the Pacific War campaign

As you know, currently Pacific War campaign have serious balance problem. It undermines the potential of the game and shortens its lifespan, so I think we need drastic solution.
For this purpose, it is not enough to change the performance of some weapons, replacement is required.

Especially, problem of armored vehicles and submachine guns seems serious. In this sled I suggest about improvement for armored vehicles below.

Suggestion 1: about Ha-Go

1-1: About main gun
In this game, Type 95 light tank Ha-Go has Type 94 37mm tank gun. Penetration of this TKG is too low and no chance to penetrate uptier tank, M3 Stuart. In other hand, US 37mm gun can penetrate all Japanese tanks in this game. It is unbalanced.

Therefore, I suggest to change this gun to Type 98 37 mm tank gun [九八式三十七粍戦車砲]. It is main gun of late production model of Ha-Go, and its gun breech was modified to be able to use 37mm ammunition of Type 94 37mm gun [九四式三七粍砲]. Other parts like
gun barrel etc were not changed, but due to increase of propellant charge, muzzle velocity and penetration was increased. According to war thunder’s penetration calculation table (this game diverting data of it), penetration of Type 94 37mm TKG is only 34.46mm, but penetration of Type 98 37 mm TKG is 44.37mm! It means it has a chance to penetrate front armor of M3 Stuart.

Penetration of Type 94 37 mm TKG

Type 94 AP shell
image

Penetration of Type 98 37 mm TKG

Type 94 AP shell
image

It is possible to improve the game significantly by simply changing the gun data BLK without changing the 3D model, and the game can be improved with minimal cost.

1-2: About High-Explosive shell
Needless to say but both Type 94 TKG and Type 98 TKG had HE shell. It is useless in tank-vs-tank video game, but in this game infantry are target for tanks so HE shell is necessary.

I suggest to add Type 94 HE shell, a HE shell used by both Type 94 and Type 98 TKG. Explosive was Picric acid 20g + TNT 38.5g.

Suggestion 2: about Ke-Ni

Type 98 light tank Ke-Ni was rare Japanese tank (produced 113) and never used in the battle. However, performance of it was not much improved except for coaxial machine gun. In spite of it is latest Japanese tank in currently game, it is easy to destroyed by 12.7mm M2HB machine gun. For this reason, it is not worth using, and it is one of the reasons why it is difficult for the Japanese army to oppose the US army.

Therefore I suggest to replace this tank to the Type 97 medium tank “Chi-Ha” with 57mm gun. It is medium tank and have excellent armor: 25mm!!! It is same as side armor of M3 Stuart and it can prevent 12.7mm M2HB at long range. Due to the complicated shape of the frontal armor, it may be able to prevent M2HB even at close range. it means this tank can destroy camping M13 MGMCs easily and it will improve balance.

In addition, at the late of war, Japanese army developed new weapon: Type 3 HEAT shell! In WT, penetration of this shell reaches 55mm and it can penetrate front armor of M3 Stuart easily. If implement this shell and both M3 Stuart and Type 97 Chi-ha can penetrate enemy tank’s armor so game will be balanced. Also, it doesn’t have coaxial machine gun but it had commander view so player can control both main gun and machine gun at same time.

6 Likes

I’m having trouble understanding you. If the Type 98 gun in the Ha-GO uses the same Type 94 Ammo, and the barrel is the same legnth, where’s the extra velocity coming from?

That would be a good change

It’s worth using just for that coax MG. The Ha-Go suffers without one.

Sure, the Chi-Ha would be less vulnerable to .50BMG at extended ranges, but not really at the ranges present in the game, and the Type 92 APHE isn’t going to fare much better against Stuarts. The Type 3 HEAT, though, that would be something.

1 Like

Many people are complaining Ka chi 47mm He shell, you think a 37mm with worse explosive in it will be better?

It is a premium tank if you look it in editor.

Cartridge. Propellant charge was increased.

edit:
Type 94 37mm tank gun used cartridge for Type 94 37mm tank gun (propellant: 80g).
Type 98 37mm tank gun used cartridge for Type 94 37mm QF gun (propellant: 121g)

Better than nothing.

1 Like

He’s saying it would be better than the current gun/ammo combination on the Ha-Go, currently. Not everyone has access to the Ka-Chi.

2 Likes

UP!

where are the DEVS!!? to see this great suggestion, because the way it is is horrible and there are a lot of people abandoning the matches, not only because of the tanks but because of the drastic imbalance of the armament, on the HA-GO tank you can simply shoot a HE in the foot of the American soldier that he doesn’t even take damage, it’s basically useless, the HE damage of tanks has to be reworked urgently!!

and the sound of DEVS tank engines, Please differentiate the sound of tanks in general, you did this with the Japanese and it was very good, do this with the other tanks in the general campaigns because it helps a lot in the differentiation of ally and enemy, activate the tanks’ front machine gun, either for an extra player or to be controlled by the crew itself, a simple and very old game does that, Heroes & Generals, even the IS-2’s rear machine gun among other tanks was usable and I got tired of taking it AT soldier flanking to blow up the armor, it’s not too much to ask!

@aizenns

Good, if you know what you are talking about. The numbers that you have given is only in theory. Unless you can show me a picture of the actual ammunition itself and a reference, then it will 100% need to be disregarded. If, indeed, this Type 98 anti tank shell was used in the first place for the Ha Go and can be confirmed by some primary and secondary sources (Japanese military records, armament industry workshop and notes from tankers and observers, etc) then Gaijin would have added it into War Thunder in the first place. This is, however, has never been the case, as the Type 98 round’s existence can’t be confirmed. If you do show it to me, I’ll ask for your permission to show it to War Thunder’s forum.

Secondly, the High Explosive shell. Great suggestion, something we definitely need. In War Thunder, we already have Type 94’s shell characteristics modelled out from an extremely unexpected source. There is this aircraft called Ki-45 Otsu, which is armed with the same exact 37mm Type 94 gun found on the Ha-Go. It fires an HEF shell, the same exact Type 94 HE shell, with 56.84g of TNT equivalent and a muzzle velocity of 580m/s. So, for Darkflow who loves to copy paste War Thunder’s vehicle models and their shell dropoff characteristics, getting the Type 94’s shell model and dropoff characteristics ain’t an issue as we already have it in War Thunder.

Next, recommendations for later tanks, as Gaijin/ Darkflow is revamping the progression system, necessitating the Japanese to have some ultra advanced stuff. As we progress, the Japanese might seemed like they are up against terrible odds, but no. Let me introduce to you my ideas.
-Type 3 Chi-Nu. A tank that can stand shoulder to shoulder against earlier versions of the Sherman. Armed with a 75mm gun most comparable to the Sherman’s very own 75mm cannon, this thing can effectively deal with most things the Americans can throw at it. However, an abysmal armour means that this thing remains a glass cannon.
-Type 4 Chi-To. One of the most forgotten tanks to be talked about. The opus magnum of Japanese tank design, armed with a long barrelled 75mm cannon that punches closest to the Soviet 85mm gun. Even a Panther would tremble at such a sight, let alone a mere Sherman.
-Type 5 Chi-Ri, now with an autoloader. A great sight, but the gun remains unchanged. So, now, you are nothing more than a massive target for a lone bazooka to take out from 50 yards away. Absolutely a pity.
-Ho-Ri. A paper tank that exists in War Thunder. it is unlikely that we’ll ever see the Ho-Ri, but I feel that this paper tank is needed desperately if America is getting something like, I dunno, THE M26 PERSHING.

That is all. I wanna hear your comments and ideas.

I think the bigger issue is actually regarding their MGs. First and foremost being that you cannot use the MG at the same time as the main gun, unlike most others including the American tanks.

Secondly, there are second MGs that are built into the side of the turrets, but are currently unusable. I think these need to be operable by using “change view mode”. This would help with their firepower a bit.

Lastly, combining the previous two statements, you should be able to not only operate both MGs from the commander seat, but set them to different triggers, allowing you to alternate between the two as they only have 20 round mags to begin with. This would make their anti-infantry capabilities at least somewhat on par with the American tanks.

I think this would go a long way to actually improve the effectiveness of any tank with multiple MGs. They already have a multi weapon/turret system in WT, so a bit more cutting and pasting for Darkflow would not go astray.

I think the other thing they need to adjust is the rather absurd overheating mechanic for some of the tank MGs. Cutting back on that and extending the controls to utilise secondary and tertiary arc MGs would go a long way to making Japanese tanks more lethal.