The update 0.3.2.42 was a big change for enlisted players.
The new players’ bot-action rifles was buffed in all campaigns.
The new players and bot-action rifle players are more deadly in middle and far distance.
And the allies M2 carbine, AVT40 and Fedorov Avtomat was strongly buffed in the campaigns.
The new soldier action are more realistic, so no more COD style high speed gymnast in game.
I’m glad the new players have much more better experience than before.
Keep attracting new players definitely makes the Enlisted in a better place.
It is also important to keep the high level,loyal shopaholics in game. After all, the game really on the players pay to keep operating.As a middle level skill player in Enlisted, I wish the designer also listen more voices from experienced players. After this update, some of my friends decided to quit the game because bad experience. They just like me played this game more than one year even started since CBT. We spent a lot of time and money to unlock every top weapon in every campaign. Experienced players are questioning why reducing the difference between them and new players. The experienced players spent lot of time to unlocked and improved better gears and soldiers skills, but in the end the new players are still easily kill the fully skilled experienced players with initial rifle. The skilled players can’t get positive feed back in this updates, what they spent time and money cannot bring enough advantages in game. That’s why we disappeared in this update, what we cost doesn’t worth what we get.
Here are several updates I cant stand anymore.
After this up-date,the bolt-action rifle AI is too OP,it slaughter players and players AI. Especially when players rush into the point, it slightly increase the difficulty for attackers capture the point.
And the soldiers cant aim when they walk across a dent or slope. I understand the production team wants to provide a better experience for new players,and makes the soldiers action more hard-core or reality. However,due to the unflat surface,players cant aim and miss the chance to fire.
There is still a big problem about attackers capture a point. When defender resisted not hard, it is ok to let four attacker players to capture the point. When the defender resisted strongly, it is a nightmare for attacker to capture the point with four players in the point. I suggest that when multi players in both side, only one player could capture the point full speed.
Weapon balance problem just like the AVT40 and MKB42 in Stalingrad. I’m glad to see that the M2 carbine in Normandy and the AVT40 in Berlin are buffed , but the FG42 and FG422 are nerfed too much. Why not keep the MKB42, FG42 and FG422 still strong? So the both alley and axis players can enjoy the top weapons in their campaign. When the player see their top weapon turn into a garbage in an update, they might quit the game and not come back.
I also doubt that the design didn’t collect the game information carefully. I can see the game updates was strongly rely on the feed back from forum and discord. Some updates indeed improve the game experience, but some changes got negative feed back . Such as reduce the semi-auto weapons fire rate, increase the distance between the rally point to the capture point, increase the damage of bot-action rifle, and over-improved the AI soldiers behaviours. Some problems already fixed, I hope the designers could realize these problems and fix them ASAP. The Designers should collect information from different level players. Make sure to listen to the core players who has longer playing time, payed more money,and have better skills in game.
I almost tought this was a good post. Untill I realised it’s another bolt-action op whine post hiding behind a wall of text. Skill issue. Like unironically, if you and/or your friends are so good at the game and like the game so much, there is no way a single balance patch is something they can’t adapt to.
Experienced/veterans players wanted this update. Honestly this has absolutely nothing to do with new players anymore. People were tired of FG42/M2C/AVT|AVS being the ONLY viable option in this game.
But I think if they should use the resource mechanism to do the balancing instead of using adjustment properties. Such as respawn points, which makes everything more reasonable.
If they want to achieve such a goal and restore the real environment more, spawn cost is obviously a more reasonable way
And for the change of bunny jump, it is difficult for many players to adapt quickly.
And this is bad?
Man, I dont get these people who threw away rifles the second after they got an SMG. But at least I can make fun of them now haha.
While I didn’t waste one month in total in this cope game, I am yet to see many negative aspects in this update side from the weird visual recoil thing.
And as a gold whale/ retard, I also don’t see the point with the money. Like 90% of the gold squads are useless, overpriced and/ or decent. They were like this before the update and are still like this after the update, though my Leber VS squad makes more fun now.
Not like its good if the AI in this game can finally do some shit now, but I guess I am not desperate enough to farm bots to boost my ego.
Guess thats this skill thingy again.
Is this bad now? Probably not, if you even used “slightly” to describe it. Is this the skill we are talking about?
Wtf? Why did people like this?
I dont know what they did to the Mkb in SG after the Soviets cried too much about it except higher dispersion. FG42 is worse with visual recoil but so far I didnt hear complaints about the II version.
? What now?
Like those points where asked much in the past… ehh.
SA rof was wrong, nobody wanted it and the rally thing was mostly a mistake because the devs didnt realize that their maps have the size of CoD maps.
You joined like April 22 and read the forum for like 37 minutes…
Huh. Guess you know what people wants.
And what if they are splitted up like now?
Now that’s bourgeois
Why did people like this again? This is just horrible.
Lookng at your stats I guess you need to spam explosives and autos to have “skill”/ be allowed to speak.