Studies shows, that smoking prolong life [...]

Now that the meme is done, let’s talk about…

Smoke barrages.

I did a post not long ago, asking to bring +/-1 br for mm. The very next day, an update dropped with that amazing feature.

I effectively did magic, unknowingly. I’ll try to do it again with smoke barrages.

So!

  • Please, consider having smoke barrages, on a SEPARATE timer than the HE & Rockets artillery.

An helper answered “they use the same batteries as regular arty, do it’s why they share the timer”. Okay, you want to play with words, I can too.

Rockets & HE don’t use the same batteries. Yet their timers are shared. Therefore there’s no reason for smoke to also share the timer. It’s a technicality.

  • Just like ammunition drops, smoke barrages, should have their own, separated timers.

Make smoke great again! Smoking the area prolong your soldiers life! It’s the healthy thing to do!

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Sounds reasonable
image

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Say @Shiivex , @EdVanSchleck .
You wizards say you read and push worthwhile ideas on the devs working desks.

Might I bother you into nudging them a bit with this? :innocent:

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FB_IMG_1718565248546

As player A call arty
What timer should player B call smoke? No time?
Or, player A call arty, and can also call smoke right away?

But if player A called arty and smoke had different timers, wouldn’t player A call both right away and demolish the time for everyone waiting for their turn?

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I’d say it should use the same principle as ammunition crates. Perhaps share the timer of it, but if you call smoke instead of 30 seconds cooldown (when perk unlocked) it should be the same as arty or rockets, (1 or 2 minutes? I forgot)

Same way the bomber formations lock the timer for regular arty even thought it’s different.

The goal separating timers is really simple:

  • Players only want to farm kills. They will always choose HE arty over smoke. IF those are separated, same player will ALSO use smoke arty from time to time, as it wont penalize him by locking his kill machine away.

It will also make radiomen more interesting. You’ll be sble to use their ability twice as much. Only, for different things. So there would not be more HE spam. Just, more healthy smoke :slight_smile:

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It could be, that 2 players can call one HE, and the other, smoke, at the same time.

A bit like a player can call supplies, and right after another player can call HE :thinking:

I kinda remember Alot of arty at same time or early days, more than one same time,(from same team) Imo, it’s too much :confused:

I m prery sure u were around that times too

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Yes, I remember as well.

My suggestion wouldn’t make HE more prevalent, it would remain unchanged.

It would merely allow the use of smoke into the mix… I never seen anyone who complained about “smoke barrage spam”. Smoke barrage could also have a 2 minutes cooling period like HE. It would just make it possible to use again…

… Since no one wants to sacrifice his HE strike for smoke, ever…

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This is my only concern before I make a suggestion to devs regarding this,

Because if Player A call arty and smoke is different timer, would most likely call both and deny for rest of team either way and timers would be the same.

I propose we read more players about this. What you say? And if we come with a good solution to my question above that seams trivial, I can make suggestion

Or maybe I m thinking too much here :joy:

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Oh, no.

Separate timers! :slight_smile:

A player calls arty? You can’t call arty. But you can call in smoke. Then wait for friendly HE to end if you want to call your own HE.

Something along those lines.

In short:

  • Not more HE arty.
  • just more smoke.
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Only this player has the timer. So if he calls both, he will have both locked. While the rest of the team will have both strikes available as soon as they stop shooting.
So this player only blocks each arty for the time they fire (about 10-20s?).

Or am I missing something?

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While we’re on the subject of smoke.

Some White phosphorus bombs would be nice…

0067

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Something like that.

Just like ammo drop: while you wait for you ammo drop call to land, you cannot command an HE strike. Even if the timers are separated, you still cannot spam all of them at once. There’s a little delay.

So a player cannot call more than one thing at the same time.

Even if timers are separated. It will still be shorter than a whole 2 minutes.

And it doesn’t block other players (I called ammunition and a player immediately called HE, so it works).

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So it’s like now, if players have both strikes available after timer from first player strike

That’s what I understand from your message

The idea from Joe is to have player A call arty
But player B can only call smoke if he wants same time

But what I also think, if there is no timer on smoke, player A could also call both right away

, and if player A call smoke first, should a timer be present? Could he also call arty or only player B?

We must consider this too I think!

No:

So even if separate, there WILL be a delay. Player A won’t be able to call both type at once. He must wait for his call to finish. Meanwhile player B could call the type that is not in play.

So, even if player A must wait for his HE strike to end BEFORE calling smoke, it will STILL be a shorter wait than 2 minutes to call it. Which means, HE will not block that player smoke. He will be able to command something else sooner than 2 minutes (just not HE again)

In the end:

Radiomen will have their abilities used more often WITHOUT being spammed, and allow more diverse calls!

Win win win!

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Gotcha. I think I was over thinking scenarios :joy:

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Just imagine the current scenario we have now with ammunition drops, and HE arty…

But replace ammunition, by smoke.

It’s the same principle. What’s good is devs themselves opened the door to this possibility thanks to the ammunition drop mechanics.

It’s identical to what I propose! (Only smoke could take longer to recall than the 30 seconds of ammunition drops)

Smoke arty should have a 2:30 timer for the player alone. They should have their own personal timer because smoke is never used and I don’t believe it would be an over powered mechanic.

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@Conscript_Joe A suggestion regarding this was forwarded to developers.Please Consider this is not a promise that this will change! Developers will consider it.
Thank you!

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Awesome!!!

It’s really all I ask (that they see it)
For the rest It’s in their hands and I’ll respect their decision.

Thanks a lot! :smile:

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