I did a post not long ago, asking to bring +/-1 br for mm. The very next day, an update dropped with that amazing feature.
…
I effectively did magic, unknowingly. I’ll try to do it again with smoke barrages.
So!
Please, consider having smoke barrages, on a SEPARATE timer than the HE & Rockets artillery.
An helper answered “they use the same batteries as regular arty, do it’s why they share the timer”. Okay, you want to play with words, I can too.
Rockets & HE don’t use the same batteries. Yet their timers are shared. Therefore there’s no reason for smoke to also share the timer. It’s a technicality.
Just like ammunition drops, smoke barrages, should have their own, separated timers.
Make smoke great again! Smoking the area prolong your soldiers life! It’s the healthy thing to do!
As player A call arty
What timer should player B call smoke? No time?
Or, player A call arty, and can also call smoke right away?
But if player A called arty and smoke had different timers, wouldn’t player A call both right away and demolish the time for everyone waiting for their turn?
I’d say it should use the same principle as ammunition crates. Perhaps share the timer of it, but if you call smoke instead of 30 seconds cooldown (when perk unlocked) it should be the same as arty or rockets, (1 or 2 minutes? I forgot)
Same way the bomber formations lock the timer for regular arty even thought it’s different.
The goal separating timers is really simple:
Players only want to farm kills. They will always choose HE arty over smoke. IF those are separated, same player will ALSO use smoke arty from time to time, as it wont penalize him by locking his kill machine away.
It will also make radiomen more interesting. You’ll be sble to use their ability twice as much. Only, for different things. So there would not be more HE spam. Just, more healthy smoke
My suggestion wouldn’t make HE more prevalent, it would remain unchanged.
It would merely allow the use of smoke into the mix… I never seen anyone who complained about “smoke barrage spam”. Smoke barrage could also have a 2 minutes cooling period like HE. It would just make it possible to use again…
… Since no one wants to sacrifice his HE strike for smoke, ever…
This is my only concern before I make a suggestion to devs regarding this,
Because if Player A call arty and smoke is different timer, would most likely call both and deny for rest of team either way and timers would be the same.
I propose we read more players about this. What you say? And if we come with a good solution to my question above that seams trivial, I can make suggestion
Only this player has the timer. So if he calls both, he will have both locked. While the rest of the team will have both strikes available as soon as they stop shooting.
So this player only blocks each arty for the time they fire (about 10-20s?).
Just like ammo drop: while you wait for you ammo drop call to land, you cannot command an HE strike. Even if the timers are separated, you still cannot spam all of them at once. There’s a little delay.
So a player cannot call more than one thing at the same time.
Even if timers are separated. It will still be shorter than a whole 2 minutes.
And it doesn’t block other players (I called ammunition and a player immediately called HE, so it works).
So even if separate, there WILL be a delay. Player A won’t be able to call both type at once. He must wait for his call to finish. Meanwhile player B could call the type that is not in play.
So, even if player A must wait for his HE strike to end BEFORE calling smoke, it will STILL be a shorter wait than 2 minutes to call it. Which means, HE will not block that player smoke. He will be able to command something else sooner than 2 minutes (just not HE again)
In the end:
Radiomen will have their abilities used more often WITHOUT being spammed, and allow more diverse calls!
Smoke arty should have a 2:30 timer for the player alone. They should have their own personal timer because smoke is never used and I don’t believe it would be an over powered mechanic.
@Conscript_Joe A suggestion regarding this was forwarded to developers.Please Consider this is not a promise that this will change! Developers will consider it.
Thank you!