Stopping any confusion about APCBC and APHE ingame

Preface: this is not from me, I found this on Reddit and thought I’d share it with you because I think it’s important!!

I’ve been hearing a few posts discussing how Germany needs APHE to compete against the Russians, and I’d just like to sort this all out.

Firstly during WW2 the German main ammunition type was PzGr39 and its successors, this was an Armor Piercing Capped Ballistic Capped munition with a High Explosive bursting charge. Its full acronym would technically be APHECBC. This is highly regarded as being the finest APHE projectiles ever made during WW2 due to its effect on most forms of armor. Later versions were superior against sloped armor at the cost of flat armor penetration.

Russians used a couple of rounds. Firstly APHE, then they moved onto APHEBC. The first was a ‘sharp nosed’ munition which had a habit of shattering on hardened armor plates. The second had a ballistic cap for streamlining and a flat projectile nose to prevent shatters. Neither were very good designs historically and the Soviet Union quickly reverse engineered the PzGr39 design postwar.

It is obvious however that something ingame is going terribly wrong, but it is not related to the APHE or APCBC labels. Rather it is related to fragment generation being wonky in addition to explosive blast being heavily biased once a certain threshold has been reached.

For example German 37mm APCBC has 22 grams of explosives and usually only kills the person it actually hits, Russian 45mm APHE has 29 grams of explosives but seems easily twice as powerful, killing the entire turret crew of a vehicle it hits. Unquestionably it should be a more powerful shell however it is hard to believe that the 37mm’s half a hand grenade’s explosive effect in a turret combined with shrapnel would fail to utterly kill the crew of a compact turret.

The German Short 75mm APCBC performs excellently however, exploding most tanks in a single shot.

In any case for the sake of balance ammunition availability can be altered to ensure a fun experience for all players, APHE can be swapped to historical existing AP solid shot if needed to even the playing field.

But this effect also translates to Berlin, and not very well unfortunately. The Panther’s 75mm gun, one of the most powerful AT guns of WW2, is treated as having post-penetration effects of the Soviet’s 45mm gun due to its 29 gram explosive charge.

On the flipside the Russian 85mm is treated as having an effectively nuclear payload similar to or exceeding the short 75mm German gun from Moscow/Normandy. Anywhere from 75 grams of explosive filler up to 160 grams.

The truth of the matter is explosive filler was to break up the shot to prevent overpenetrations and to increase the chances of internal damage. To a tank crew 29 grams of explosives and 160 grams was identical in ‘lets get out of our tank!’ performance.

In many ways War Thunder depicts a much more equal showing of APHE, where typically they’re all overperforming, it is very unfortunate that in Enlisted one side is surprisingly realistic in performance, while the other has grossly unrealistic parameters.

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I was about to say that this post seems very German-biased, but I mostly play Moscow (no APHE shells there) … So I went and tested in practice!

And I can tell you, that while the Russian tanks definitely outperform their German counterparts, the difference is much less pronounced once you know where to shoot. German tanks on Berlin will oneshot every Russian counterpart, but only when hitting the side of the turret, from what I could find. The Russians can shoot pretty much anywhere and still get a kill.
An exception is the Pz.IV/70(A) which seemed hard to pen from the front (for both sides!).

I gotta say, I agree with the thread overall - German tanks on Berlin are definitely a bit subpar. But this is only the case on Berlin, it’s the other way around on Moscow. German high tier tanks there have better guns, better ammo, and more armor than the Russian ones.

The 45mm fires faster and absolutely dominates compared to the 37mm guns Germany has. Excluding the 50mm which is unlocked near the end of their campaign, and the 75mm as its a whole 'nother class of weapon, Germany is outmatched by Russia’s first tank unlock…

Outside of ammunition hits German tanks cannot 1 hit kill a Russian tank (excluding short 75mm), meanwhile the 85mm one hit kills a Panther almost anywhere it hits.

37 and 45mm have exactly the same rate of fire at 3 seconds per shot, and all German guns can OHK the BT7 and T26 because of their small 3 man crews - happens regularly even with the supposed “oh the 37 only kills the man it hits” 22gm TNT equivalent filling - utter nonsense.

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They certainly cannot 1 hit KO those tanks lmao, even a direct hit on the ammo doesn’t result in it detonating. The 22 grams of explosive filler turns people yellow unless it detonates inside them.

Post a video 1 shot killing a Slavic tank if you’re so certain.

And the Panzer 38(t) has a slower ROF with its 37 by the way.

It’s kinda confusing to talk about two campaigns at the same time, so I’ll separate my response.

Moscow:
The 45mm does indeed have the same speed as the 37mm. But the Russian armor is so thin, that ALL the German tanks, including the very first one, are able to penetrate every Russian tank besides the 50 frontally. The 75mm being “another class of weapon” is a weird argument to make. Seems like a deliberate bad faith attempt to exclude the best AT weapon in the entire campaign from the discussion.

Berlin:
“Outside of ammunition hits” and “excluding short 75mm” are big exceptions to make, but I do agree that the Russian tanks (as they are in the game) are straight up better than the German ones. Being able to score killing blows almost no matter where you shoot is dumb. I just don’t think it’s as bad as your posts indicate, getting ammunition hits isn’t very difficult either.
Ideally, I would like only fixed-gun tanks like the SU and the IV/70 to consistently OHKO tanks, to suit their role as tank destroyers. All the others should perform more like the German tanks do currently.

well, if i undestand it right, my post is not about the pnetration as such, but about the effect of the bullet (german: granate) AFTER it comes through the armor.

the problem is, that enlisted uses wrong typ of ammunition for the germans tanks, because they used an “Armour Piercing Capped Ballistic Cap-High Explosive-Tracer”-bullet, so it penetrated the tank AND exploded inside the tank by itself without hitting ammunition or engine.
that was very effectiv and made the german tanks very strong in comparisonto allies tanks.

i’m sorry for my bad english, its not my mother language and technical vocabulary is quit more complicated then a normal vocabulary

i know that feel, æøåæø

Berlin:
When I test, german shell does penetrate and explode, doing internal damage via shrapnel. But the Russian shells seem to have like 50-100% more shrapnel than the German ones, causing very consistent damage, and 85mm means they also penetrate easily. The Russians also had access to HEAT rounds during WW2, the problem seems to be, that theirs are better ingame.

Moscow:
Feels like we’re not talking about this campaign anymore!