Stop the snowball suggestion - Match Freeze/Temporary Gray zone

While the event highlighted this problem particularly well, it is far to easy for a single good player to push far beyond the preceding capture point to the new capture point and begin capping it before players will pull back or spawn on the new point. I understand this is a valid tactic but I think it takes too much away from the fun and competitiveness of the game as a whole.

To fix this problem and slow the game down (imo to a more fun and challenging game) initiate a freeze for 30 seconds to 1 minute that the attacking team can not pass a grey zone towards the next point so that the defenders can actually get in a position to defend (also increase the time that the defenders can spawn directly on the new point).

To not completely screw the attacking team over in case the defense is holding over very well either freeze the ticket count after the tickets for capturing the point are added or add additional points for capturing the points (a whole team spawning can burn ~60 tickets in half a second).

This idea would definitely have to be played out to determine whether or not the ticket increase or freeze would be a better choice and whether or not the defenders should be forced to retreat in that 30 sec - 1 min timer so that we aren’t just forcing the attackers to necessarily play a longer game.

This is all just a thought. I feel like snowball games aren’t that fun because you do not get as many points as if you were in a competitive fight and it is likely discouraging to new players because you get into a game and get roflstomped in 5 minutes…

7 Likes

I Know exactly what you are talking about, i have BF1 rush/ operations mode in my mind

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Yeah I was thinking of Battlefield. When I played my first couple of games a long time ago I was surprised that this game did not have that feature for the game modes we are playing.

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I suggested this a long time ago and people poo-pooed the idea. Still want exactly this to be added though. God forbid the core game is actually polished!

Dude you can be surprised, if you suggest this another time, the same people wo sayed no before now probably say yes, trust me :+1:

I mean, anything could happen. For example, I actually quite liked the semi-auto rate of fire nerf up until when sweatlords began abusing the select-fire rifles. Now I’m okay with them reverting that change if there’s just more recoil lol.

After stalingrad rof change im also ok with this

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Also that this “timer” for the next cap point could also work as a moment for players still at the now-capture point to fall back or to get eliminated by the enemy team before they advance

This timer would also give some more time for squads that spawned at the objective to disperse to avoid a possible squad wipe by rushing players

Annd the most important of all, it would give a perfect moment for engineers to build rally points, ammo boxes and fortify the objective, something that i always wanted to be in the game

Just make the next capture point uncappable for the first 1 or 2 minutes, no need for grey zone whatever limitations…