Stop the enemy automatically capping next point

There are some occasions when defenders are slow at responding and attackers if organised can start capping next point before defenders have even spawned.

Lease put a timer on the next point, so defenders get a chance!

Feel free to discuss below, be nice to each other please

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It wouldn’t achieve nothing, coordinated attacker are going hold the point anyway and cap it once the timer run out, isn’t the mode the problem, is the disparity in players quality in both side and there is no solution for this

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It’s a pretty good idea, but I think the problem lies more in that the defenders just don’t want to fall back immediately, and try to pot shots instead, leaving the flanks and the rear undefended.

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I mean a timer like in Conquest might not be all bad, though its pros and cons, because as it is, if you take more than 300 tickets at a single point, unless you rush the next point, your almost certain to lose as attacker, the comeback potential is limited as opposed to the Defenders who can make a comeback at any point of the game.

Maybe a retreat bonus that a lot of other games do for defenders could help with this.

That or maybe a ticket count of say 1500 for the defenders, to stop defenders just abusing their infinite lives, which I’m surprised more people dont do, thank god people care about their K/D I guess?

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idk, I’ve held points for long enough to run out of ammo because the defenders just come back onto the point piecemeal, I think allowing the defenders to regroup for a counter attack isnt all bad, say a 30 second delay on the point, which should be enough.

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honestly I like that you can perform a blitzkrieg in invasion game mode, there’s confrontation for what you want already.

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my suggestions is to just double or triple the time that you are allowed to spawn into the cap

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Isn’t gonna work against players stack, or fully veterans team they always are gonna take the point sooner than you, delay or not, waiting 30s before see the point fall, isn’t game change, do you want a solution? Im a huge backer of add a rule in the matchmaking for make player stack play against other players stack and leaving alone random players and so reducing the number of battle lost because of snowballing matches

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The Attacker gray zone should have a 30-90 second delay before advancing after taking an objective

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Is that not a rule as it is? Thats mad tbh.

@FuFaite

Yeah that would be quite nice as well, since often I wait the 10 seconds to spawn all for it to time out and instead of spawning on the point, I spawn back 200meters and by the time I run up again the point gets capped.

Nope This rule should be added later in the matchmaking, still in WiP as far I know

Well lets hope the WIP isnt just soon TM and actually WIP, I cant imagine such a system would be too hard, maybe give players a warning that if you are queuing as a large group, it may take a bit longer to find a match

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I don’t agree.
There are some matches where the objective is lost and the next one is being capped/contested within 10s. Tryhards are prepared and no matter what you do, you won’t outrun them if you tried to defend the previous objective.
So the only real counter is to abandon the objective earlier and defend the next one that will open in a few seconds. Problem is, I’m not a tryhard so I don’t remember every point on every map.

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I disagree and you identified the fundamental problem here:

The team shouldn’t be slow to respond. The game design shouldn’t favour or coddle teams that don’t care about their objectives. Cap is lost and team doesn’t fall back? Sorry but you deserve to lose the next cap too.

In general it’s already pretty difficult to recover in bad attack games where you bleed a lot of tickets on points 1 or 2 - in such cases a fast back to back cap is pretty much the only alternative.

By then effectively boosting every defending team to reward the lazy teams, you’ll make turnarounds even more difficult to pull off than they already are especially if the defenders are even semi motivated.

I think keeping matches competitive and interesting for a longer time is more important.

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And make me run out of tickets sooner? not a chance, I blitzkrieged fair and square, and I’ve been blitzkrieged fair and square.

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The point could be temporarily locked like in confrontation mode to give the defenders some time.

“We have lost the objective” followed immediately by “the enemy is capturing the objective” is just broken game design and shouldn’t happen as often as it does.

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The problem of fall back is you are easily attacked by the advancing enemy. Not to mention the bot are slow and will return fire when fired upon. Very often the squad is down to 1-2 men when you reach the new cap. It is insufficient to defend the cap with such low number of soldier.

Thank you for your post. I agree.

Ive had games where the enemy captures the first point and the exact second (no kidding) that the first point is registered as captured and the new point appears, the enemy is already capping it.

By the time all the defenders run back (most of which get killed from shot in the back), the new point is already halfway/three quarters captured. Its plain wrong.

We also have all these engineer buildables but never any time to use them.

Defenders should have time to set up some form of defences and regroup after the previous point is taken. How well they use that time is up to them.

At the moment Ive spawned as a defender, immediately run up stairs in the building we are defending, straight away built a HMG except by the time I can actually use it the enemy is already overrunning us.

Im open to debate how much time defenders should be given as a grace period. I think 30 seconds is too short for you to run back away from the point to build rallypoints, plus build an ammo box, plus sandbags/czech hedgehog or MG nest/HMG. Or AT gun/AA gun.
Rallies and MGs alone as we know takes ages to build.

I would also note that engineer squads are useless.
Whenever I press ‘X’ for them to assist building I dont know what they do, I think they wander off, boil the billy, have a cuppa, read the paper, visit the outhouse, read the paper some more, then dawdle up to my point, scratch their head trying to remember where they last put their hammer then finally as Im like 95% done theyll wave their Bob the Builder hammer and it completes.

Then youve got all the times I press X and the fools take that as ‘stay and defend’ rather than give me a hand building even though Im pressing X directly on the object being built.

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if anyrhing the easiest solution would be to secure current objective before rushing on to another one, meaning to kill all the defenders left on the point.

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Exactly …Average enlisted playerbase lacks gaming sense (or intelligence) to the point its frustrating. Its crazy that collectively almost entire team would not fall back to the point and allow enemies to flank and capture.

I’d understand if it happens once or twice, but every time …gets me wonder about the average enlisted playerbase intelligence