Stop the AI X-Ray vision!

This is really becoming ridiculous and a major issue :

  • Crawling in the mud, hiding in high grass/whatever, to be killed by a bot you couldn’t see even if you tried is NO fun
  • Being killed by a bot who’s crawling in the mud, hiding in high grass/whatever, and can perfectly see you while you can’t is NO fun

Absolutely NO player would be able to do what AI is.
Time to find a way to stop the superman-powered bots.

12 Likes

Superhuman bots ? 1 smg guy is able to kill my whole 9 man squad without having a scratch 2 meter away from them.

1 Like

The bots don’t fire often, and often miss when they do. However, a whole squad of MGs or SMGs, firing bursts of 5 rounds, can easily kill a player. On the other hand, this is rare, as most of the time squads aren’t standing out in the open without players firing at them.

Also, apparently, the bushes are SUPPOSE to block AI line-of-sight. Many still seem to not block LOS, and when the bots do finally take aim and fire they are a bit too accurate compared to players in similar terrain (though, if you removed the bushes and grass, players are FAR more dangerous).

I’d rather them make the squad AI more robust. Taking cover as needed, returning fire when the squad starts getting shot, and possibly even warning the player when the squad is getting wiped out.

3 Likes

I agree but this can be added in addition to LOS rework and would be much more rewarding for it.

Consider the situation I’m talking about : trying to hide from enemy troops, not jumping around throwing full clips of SMGs at them.

There are little tricks I’ve learned that make the AI behave better. For instance, setting them up near sandbags and such on the map, as well as static objects that look like they are SUPPOSED to be used for cover, the AI will crouch in cover and stand to shoot a lot faster. Most apparent on Pacific with the low embankment walls outside the cave.

Also they seem to not get in each other / my way as much when i consistently position them around me using X. Unless they are ordered to hold, every small movement by the player makes the AI “squirm”

This is probably just me, but if i see a bot, turn away, don’t look at it, or point a gun on it, seems to work :stuck_out_tongue: