seriously, why dev still not realize that the winning of this game is based on the number of real players, not some faction got some better weapon or something
let’s think this way, if a solo player match with a four-member group, he still going to have a hard time even this guy with some better weapon. because those real players will conversation with each other and support each other. but for this side, he only got some stupid bots. how come this be FAIR?
and because your BALANCE in every version, those faction with better guns may have been weaken. so that four-member group probably got more advantage on taking the point faster, got more recover tickets.
so, what I’m trying to say is that the strength of a faction is doesn’t matter. the team with more real person will stronger that the team with lot of bots. making balance based on the number winning matches in last version is just to create another popular faction. everyone wants to have fun, so players will join those faction with lot of advances. and then, this faction got weaken in next update, over and over again.
here is my advice:
make a balance based on the number of real players. the team don’t have much real player should got more support on the speed of taking points or number of recovers.
so, no matter which faction become more popular, player will always in a fairer environment.
I don’t think this can be benefitial to the game even when applied automatically to the team with fewer players. It would be better than what we have right now, but still pretty bad.
It may even out the chances to win, but it doesn’t improve moment to moment gameplay whatsoever. It actually makes it worse in so many situations (for example, defending against bots with extra respawn points can be excruciating).
This solution is lazy and doesn’t solve the underlying issue, it only obfuscates it while making the overall experience only worse. Unfortunately, that approach can be seen everywhere in this game.