At least the cap times should be normal for everyone. Ticket rebalance might make sense but then it didnt really stop imbalanced campaigns from being imbalanced anyway so it can be removed as well tbh.
if you need faith, go to church. This data is in the game itself. Whether you believe it or not doesn’t matter. It exists. it works. It has an impact on the game. You don’t have to watch the game files, but you can. You can just count the number of kills of the entire team. The USSR has more on average. Because the Axis has more reinforcements. resources. What do you call it. Create your own games and capture points, mark the time. The difference can be 2 times.
play train. see what happens in the middle of the road. The USSR will get 50. The axis will get 500. And it doesn’t affect the victory?
The whole system is pointless, because the second we encounter resistance half the team leaves for a better match, so the underdog is rarely helped by cap time and reinforcement numbers.
95% of games are decided in the first 5 minutes, more reinforcements = more to farm for the stompers.