[Good]
It gives premium players a lot of incentives to purchase that would roughly be $200+ USD of value, not excluding the squads and weapons behind the pay wall.
[Bad]
These said squads and weapons are mostly the only unique factors for this campaign. Locking them away benefits no one.
[Ugly]
Premium players will most likely end up in ghost town lobbies against themselves and bots after a month of release and people will come here to any Enlisted hub and complain about the player base.
Look - this monetization strategy is not inherently flawed. It’s the principle of having this strategy on a campaign that is too similar to two of the core four F2P campaigns. If this system was for the Pacific campaign, people might be more inclined to give it more leeway since the Axis side would be completely unique - Stalingrad is two sides that are already done the best they could possibly do.
I propose that Stalingrad’s founder’s pack, because that is what it is - don’t argue against this point - should have a clause added that states that “the campaign levels that are unique to them are on a time gate system”. This can be a 30 to 60 day timer, or a Battle Pass timer for content in Stalingrad.
People who purchased and funded into Stalingrad would have all the levels whilst free to play can still play and unlock everything, but only when the next Battle Pass happens. This means all 26 levels for Stalingrad would be free to play when Battle Pass 6 happens; and if there is more content when BP6 happens, the same time gate system would kick in that limits to newer unlocks for free to play users.
It is not the best remedy to a situation, but it would help ease the flames of tension between the sides. In fact, why are we complaining against ourselves about F2P vs Premium?
I am a premium player and that is because I deem the value of this game as a dollar an hour of enjoyment. I have 2000 hours plus in Enlisted, yet I have spent $500 throughout its inception.
I need the free to play community to thrive or else the game will fall flat on its face with AI playing against itself as their deep learning parents learn how to drop shot better - and the premium community is there to keep the game running so both sides can enjoy the project.
I should not have to state the obvious, but the developers did state that four campaigns would be free to play forever whilst the next ones one be a different strategy. All I am proposing as a recap is that for this strategy to be a Time Gated system instead of a complete Pay Wall system.