Hello,
Since the addition of bolt action damage modifiers in Stalingrad, I have noticed a discrepancy in the way bolts perform in Stalingrad versus how they perform in other campaigns (Moscow, Berlin, Normandy). I feel that it would greatly benefit the core playerbase if the bolt action damage modifiers from Stalingrad were included in campaigns across the board.
It would improve the base gameplay for every player - single shots from bolt actions would count more because of the increased damage, leading to a diversification in play styles. I can shoot at someone with a Kar 98 in Moscow and down him at best, and white hitmarker him at worst, but with the Kar 98 in Stalingrad I can kill him outright, and have enough time to erase his squad quickly and with a more satisfying tactile feel.
Absolutely support this
Fully agreed. Bolties are fun and since they require more talent than just smg spray, they should be a bit more potent at the very least.
Not only that, but a new player, lvl1, would be much, much more competitive, as his tools (bolties) would remain extremely good even at starter lvl.
fully agreed.
also arty callouts should come when AA guns, plane damage and mobile AA spg’s , etc are a thing.
Gimme my Mechanized infantry squads anyway now. And I would be a happy soul.
Also, yes my vote 100x for BAs to all get that buff.
Remember my madness with you in Stalingrad? 20 matches with just bolts and we only lost 1 lol.
This will cause people not to like grinding advanced weapons
I’m pretty sure everyone agrees for this change. Just watch out there’s a guy with valve pfp and he hates it because he spams vitality and will be mad that he isn’t invincible 24/7
Isn’t that a good thing?
Focusing on gameplay, new players being very competitive from the very start? A weapon rewarding talent and good reflexes over spray and pray?
I still spam vitality in Stalingrad protects me from long range sprayed smg fire. For that alone it’s still worth it. If I get shot by a bolt action? Then my enemy deserves the kill and I never mind my soldier being downed.
Yes I think there will be no reason for ppl to complain if bolties follow Stalingrad mechanics. Vitality perk will still be relevant, just not overpowered.
Which is good.
Clearly an unpopular opinion, but no way should this be done.
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Stalingrad is extremely lame because the weapon changes encourage long range camping. Keep that shit there.
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Stalingrad stock weapons are too good. What’s the point of upgrading and getting more weapons if you get point-click-kill unupgraded at level 1?
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Most of the maps in other campaigns are not designed for op bolts. Any map with decent open spaces (moscow, normandy, tunisia) would turn into pretty much an absolute slaughter for anyone trying to move, resulting in even more 1.
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The accuracy of rifles and ease of aiming is by an incredible margin too good for the lethality. You wanna have death rays? OK, lets make it mandatory to hold breath and a moment to steady aim for a bit or otherwise you should get major dispersion and inaccuracy just like in real life. Especially if you are standing and or moving.
I would be fine for increasing the long-medium range lethality with rifles slightly, but only for fully upgraded guns.
It won’t. Ppsh and avt/mkb are still needed for competitive gameplay. But you’ll still be able to have fun without using cancer shit.
Definitly better than SMG and Sf spam.
Since peope also complain about auto spam there it aint that bad.
And thats bad cause?
Anyway yeah. You cant do shit with the Mkb or PPSh.
Yeah. Who could have guessed that unfun maps with 100m battle zone are favoring smgs?
In return for bolt action, low mag size and bad CQC ability?
Seems more balanced than the PPSh.
I don’t think that cqb spam is worse than longrange camping. Dying from a random camper is more annoying than dying in cqb.
Technically, they are also favoring gayzone camping.
Usually for tanks and mortars. I dont see the masses of inf in greyzones unless they have a hammer. Mostly cause its just not rewarding.
The AI is also somehow better at countering snipers than plebs standing in front of them.
Well. I see more people complaining about SMGs than about “campers”. Mostly because CQC spam gives more shekels than camping with BA rifles.
Because all guns aren’t very useful from that range. But stalingrad is a camperfest already, and even while they don’t make a real impact, campers still make you less wanting to play shekelgrad.
It’s not about shekels mah goi.
Some things are being toxic even without being OP or really effective.
Because the maps allow for it with the points being either in massive open spaces or the enemy has to travel across a massive open space
It incentivizes plinking, why would you engage them in a straight up fight with both of you without cover when you can fire from a building or rubble on the flank or what not
No other campaign has such dogshit maps
Its the entire reason I stopped playing Stalingrad honestly
Normandy
Only D-Day and Ver Sur Mer beach point actually mega dogshit like that
The rest are fine
Even Airfield
Stalingrad is its own vein of ass to play
I think Stalingrad really hammered home the usage of Smoke (which is even more effective because smoke grenades start working right away now).
Tunisia experience helped solidify tactics to cross large open lanes of incoming fire.
Whenever I’m in Stalingrad, much the same is true.
Smoke the murder holes, and then get yourself a rally set out of the main line of fire to allow your future spawns to move and advance.
It is also a favorite of mine because of thr diversity in my playstyle even more, by having Bolt equipped squads for the sole purpose of holding of Assault squads etc.
The most retarded change to the game in the most horrible campaign, making grinding obsolete and 180 degrees noscope bots OP. Sincerely hope it will be never ever introduced in other campaigns.