Hello everyone
I would like to share a few ideas that I’ve been thinking about.
I’ve been watching games development ever since alpha testing started, and I think that Devs are focusing on wrong things. Don’t get me wrong I agree that has improved dramatically since its release, but I think that there are some mechanics that really need some improvements.
So here are some of my ideas
Firstly I think Devs need to focus on squads. I think that we need more customization options, like having a choice between a small and highly specialized squad and a large squad that has a lot of firepower. One way of accomplishing that is moving the second weapon slot option from the red tree to the blue one. This way you could decide If you want your sniper squad to have 5 soldiers or you could choose to have only 3 soldiers but your snipers would have an option to take a smg as a second weapon.
Also, I think Introducing a limit to how many semi-autos you can put in a squad(maybe by restricting some soldier classes like Radio operators or AT gunners from using them) would be a much better way to nerf them than reducing their rate of fire (Right now semi-autos feels really unrealistic). This would nerf semi-autos and give the game a much more historic feel since during WW2 bolt actions were the most common type of rifle used on all fronts.
Another Idea I have is a rework of the AT gunner class. I think that weapons with a HEAT warhead should have more splash damage like RMN-50, this would allow them to be used in a anti-strong point role (just like they were used during the war), and bullets from AT rifles should go through objects that stop smaller calibers. Also, I think that rifle grenade launcher should be AT gunners weapon( because arming an entire squad with rifle grenades is just ridiculous), this would allow rifle grenades to be more powerful and give AT gunners a good low-level anti fortification/AT weapon.
Lastly, I would like to propose my solution to the FG42 problem. Let’s face it, using this gun as a standard Infantry rifle is highly overpowered, especially when other nations don’t really have anything that could truly compare. I think the best solution to this problem would be to create a fallschirmjäger squad, this would be a small (4-6 men) squad unlocked in the late game of each campaign, and this would be the only squad with access to this gun. I realize that this would leave germans at a disadvantage, but we could just do the same thing with the other nations. Especially since M2 carbine is anachronistic and AVS wasn’t really used by frontline troops.
And yes, I do realize that what I just suggested would require a lot of work and changes In each of the campaigns, but that is exactly why we have OBT.