Squads rework sugestions

Hello everyone
I would like to share a few ideas that I’ve been thinking about.

I’ve been watching games development ever since alpha testing started, and I think that Devs are focusing on wrong things. Don’t get me wrong I agree that has improved dramatically since its release, but I think that there are some mechanics that really need some improvements.

So here are some of my ideas

Firstly I think Devs need to focus on squads. I think that we need more customization options, like having a choice between a small and highly specialized squad and a large squad that has a lot of firepower. One way of accomplishing that is moving the second weapon slot option from the red tree to the blue one. This way you could decide If you want your sniper squad to have 5 soldiers or you could choose to have only 3 soldiers but your snipers would have an option to take a smg as a second weapon.

Also, I think Introducing a limit to how many semi-autos you can put in a squad(maybe by restricting some soldier classes like Radio operators or AT gunners from using them) would be a much better way to nerf them than reducing their rate of fire (Right now semi-autos feels really unrealistic). This would nerf semi-autos and give the game a much more historic feel since during WW2 bolt actions were the most common type of rifle used on all fronts.

Another Idea I have is a rework of the AT gunner class. I think that weapons with a HEAT warhead should have more splash damage like RMN-50, this would allow them to be used in a anti-strong point role (just like they were used during the war), and bullets from AT rifles should go through objects that stop smaller calibers. Also, I think that rifle grenade launcher should be AT gunners weapon( because arming an entire squad with rifle grenades is just ridiculous), this would allow rifle grenades to be more powerful and give AT gunners a good low-level anti fortification/AT weapon.

Lastly, I would like to propose my solution to the FG42 problem. Let’s face it, using this gun as a standard Infantry rifle is highly overpowered, especially when other nations don’t really have anything that could truly compare. I think the best solution to this problem would be to create a fallschirmjäger squad, this would be a small (4-6 men) squad unlocked in the late game of each campaign, and this would be the only squad with access to this gun. I realize that this would leave germans at a disadvantage, but we could just do the same thing with the other nations. Especially since M2 carbine is anachronistic and AVS wasn’t really used by frontline troops.

And yes, I do realize that what I just suggested would require a lot of work and changes In each of the campaigns, but that is exactly why we have OBT.

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how would you set up the points tree for this to be implemented?

i think the USA might be the exception to this. if im not mistaken the US fielded more Garands than BAs (if im wrong its bcause i dont actually know or have proper evidence)

I might as well toss in my completely unrefined idea of having 4 man paratrooper squads than can deploy onto the map, Im not even going to begin trying to say where except not EVERYWHERE or really obvious places like X distance from enemy spawn.

I think a drop in paratrooper squad could be cool, some special ops type guys. Give them the automatic infantry rifles. This is really meant as a more interesting fix to the problems you guys are having than any real need to have a paratrooper squad. Seems like it could be made to work.

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Right now it’s just an idea so I’m open to suggestions

Yes you’re right US was the only nation that replaced their bolt actions with semi-autos completely.

i was thinking it would be something like the backpack/secondary split but have most/all of the squad expansion and more snipers in the squad upgrades on one side and secondary on the other

i think they still used them, just to a more limited degree than most other nations

  1. I think the squads are fine, your suggestion sounds a bit over-complicated. You can already heavily customize your loadouts using the different squads, like you can have a 9 man rifleman squad, or a smaller MG gunner squad. As for snipers having SMGs, I prefer specialized soldiers, mainly for historical and gameplay reasons.
  2. I am mostly fine with semi-autos the way they are now, you only need to reach level 7 in Normandy and Berlin for them (takes like 2-3 days for a casual player), Tunisia also doesn’t take too long either, meanwhile Moscow is a whole different story, but at least most of the maps are open, so bolt-actions perform much better than in other campaigns. As for the ROF nerf, I think it should be raised to like 300-400 RPM, so somewhere between pre-nerf and nerf, so that it feels realistic but not like a “stressed soldier.” About bolt actions being the main weapons of WW2, well, this is a video game and I think I prefer the sacrifice of accuracy for action, especially since the game is already the way it is. But maybe the game could benefit from semis being yoinked a few levels later?
  3. AT weapons that use shaped charges should not deal massive splash damage, shaped charges concentrate their explosive blast into a small point. They are made to penetrate armor, and not as fragmentation weapons against infantry. The inconsistency we see in game is quite irritating, HEAT shells from tanks are nukes, AT weapons are fine, and the new grenade launchers in Normandy at level 33 :rofl: will supposedly deal great splash damage. Also the RMN-50 is a handheld mortar using HE, not shaped charges.
  4. If anything, I think the FG-42 could probably be fine as a weapon for a new specialized class. However I am mostly against this because I think it’s a nice reward for spending so much time playing. Also I haven’t really had an experience where I felt like I was at a disadvantage against someone playing it (could just be lucky). IMO in Berlin it has a good counter, meanwhile in Normandy I think we should have a trooper FG-42 vs trooper Johnson LMG or BAR and trooper StG-44 vs trooper M2 Carbine. I just hope we never get unique and arbitrary restrictions like “You can only equip 4 of these weapons.” Lastly, the devs mentioned they’ll add a level-based matchmaker some time in the future, it’ll expand the bracket depending on how long the queue takes. Which sounds cool I guess, even though I am against S/LBMM.

— Is my campaign level or skill affecting the opponents I fight against in battle?

Not for now. All players will be matched into the same battles because we are balancing weapons and vehicles in the game so that even the most upgraded tank can be destroyed by the same explosive pack, and one lucky bullet will kill a 5 star soldier all the same. However, we have plans to implement matchmaking based on the campaign levels. It will work as follows: the matchmaker will try to find enough high-level players to gather them into one battle - but if it fails to in a certain amount of time, the level “fork” will expand up to the current state - all players against all players.

Thus, it will be possible to play with experienced players, if there are enough of them, without greatly affecting the waiting time in the queue.

I just think that instead of nerfing particular weapons or classes Devs should start balancing how particular squads measure against each other.

HEAT shells still create an explosion and the explosion releases its energy in every direction. During the Cold War US replaced HE rounds in tanks with HEAT because it still created enough of an explosion to be a good infantry round, and had a much better effect on light vehicles. Also, I’m aware that RMN-50 does not use HEAT shells, but it’s the only weapon currently in-game that I could use as a point of reference

Also, I think that giving troopers access to so many automatic weapons will destroy the games WW2 climate

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yes. full auto spam is not good for any game but COD or modern combat games

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