Squadron that can use ap-4c

If referance of ap-4c is f-4u corsair it have to using by navy or marine. Then my suggest is make 121 Marine Fighting Squadron can use ap-4c

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or add navy or marine squadron that use this plane in real

Huh??? It is already set up that way. The F4U that is in use now in the VMFA214 (Blacksheep Squadron) of the U.S.M.C

Why is there a suggestion of something that is already in place? What they need to do is fix the damned thing allong with the Avenger. The Avenger (what the game calls AP1) is just all around trash. If you ever actually get up to diving altitude (which takes a few passes), you then have a Dive Bomber that can’t pull out of a Dive!(what is wrong with this picture?)

But the Corsair is an equal tragedy. It should be faster than any of German planes except for the BF109K series, but it is literally the slowest plane of its rank and it’s mobility is terrible. So you can neither outrun nor outmaneuver anyone on your six… You are just done. In real life, it was armored, but not in the game and not because of the fact that every friggen German plane uses 20 & 30+ mm cannons with over exaggerated ammo capacity, I was literally chased down and shot down by a friggen Bi-plane.

Now it’s firepower is great, but like the P-51 the damned the NG is incapable of flying straight enough to line up your target… It keeps doing that seesaw back and forth crap and if you don’t kill that target, you are pretty much finished if you are up against an at least mediocre piolet because they will put run and out maneuver you. In fact, when you turn to follow them, the plane will keep snapping out of the turn just about the time you would have them lined up. (I still don’t know if this is the plane or a cheat they are using but it conveniently seems to happen every time they enter the outer circle of the cross hairs and then they are somehow behind me.)

So the P-51, F4U and F6F (all of the best fighters America has during WWII) are either severely nerfed, underpowered or flat out crippled, while all of the Nazi crap is buffed way beyond reality.

There are way more issues that need to be dealt with other than who has what unit (especially when that part is correct)

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Stay 1300+ altitude and just wait for someone to go in for a bombing run. Dive on them and then handle the other joker (you will have more than enough speed). If you clean the slate, then immediately get up to 1000 and head back for ammo. Rinse and repeat.

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I have both US and Axis planes and I would say that the Bf-109K is a great dogfighter but the P-51 is very powerful. I dislike the sway it has but if you lower your throttle and increase the angle of attack you don’t have that issue. The FW-190 A-8 is middle of the road against Allied or Soviet planes. The Bf-109 G10 is much like the K, it has a hard time turning at 400+ speed or if in a shallow dive. The F4U has a good turn time and good speed. The F4U also was not used in Europe so comparing it to the Axis planes used as standard fighters and attackers would be doing the F4U an injustice. The F4U smokes the Japanese’s planes in game.

The P-51 has 6 50cal MGS and has 2x500lb bombs, the plane is extremely weighed down with all of the ammunition and bombs it currently carries. If you drop both 500 pound bombs, the plane will handle a bit more smoothly and some of that seesaw sway that you mentioned dissipates.

Axis planes say that US are OP, US says Axis is OP. It all comes down to the pilot and I learned that in my time playing the game. I got really decent at flying and even with a good plane, I’m not perfect. Yet while I am up against inexperienced players I look like an ace. Up against Ace pilots, I am unable to really keep up in kills or in survivability.

See you on the battlefield my friend! :sunglasses::+1:

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Why did you change your PFP. I didn’t recognize you until I saw your name! Changing your PFP online; It’s like wearing a ski-mask on the internet. :rofl:

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I couldn’t resist. That Pepe just doesn’t look good with the hammer and sickle, so he had to go to gulag lol.

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is there already vmfa214 in game?

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Right, but the Axis planes don’t have that sway to the extent of the F4U or P-51. Until the merge I played a lot as Axis. Outside of the F6F they can out maneuver just about every U.S. plane. I am basing the Corsair’s real stats (Especially the series used in game which is the F4U1-C). It’s top speed was 415mph. The fastest FW190 was only 390mph and the BF109 was the fastest of the German Prop Planes at 450mph. (They had faster planes, but they were in prototype at the end of the war).

Another issue is that the 50cals seem to be severely nerfed. (Unless they are tailgunners). I never noticed this much with the P-51 because of the sway, but the F6F has almost no sway at all and every shot hits it’s mark. But It can shoot an FW190 or BF109 all day and be lucky if I can damage it at all. Most of my kills are piolet kills. (But I do shred certain planes like the Fiat, and all Japanese planes. But the entire BF109 series including the E, the Entire FW190 series and the two Stukas are virtually bulletproof to 50cal fire…

I am not sure about the JU88’s because I can’t get near them. The F4U will kill anything I faced so far (if I can hit it) but I can’t outrun nor outturn any fighter. (Not even the BF110’s) And as I said, if I get into a turn fight and I am the guy doing the chasing, I loose them in the turn even though I am supposed to have the better turn. It starts turning great, But then once the target starts to enter my cross hairs, it does this thing where it snaps out of the turn.

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Look at the unit crest

1492340243408

FW-190 series have watched so much Initial D that they perpetually stuck drifting in the air.

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I would definitely recommend rolling left, roll right and then do a roll turn to a loop. Almost like a ā€œstraightā€ corkscrew. I do that with the BF-109G6 because that too has a terrible turn time. So I understand your frustration. The 50cals are generally pretty fair in power, again it was 50bmg so the issue is in and of itself. It has more power than the 8mm mg15/17s but not as much as the 20mm or 30mm German guns. Thats where the issue lies, Germany was more focused on 20-37mm cannons while the US focused on high MG round counts for dogfighting and ground rolls. The doctrine itself is different entirely.

The Turn speed can be mitigated by the prop pitch. Not sure if you use that on PC or not.

Here is a great wiki article about Variable prop-pitch. Variable-pitch propeller (aeronautics) - Wikipedia

Let’s play a game some time. A custom game maybe? We can fly axis v Allie’s and test some stuff

can I ask or learn for aviation(bomb, dogfight, finding enemy, etc)? I started this game 1 week ago. There have been cases where I succeeded in bombing or shot down in an dogfight, but most bombing is not valid and the dogfight winning rate is not high.

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No, I am on console (Xbox series X)

The thing is that by all rights, 50cals should shred everything. I never played as the Soviets, so I don’t know what they use, but I played against them.as Axis and whatever it was they use would cripple my Axis planes if not kill me directly. I would lose mobility or power. But shooting Axis planes (especially BF109 series or FW190 series) with U.S. planes doesn’t seem to do anything. They don’t lose mobility and don’t lose power. I can’t even get them to smoke and neither plane was well armored. Meanwhile, I am getting status effects that I should not even be getting such as fuel leaks. (F6F has self sealing tanks, and against Japan these go into effect, but I will get fuel leaks against Germany).

But the F6F and F4U had a lot of armor. In the case of the F6F, it actually had thicker armor than most light tanks, yet I can easily be one-shotted. Both planes have a disadvantage when an attack comes from your six. What is part of the Armor in real life, is just a huge blind spot in the game. You know your Getty ng shot at, but you can’t turn around and see where the fire is coming from. You don’t know how far back they are. (Which is another issue. In real life, cannon fire has a fast drop rate, so the kill zone is up close. This is the reason the U.S. went with HMG’s instead of cannons. ā€œRange, accuracy ammo capacityā€ and cannons aren’t going to kill a fighter any faster than high caliber 50caliber rounds would. I shouldn’t have to empty half my belt into a plane I am not missing. I get the kill two ways .
#1 They mistake my Hellcat for a Normandy plane (Probably a P-47) and try to outturn me. They can’t outturn me and this gives me a canopy shot.
#2 They do this thing where they try to stall expecting me to over shoot them in which I hit them with missiles. But if they are behind me (even way behind me) I am obliterated with one burst from their cannons.

I understand balance and all of that, but Germany at present already has the best tanks with very little ground weapons that can take them out. U.S. Antitank guns don’t do jack against Tigers, Explosive packs might disable a track or kill a few occupants if you are lucky, but won’t kill the tank 9 times out of 10 and you have to be lucky with the M-9 Bazooka and hope you can get to the side of the Tiger II. But most of them stay in the grey zones. Of course any Tiger can one-shot any U.S. Tank from any position, but if you have a 76mm gun, you have to hit the tiger just right. If you miss, it is a death sentence… Your best option is air support, but now we are back to the German plane issue.

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It takes quite a bit of time, I highly recommend playing with your plane controls and setting your sensitivity levels for your plane controls (in the controls tab/button, click right over plane or right bumper into the plane setting button) and then go down the list of plane controlling options and buttons.

Once you are able to fly and roll right, left, loop and control the speed variation, you can then begin to practice shooting at the balloons in practice and practice rocket and bombing runs on the tanks there. What I try to do is practice slowing down just enough to be able to learn and understand how and where the bombs are falling and at what speed they fall, what angle they fall and what spread they have. The more steep your dive, the more tight the bomb grouping will be. The more shallow or ā€œless steepā€ approach means a more scattered bomb group in a linear manner. If you are rolling to a side while turning and dropping a payload the bombs will have a large variance of impact strikes.

Again, I’m not an Ace expert flying champion, I just really enjoy the ability to fly in the game, which allows me to not feel flustered or frustrated when I get shot down. It definitely can be difficult to compete with enemy fighters so find the plane that you are comfortable with and a plane that meets the play style you seek to achieve.

Hope that helps my friend!

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I understand your gripe and complaints. I understand that from your playing experience you witness these events and complications. I have experienced them as well playing as Axis against Allies. I have the FW-190 D12 Gold Order vehicle and it’s great, unfortunately it isn’t magical enough to one shot the P-51 and the other allied planes. The BF-109 K-4 (I’m working on getting it now) and that is very well equipped in armaments.

About the tanks; yes, the Germans had some of the best heavy armored vehicles in the conflict, but you also have to remember that the M26 Pershing will be released within the next 2 weeks (or so we believe) and that will be able to handle all of the big cats at the zoo (:crying_cat_face:).
Also, think about this for a moment; the Tiger-2P and Tiger-2H were originally in the Berlin campaign, the IS-2 and IS-2 ā€˜44 were used in the Berlin campaign as well. They were direct competitors, when the Tiger-2H was added along side the IS-2 ā€˜44, lots of German mains complained about the 12.7x108 DShK HMG being added atop the IS-2 ā€˜44 because of its impressive and overwhelming firepower and damage. The Tiger-2H had the better armor of the 2 vehicles, all while they both had impressive main cannons with SERIOUS penetration and explosive damage.

When the merge was introduced, the Allies had no major vehicles to compete against the Axis tanks in the higher BR brackets. With that being said, the Jumbo-E 2 and the ^76-E8 can and will pen the Tiger-2 P/H with ease, you need to understand where and how to take advantage of your cannon, reverse speed and the angle of which your fired shot lands. It’s vital that you hit the Tiger-2 P/H with a more direct 90• degree angle or the best you can to that effect. The Panther(s), Tiger(s) and others all have many weak spots and they are destroyed just as often as Allied and Soviet vehicles.

The Allies have a great mortar both early and late BR, they have the PIAT which is an outstanding launcher as a stand alone item, and the ability to use multiple rocket launchers and grenade launchers to be able to disable Axis and Japanese tanks.

The issue also arises when the Japanese face the Allies, the US will have the M26 Pershing and they only will have their new Ho-Ri (TD) with less than favorable armor. The US, Axis, Soviet and IJA all have weaknesses and strengths that are exploited all of the time in game, the same way they were in real life.

If the Devs ā€œbalancedā€ all tanks to be ā€œequalā€ +/- a few numbers, the game would be boring, inaccurate and there would be no challenge or excitement for winning a match or the stressors of losing a match.

As a fellow player, comrade in arms and an Enemy (we have probably faced off before :face_with_head_bandage::sweat_smile:) , I recommend taking and thinking different perspectives when dealing with the routine tank kill, aircraft shoot-down or infantry attack or defense. Think outside the box, and also use the information inside the box! I have used basic defensive tactics to fend off Soviets in Stalingrad, Japs as the Marines and Germans in Moscow.

Is your name your gamertag as well? I’ll send you a message and we can play some time. (I am on Xbox as well)

Thank you for your advice. Is there any control key I need to know other than basic control?

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TBH not that I can think of.

I slave the cannons and MGs to one button. And I slave the Bombs to a separate button compared to rockets. (On console) I have the Bomb button as down on D-Pad, rockets are A-button, and my guns are left bumper.

I also use the flaps with the press down on the left thumb stick. I’ll send you a message with my control list if it could help.

if you okay please send. it will be good lecture for me

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