Squad limits are Necessary

Can you imagine trusting the devs with that sort of balancing…

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it would have to be done well yes. but…at least its not brand new…its been done before.

I really don’t like the idea. I mean, i could understand it when in comes to paratroopers, maybe flamethrowers. But overall limiting people playstyle is never good and it won’t make much diference, for example, remove the scope of some guns and you have another german assault squad. Besides people will still being able to bring OP things to battle, like full FG42II squad.

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All this nonsense again.

These kind of limitations don’t make any sense.

Semi autos should get buffed by removing their dispersion and lowering their BRs. At MAX BR there isn’t even a difference between FGs, STGs, Fedorov and M2 Carbine, picking 3 Assaulter Squads is only a question of preference.

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Indeed, the Flamer meta is basically over. Him still thinking we should limit them shows that he has no idea about balance and gameplay in general.

But…

:PP

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Haha, got a good intro to being blapped by my own bots in bigaction mod lol

It is funny how the rifleman squad which can be the best type of squad at high tier is not limited. If you have the resources or played a lot before the merge you can still cycle between 3 squads full of 9 men with FG-42 II or M2 Carbines.
The power level of certain types of squads can vary a lot between BR or even factions so i don’t think it is a solution. For example, USA/UK assaulters are pretty good at BR II, but at BR 3 and 4 their BAR and Johnsons are much better option for “aggressive” gameplay than their Thompsons and so is the M2 carbine at BR V.

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No. You can still use the full list of squad slots, you just won’t be able to stack it full of the same one or two types of squads. It helps to push players to diversify.

“his own personal way” as in spamming squads that were never intended to be run back-to-back-to-back?

I get that your concern is that it cuts back on peoples’ MAINs squads, but it NEEDS to happen for balancing. the constant flamethrower and radio operator squads for example, it keeps areas entirely untraversable for opponents, just by a single player spamming these squads, let alone if multiple people are spamming them.

Which is going to win out in a fight 9/10, assaulter squad or rifleman squad…
Assaulters.
YES assaulters need a limit. Honestly ALL squad types should be limited to 2 at maximum, with MAYBE the exception of riflemen at 3.

2 squads. Engineers are also limited by the fact they have limits on the number of structures they can build too. They generally don’t have anywhere near the firepower of other squads like flamethrowers, and are absolutely decimated by usage of radio operators. So they wouldn’t be in the 1 squad limit range, but as I state above, the only thing that should be allowed up to 3 is riflemen.

I sure hope so.

Meta differs between PC lobbies and Console lobbies. Flamethrowers are still EXTREMELY prevalent in console lobbies.

PC meta is full-autos, because you guys have much finer aim capabilities and recoil management that console does.

However, if you feel that the flamer meta is over and not a problem, then you should have no problem with it being limited.

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On high BR queue? Definitely not.

You will just reduce variety of all full auto weapons to mainly just AVT-40, FG 42 II and M2c.

Good work, pal.

Flamethrowers issue was solved several months ago.

And I do not even use radioman squad. They do have plenty squads in which they can placed in. The reduced cooldown which you can have only in radio squad isn’t much relevant, since the bot will most likely die sooner than that.

You just do not like some thing and want to artificially punish players for using them. You actually do not care about balance.

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Just because you don’t play a certain way, doesn’t mean that others don’t.

Flamethrowers are still VERY prevalent on consoles.

Quite the contrary. I want to see every squad have pros and cons, as well as hard counters. The biggest problem that I see right now in terms of balance is that there are squads (predominately assaulter squads) that are being turned into all purpose squads, and the devs are making bad balancing choices repeatedly, allowing them to be more effective in various roles than the other squads that are supposed to be.

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And it doesn’t mean I should prevent them from doing so.

Are you guys unable to shoot basically still standing target or what?

Doesn’t make sense until we can place soldier with nearly any class to basically every squad. You will still be able to cycle the thing you like.
Meta will prevail and so does full auto. This change would only limit variety and options which can player choose from.
I don’t see how this change is player friendly. Majority of players will be negatively influenced by it.

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Ignoring meta and optimal builds, you can get some degree of diversity with same type of squad, but it depends on the BR, faction and what some people prefer on their special slots (assaulters can’t get AT+Engineers+Radioman in the same squad unlike machine gunners). At low BR both the Germans and Americans gets a lot of different style of SMG.

  1. Flamers can only go in flame squads. Paratroopers same concept.
  2. Radio operators in other squads don’t have access to the shorter call in times, bomber raids, or smoke drops.
  3. Yes, you can put ONE or TWO of a type into other squads, but not 3 or 4, like you can in their primary squads.
    • The Single exception to this is the riflemen, as they are the core unit type.
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Yeah, you can’t put flamertroopers into other squad and they’re pretty much standing still while using flamers.

I don’t see any reason why they should be nerfed even more, lol.

I’ve already told you this means basically nothing. In majority of cases, your bot with radio will die sooner than even reduced cooldown is finished.
The only way how to properly prevent it is using radioman by yourself - you’re locked to rifle class weapon.
Meanwhile you could use engineers or assaulters which can be placed in that squad.

Doesn’t mean much, since the soldier you’re playing as is the only relevant one.
Your bots will most likely still die sooner than you. Especially if you’re active player and do not park them somewhere.

Tell me what is the difference between using three assault squads with STG and using One sniper squad with sniper STG, one medic squad with STG and One assault squad with STG… so much diversity. And I am not talking about the US using M2 carbine on any squads or the soviet equipping paratroopers with high end assaulter weapons. Instead of assault rifle people would just take three engineer or riflemen squads with select fire rifle, such an improvement…

I am not against squad limitation, but saying that it will bring diversity is plain wrong. Player will still find a way to go around such limitation while limiting people from having the freedom to play whatever they want.

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If those one or two go down, you actually need to use the other guys in that squad. By being able to spam the primary squads back-to-back, it enables players to keep up an endless stream of pressure, at this point making it come down to “who can spam more squads quicker”.
By adding restrictions, it helps do add a bit of diversity back to the game.

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Ah yes, diversity is just a different flavor of STG/M2C/FG42/AVT40 spam.

In the end nothing will change because people will continue to play the same things, they will just have to use different squads using the same weapons. That’s a new definition of Diversity I guess.

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Do not forget that you can trade backpack slot for another primary weapon.
Meaning, you can use premium squad to cycle tech tree weapons.

Like… This limitation is really stupid and dull.

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True, I used to be in favor of this restriction, but then i realized developers effectively allowed all classes to use the same weapons, killing any flavor in it all, now I don’t give a damn.

the only solution now would be to balance these weapons in such a way that it would be worth taking anything instead of top STG etc.

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