Somewhat really annoying when my squad is butchered silently.
Add short death scream (or something) when AI soldier from your team dies.
Only squad leader hears it as not to annoy other players.
Enlisted ai at the moment: “in space no one can hear you scream”
Enlisted could learn a lot from the sound design of Insurgency: Sandstorm. AI should be reacting to being shot, if someone near them dies, if a grenade lands near them, if they spot an enemy, and all manner of other things.
In a game like this what you hear is as important as what you see.
Also in battlefield games I remember the player character screaming out when being suppressed by an mg
Hello darkness, my old friend
I’ve come to talk with you again
Because a vision softly creeping
Left its seeds while I was sleeping
And the vision that was planted in my brain
Still remains…
…Within the sound of silence
Add it as a seperate settings so it won’t annoy me either
They will react to grenades but only if they’re directly thrown at their feet (should be if it’s within explosive range), aside from that they definitely should do everything else. In war you have to utilize all of your senses not just your eyes while they are arguably the most important tool but so is your ears. If a soldier loses either of those they become useless to the greater war machine.
Having more auditorial cues like soldier injury, calling out immediate vicinity threats, etc. All things that should be more than possible. If they really wanted they can go as far as having them call out snipers, not the exact position but just that they got shot at by one. That were the player would know that there’s a sniper on the battlefield hunting them. Things like this would go a long way to giving the AI a little more self-awareness, I can’t tell you how many times I’ve been in a window shooting at enemies and a guy comes up a set of stairs with his knife and kills 6+ people in my squad without anyone noticing before choosing me is his final target. They’re really should give some sort of cue when a soldier is gravely injured or dies that way someone knows to be more vigilant to their immediate surroundings than to just look for gunfire. They definitely could up footstep sound in some areas, and work on more cues showing that there is an enemy lurking nearby But not giving exact position.