So how do you guys organize your squads. Do you deck them out all with the best of the best weapons and gear, are you more practical, or do you customize your Squads immersively, like basing them off of historical precedent or just real life examples
most times with best perks and best weapons and with a composition that will fit the campaign. i dont care much about “historical” accuracy, i m here to play the game for fun not to role play it.
usually 2 eng squads , 3-4 assaulters 2 -3 vehicles and 1 plane on my lineup.
as for soldiers, i go for recoil and vitality and run speed and stamina recovery on everyone.
i dont care if the weapon dont have recoil or how good or bad i can handle it, i always pick up that perk since ever, and change the weapon to a better one as they introduce them.
vitality is a must
stamina recovery and run speed are always welcome.
everyone maxed , perfectly rolled with max weapons / perks.
its a long “investment” in time, but its worth after all this months.
as for campaigns i dont care much . aka tunisia and pacific, i dont care much and just play it when friends do.
examples:
tonkas all like this : disregard the flask, but since i purchased them to fill everysquad, why not lol
also, i just level the squads i m gonna use, i dont care in maxing out lets say mortar and flametrower squads because i ill never, ever use them. and most times i just level the red part on squads like AT gunner just to give the soldiers on other squads 5 stars and backpacks/secondaries.
most time im pressing W on an assaulter or Eng squad , or chill on a tonka/plane so i dont care much about that squads or wasting orders in them,
I go with a “sorta” historical accuracy but that’s still fun. You can easily run a majority k98 squad and still have fun. Using fg42 isn’t fun because it has so low ammo.
Spamming automatics to the brim is also not fun, and I know it’s not fun for other players to get constantly hosed to the point they permanently leave the game.
Spamming automatics just kills the game. Now if you have extra slots and have a few powerhouse squads to pull out when needed than that’s cool, but shoving that in peoples face, especially new players ruins the experience for all.
I use every squad that is available in a campaign so I’m able to use every weapon offered with some level of uniformity. I.E. a rifle squad based around the Kar98k instead of having a rifle squad where each Rifleman has a random rifle.
If a campaign has 3 rifle squads then each squad is based around a different rifle, the only constant that remains is that all my rifle squads get 2 troops equipt with Rifle Grenade Launchers.
When it comes to bags I give a variety of bags to each squad, and it’s always set up the same regardless if it’s an Assaulter I squad or an Assaulter II squad. For example my Assault squads are equipt as follows :
Assault troop 1 = Large Grenade Pouch, 2 Smoke + 1 Frag or Impact or Phosphorus (depending on campaign)
Assault troop 2 = Large Grenade Pouch, 1 Smoke + 2 Frags or Impacts or Phosphorus
Assault troop 3 = Large Ammo pouch
Assault troop 4 = Large Ammo Pouch
Engineer = Large backpack, 2 medkits + 2 tool kits
Snipers or MGs get ammo bags, AT troops get grenade pouches with Det packs
Semi immersively.
When I’m first starting out in a campaign, everyone in the squad gets the weapon that squad unlocks, if possible.
IE, everyone in the Japanese Engineer 1 squad gets a Type-I rifle even though it’s suboptimal.
When that’s not possible or later in the campaign:
Squad leaders get a semi automatic, sword, and a grenade bag with a smoke
Medics/assaulters get the best SMG available
Tankers/pilots get the older SMGs
Engineers and mortarmen get carbines, if they’re available
Snipers get pistols and axes
I also use squads in order of progression. When I max one out I send it to the rear and rotate the next one in. It’s not until I have too many maxed out that I start focusing on filling in the gaps of other squads.
That pretty quickly leads to being high level with a squad unlocked at lower levels, so they’re all blinged out with swords and mines and shit like you would see on an endgame squad.
Is that soldier using a captured Soviet svt?
How dare he!!!
As for squad composition…
… Whatever I feel like using. I enjoy using many different types, some meta, others… meme quality.
I play for fun. I have a completionist problem however: I try to max every and all squads available, except planes (too long).
All rounder and used sequentally
Assaulter
4 Assaulter
1 gunner
1 radioman
1 atgunner
Enginer
5 enginer
1 atgunner
Machinegunner
1 enginer
3 gunner
1 atgunner
2 rifleman
All my setups are some variant of flametrooper/assaulter/infantry/LMG squads. This way I always have at least 7 soldiers in my squads, and many automatic weapons for fighting on points. Infantry squad gets a pass with semis/noobtubes because there are 9 in a squad, great for charging enemy positions. Semi auto rifles with 12 damage or more are a must, otherwise I prefer noobtubes.
I include an engineer in every squad, because playing without spawn points is impossible against humans who build them. I also include at least 2 AT guys in my squads, guaranteeing that I can always spawn either a tank or an AT guy. I do not include full radio/sniper/AT squads because I find them poor for assaulting points, and usually unnecessary. That being said, I do like engineering squads, buildings are fun. But I find myself being less efficient with them, even when it goes well.
For vehicles, I get whatever tank is best… Unless one has very large crew capacity (more than 5) in which case I will equip my tankers with SMG/backpack/medkit, then use the tank as an APC, to get on point. Works great.
There is not much thought to historical aspects for me, it is pretty utilitarian. I don’t like to quit, and I don’t like to lose. I just keep attacking. I guess I am that guy.
I go with a bit of logic/historical accuracy, the rest depends on how far I went into the campaign.
In Moscow campaign, for example, I fill the squads to full capacity, depending on traits and type of soldier, I determine their equipment:
Pretty much everyone gets at least the worst pistol,
pilots get the most simplistic of smgs,
tankers a bit better - they also get that bronze bag, allowing them to have toolkit and medkit.
riflemen, if they have quick usage of medkit and more healing done with it - bag + medkit, turning them into pseudo medics, main rifle is typically a schiessbecher grenade launcher.
For others, it depends if they can have the small ammo pouch, so,
Radio operators, flamethrower troopers get fully upgraded starting bolt-action rifle,
otherwise, have a semi-auto G41, or your other used primary weapon.
and everyone gets a shovel!
In Berlin, I decided for a more diet or minimalistic approach - I try to fill squads with the least amount of troops possible, while still having a varied composition of troop types.
Might post some images later, though, I tend to leave the fully grinded squads near-empty in terms of equipment and troops.