FG42 does 14.4 DMG at 10m and 11.8 DMG at 100m (max upgraded), the damage decreases with range.
Since body armour is essentially +10% health, it decreases the OHK range of FG42 with 10%.
Gun is one shot at 10m, but not on 100m.
There is a function of damage falloff depending on range.
So You could find a range at which the damage falls low enaugh to not one-shot down anymore.
The 10% damage reduction would mean this distance - at which you can’t one-shot is now shorter.
So like a sniper can one-tap up to some range, now this range is around 10% shorter (idk what is the exect formula they use)
I did the math in the past - what you claim can’t be true.
FGs dont down in one shot at close range, against vitality and armor
Im not in the game right now - go check it out again.
Wait what weapon is that? 13.2 damage? You need 13.5 damage to kill/down in one shot, so this already doesn’t kill in one shot no matter if you have body armor
This was just example to show damage falloff, it’s from beltfed DP
here is a screen from weapons that can one tap, if that even changes anything
Well yes, but I am not talking about damage drop off, FGs dont kill in one shot against body armor to begin with
not really when you have mechanics that make camouflage pointless. when you hit enemy he already knows your position cause of pointer that shows direction from where the bullet came from and if you kill last soldier you get kill cam with exact position of enemy.
camouflage only works for people staying still, but you get your position discovered rather fast thanks to those mechanisms and if you move you will be spotted with or without camo.
it is available for all players/nations while being free. body armor is not available for all nations and it is not available for all players for free(you need to grind a lot for appearance orders that could equip all your squads for all nations).
not to mention even if it was available for all nations, some nations would still have advantage over others with some meta weapons when paired with vitality perk(e.g. high damage SF(AVT40, T20) could still down with one shot in close range, while low damage SF(fg42 II, type hei AR) would still need 2 shots).
I agree on this, this is logical
NO HELL NO BETTER YET HEEEEELLL NAH AND MORE HEEELLL NAH!!!
I would rather them not
I guess, simply increasing FG damage and bringing it in line with T20 abd AVT would fix body armor in high BR.
Still BR2 full vitality + armor + PPS43 is pure madness.
No, it doesnt.
MP-40:
560 rpm, 60:560=0,107 seconds per 1 bullet
0,107×2=0,214 seconds per 2 bullets
PPS-43:
800 rpm, 60:800=0,075 seconds per 1 bullet
0,075×3=0,225 seconds per 3 bullets
Questions?
Too bad website
CMs confirmed it
And without body armour
confirmed what? that mp40 kills faster than pps42/43 within 15m if there is no BA? exactly what is seen on the graph. on 20m+ or without vitality or with vitality+BA pps42/43 kills faster.
you have only calculated damage for 10m without calculating bullet drop off.
btw here is also for stock weapons
no vitality
vitality
vitality+BA
pps42/43 kills faster in every instance, except when they are both fully upgraded and you are shooting enemy that has vitality with mp40 within 15m.
Did I ever mention stock weapons? I’m only talking about the upgraded one, because the stock one is terrible.
provided data for both so you can see all situations.
overall for same tier weapons pps42/43 has advantage in ttk in almost all situations (stock or max). i dont see problem that mp40 has very small advantage in killing enemies with vitality within 15m which BA practically removes making mp40 overwhelmingly worse weapon compared to pps42/43
Because of body armor - both Mp40 and PPS43 need 3 bullets to kill, otherwise MP40 would kill in two shots - so you don’t have to be genius to know that MP40 without armor does actually more dps in close range, one less bullet is pretty much 50% more DPS.
Still even without body armor, in semi close to mid range PPS out performs MP40 easily.