Soviet Body Armor

I don’t think soldier camo matters, lighting makes every target rather easy to spot - now okay… Soviet Snipers wearing their white suits gives them very very easily away, though personally I never had any issue spotting them at long ranges even if they were laying in snow.

I’d argue there exists something like “anti camo” that makes everything worse, but the other camos don’t actually do all that much.

Also that being said, those green armor plates aren’t bad camo to begin with.

Body armor indeed gives advantage.

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Vitality perk also gives advantage

Yes, for both sides.

While body armor - only for Soviets.

Should it be changed or removed - I dont care. But you should be aware of that.

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Vitality perk is shared among all factions, as such it is not one-sided advantage. Sure you have to grind soldier levels, but Vitality ever truly starts to shine in BR 3-5, in BR 1-3 where BAs are plentiful you still get one-shotted and especially now when everyone can afford max level weapons.

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Depends, for a sniper absolutely.
But for most soldier class, the enemy will spot you regardless of camouflage if you are in the line of sight because of your stupid AI squad that usually keeps moving around or moves in the open.

Not even a problem, that is on par with Mp40, Pps42 is OP. You can regularly see people farm BR2 with only pps42 and they get very good XP too, usually more than anyone, else even surpassing BR3 players.

Both are fine on their own, but as seen in the clip, combined they make you survive a FG42 shot.

That being said, Paratroopers also survive a FG42 shot because again - vitality + a second source of survivability

Thanks to body armor, both MP40 and PPS43 kill in 3 shots, without body armor MP40 would kill in 2 shots up close.

Regular PPS42 is just a PPS43 with a slower rate of fire, but the red event PPS42 is OP because it deals more damage and kill in two shots - but yeah… thats an event gun so I guess thats okay.

I dont think anyone uses gold for customization. You get enough appreance orders from bp and events

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Paratroopers can be killed before they even land and most of the time half of them get wiped before they even set foot on the ground. Yes, you are correct about their survivability, but they have to become a Piñata for 10 sec to the enemy to even make use of it. I think that validates their ability to withstand more dmg.

So to clarify, because I have made mistakes about this kind of information in the past myself:

Body armor does almost nothing to MGs and high damage semi auto rifles because their damage is high enough, so the “bullets to kill” isn’t influenced outside of faster damage drop at range.

However body armor makes all German 9mm SMGs need one additional bullet to kill, while FG42 and G41 don’t kill in one shot anymore.

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You forgot that pps42 has lower recoil though, the reason you see farmers run around BR2 with pps2 because its much more controllable than pps43.

This started the Axis hysteria for a 100 round MG btw.

1 Like

I still don’t accept this argument, because Paratroopers aren’t supposed to drop into close quaters action anyways,if you can shoot Paras, they deserve to be shot.

That being said, Paratroopers deserve a overhaul anyways, the fact that the all land in a straight line on literally the same spot makes them waay too easy targets.

You forgot about damage falloff at range, essentially meaning shorter range at which those guns are one shot to down

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b47pu

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I don’t use FGs in BR5 at all anymore because of Paras and soviet armor, STGs need the same amount of bullets to kill because of that.

Also G41 is worse than bolt actions if it doesn’t down in one shot, heck I rather use the Armaguerra because it reloads faster while still killinf in two shots.

How so?

Yeah, I can agree with that, though like most know - “Gamers do not look up” seems to generally work in this game as only some can actually notice paratroopers in the air, before they are comfortably close enough to the ground. Some who know to drop into unguarded backlines can do serious damage to the enemy though, so I think the problem originates mainly from players, who think dropping straight onto points is a valid option.