Someone explain to me how to make AT weapons that arent rifles, to make them reload multiple shells/bullets (idk the actual name of the ammo)

i want to the panzerfaust 60 be reloading multiple shells at ones, yet for some odd reason, the game just wont allow for it, i have made the reserve ammo 50 mil, i want the panzerfaust to reload 50 shells at once, yet it forces itself to only load one, this is not just a panzerfaust issue, is all at guns that arent rifles issue, so how do i fix this issue??
here is the code (look at what the red arrows point to):
Screenshot 2024-08-23 104007

idk the actual name of the ammo

It’s literally there:

kép

Inside the shell’s blk change bullets to the desired amount:

kép

well where tf am i supposed to get the shell blk or ANY of the bullet types of a specific weapon?

I’ve told you already to use the Datamine resource.

also where can i change the pen amount?, and speed of the projectile obv is in speed or speedpitch

In the same file.

i changed the bullet from one to 5, yet nothing changed, so how do i actually make it work

Send me your entities.blk file.

panzerfaust_60_gun{
_override:b=yes
gun__shotFreq:r=20.67
gun__reloadTime:r=0.5
gun__altReloadTime:r=0.2
weap__sprintLerpFactor:r=1.0
gun__recoilAmount:r=0.0
gun__recoilDirAmount:r=0.0
gun__recoilDir:r=0.0
gun__visualRecoilMult:r=0.0
gun__recoilControlMult:r=0.0
gun__recoilOffsMult:r=0.0

“gun__firingModes:array”{
“mode:object”{
modeType:t=“automatic”
}

"mode:object"{
  modeType:t="burst"
  burstSize:i=1
}

}

“gun__firingModeNames:array”{
mode:t=“full_auto”
mode:t=“semi_auto”
}
}

panzerfaust_60_shell_item{
_override:b=yes
_use:t=“infinite_magazine”
ammo_holder__templateName:t=“panzerfaust_60_shell_item”
ammo_holder__ammoCount:i=50000000
}

how do i also make the .blkx files of the panzerfaust 60 actually work, since obv i did blk, so it would work, nothing

This is not entities.blk. Send me the file as attachment if you want help.

entities.blk.txt (1.4 KB)

Short answer: Don’t bother with launchers.

Longer answer: Launchers are coded in a specific way where you would have to create new weapon_gun_items to remove certain entities. But even if i remove the entities that should cause the weapon to accept 30 round magazine, it doesn’t.

The method worked in War Thunder, but for some reason, it doesn’t here.

@tommyZZM @Devenddar Could you take a look at the entities? I have no idea what i’m missing. It doesn’t seem to work either way. Example contains panzerfaust 100 modded gun.

example_bullet_mod.zip (4.7 KB)

1 Like

so that also includes any modifications of any moratrs too?