i want to the panzerfaust 60 be reloading multiple shells at ones, yet for some odd reason, the game just wont allow for it, i have made the reserve ammo 50 mil, i want the panzerfaust to reload 50 shells at once, yet it forces itself to only load one, this is not just a panzerfaust issue, is all at guns that arent rifles issue, so how do i fix this issue??
here is the code (look at what the red arrows point to):
idk the actual name of the ammo
It’s literally there:
Inside the shell’s blk change bullets to the desired amount:
well where tf am i supposed to get the shell blk or ANY of the bullet types of a specific weapon?
I’ve told you already to use the Datamine resource.
also where can i change the pen amount?, and speed of the projectile obv is in speed or speedpitch
In the same file.
i changed the bullet from one to 5, yet nothing changed, so how do i actually make it work
Send me your entities.blk file.
panzerfaust_60_gun{
_override:b=yes
gun__shotFreq:r=20.67
gun__reloadTime:r=0.5
gun__altReloadTime:r=0.2
weap__sprintLerpFactor:r=1.0
gun__recoilAmount:r=0.0
gun__recoilDirAmount:r=0.0
gun__recoilDir:r=0.0
gun__visualRecoilMult:r=0.0
gun__recoilControlMult:r=0.0
gun__recoilOffsMult:r=0.0
“gun__firingModes:array”{
“mode:object”{
modeType:t=“automatic”
}
"mode:object"{
modeType:t="burst"
burstSize:i=1
}
}
“gun__firingModeNames:array”{
mode:t=“full_auto”
mode:t=“semi_auto”
}
}
panzerfaust_60_shell_item{
_override:b=yes
_use:t=“infinite_magazine”
ammo_holder__templateName:t=“panzerfaust_60_shell_item”
ammo_holder__ammoCount:i=50000000
}
how do i also make the .blkx files of the panzerfaust 60 actually work, since obv i did blk, so it would work, nothing
This is not entities.blk. Send me the file as attachment if you want help.
Short answer: Don’t bother with launchers.
Longer answer: Launchers are coded in a specific way where you would have to create new weapon_gun_items to remove certain entities. But even if i remove the entities that should cause the weapon to accept 30 round magazine, it doesn’t.
The method worked in War Thunder, but for some reason, it doesn’t here.
@tommyZZM @Devenddar Could you take a look at the entities? I have no idea what i’m missing. It doesn’t seem to work either way. Example contains panzerfaust 100 modded gun.
example_bullet_mod.zip (4.7 KB)
so that also includes any modifications of any moratrs too?