- The game is 2 years old, but why is the friend system still so useless? I can’t even tell what my friends are playing, playing or idle. Why not make the friend system better? The same goes for chat systems.
2.The Normandy battle of the European server was a disaster.
I played both the Germans and the Americans, the Americans won 48 percent of the 91 battles, the Germans won 87 percent of the 324 battles.
I don’t believe gaijing didn’t know about the huge margin of victory, but I don’t see anything fundamentally changed.
Or Gaijing doesn’t have a good way to balance. The balance in the Pacific, for example, the only way to balance the win rate is to make changes in manpower, which seems to be the only thing they know how to do.
3.The tank sacrificed a lot for balance, starting with poor vision and the gun mounted on the hull. I think these are fine, but can you restore Sherman and the other tanks with stabilizers? Or is that part of the equation?
I don’t think that’s the way games should go, taking away authenticity for the sake of balance.
4.Better tutorials are also needed.
A lot of times novices don’t even know what’s important, especially when it comes to building respawn points.
A better guide for beginners should tell them what’s most important, what the game’s presentation and mechanics are like. Because it’s not just FPS games.
5.There are a lot of guns, but not a lot of consumables. The anti-tank grenades created specifically for tanks in the real world have been replaced by the versatile dynamite in the game.
It’s time to refine consumables, anti-tank grenades should be added, and explosives should be replaced by grenades that rely on high-charge anti-tank grenades. Anti-tank grenades destroy tanks by sticking to them.
6.Merge campaigns or Common Upgrade lines.
If more campaigns are added, the player will be divided into more parts, and there will be a lot of overlap in the upgrade routes, simply the same gun on the same side in different campaigns, all need to be developed.
I don’t think that’s a good idea.
It would be better to combine certain campaigns or to unlock weapons in the same camp, and it would be better to adapt the campaign by limiting the number of weapons and squad linups in different campaigns.
For example, early Soviet-German battles should have fewer automatic weapons and more bolt-action weapons, and bolt-action weapons should be the main part of each squad.
My feeling is that the firepower in Moscow is now comparable to that of the Vietnam War, except for helicopters and Molotov cocktails.