I’m working on a ship destruction simulation system for my Midway mod. With game triggers I could make the destruction of the ships more attractive, but I’ve had a couple of problems.
The idea is to hide a balloon with game_trigger_disappear so that when it is destroyed by a bomb it sends signals to the create entity triggers and these generate smoke and fire.
The problem is that I have 9 different ships per team, and if I put the create entity trigger on all of them, it doesn’t matter which one is actually destroyed, because they will all activate and generate smoke.
and I don’t understand how to make a balloon send a signal exclusively to a group of triggers, since they don’t have a field in properties to associate the signal output, I’ve seen some examples but only if it’s a sphere trigger and a human enters a group of triggers is activated, but as I said, that doesn’t work for me for this system.
Does anyone know or have an idea how to do it?