Expect DF to start ending his vacation and returning to work again now. Writing some of my personal thoughts on the current game.
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Recurring bug:
In the 2023~2024 New Year’s Eve release, a bug that had been fixed several times in the past reappeared in the game: the carrier’s birth area was messed up. Same as the 2022~2023 New Year’s Eve version: the fixed AI soldier pathfinding bug has reappeared.
Is the resurrection bug a must-have New Year’s program?
Simply set and adjust the boundaries of the carrier’s birth zone strictly according to the terrain, slope direction, and shape of obstacles in the zone.
Then after a simple 1 to 3 rounds of testing, you’re done.
We currently have 178 mini-maps (containing all the modes for every mini-map on every large map) and a well-stocked freelance testing team (who can only work part-time as QA’s and assistants because there’s no testing work to be done).
So why not make better use of selected testers? For example, set a release cycle, say 2 times a year, and assign a team of testers to check each map: the smoothness of each birth point, the occlusion function of each bush, the penetrability of each material, the triggering effect and egg-jumping effect of each terrain or wall material on explosives, and so on.
Then all development team members, outsourcing teams, and subsidiaries are uniformly required to keep the old work product evolving with the version and update and improve it accordingly.
After all, even amateur mod authors are actively, or are forced to, revise and update their mods in time with version changes, even some authors need to update more than 10 mods after 1 version change. -
Proceed with the reset, improvement and refinement of the Corps system:
Corps sells function = negative response
For example, for the 1st rank rifleman corps, in the old system, there were different pairings for different corps. Just like a shirt, it not only has the expensive and cheap material, but also the style, color, and many other differences.
So, I personally hope that we can structure the corps tech tree on top of the weaponry tech tree.
The key nodes of the base skeleton of the Corps tech tree could correspond to the Weaponry tech tree, as it is now.
In the Corps tech tree, players can acquire corps of different templates in addition to researching and developing the level tech of each corps. It can also be used to unlock some decals, costumes, dress-ups, etc. that are paid for using silver coins by accumulating the number of corps developed. Or it could be used to allow players to add some weak camp-exclusive traits when conditions are met: e.g., +5% melee attack speed for Japanese soldiers, +3% stamina for American soldiers, -3% movement penalty when hit for Soviet soldiers, etc.
Alternatively, it could be after the player has developed and unlocked each corps to achieve some harsher conditions. A limited number of rare items can be acquired: e.g. sabers, specialty hammers, specialty axes/shovels, specialty pistols.
Or even some special soldier voice usage licenses.
For the corps system, we can mimic the R&D point system of the weaponry tech tree and try to create corps R&D points.
So that players can better unlock more corps they want and corresponding extra rewards.
Of course, this would require the development team to create a retrieval and operation module like a windows folder, or a warehouse management system.
Don’t forget to readjust the experience values required for all Legion upgrades.
3.R&D Points
The current R&D points for the weaponry tech tree are already starting to overflow and balloon for some players.
So, can we integrate this with the “Corps R&D Points” proposed above?
Then, develop and adjust some mechanisms to allow players to consume these R&D points more easily.
For example, using R&D points to exchange for some functions, such as various functional green cards?
For example, using R&D points to accelerate the training progress of corps and soldiers?
For example, using R&D points to build “clubs”?
4.clubs, unions, groups.
Games need to be more social
Facilitates the reduction of conflicts between new and old players, and prevents new and old players from being corrupted by the four gods.
Messages, friend status, blacklisted account status, etc.Equally needed.
And I would like my forum tab to show the average number of spawn pools I have built in the last three years, and the average number of times the spawn pools I have built have been used!
5.silver dollar
As with R&D points, there needs to be more channels of consumption and acquisition
6.New campaign dlc
Although we just added the Ardennes protrusion not long ago.
But we need to add more content for the Japanese camp and the US/UK camp, so a new Pacific dlc is needed - such as the Battle of Okinawa
For that matter, the Soviet Union and the Axis? Battle of France, Battle of Kursk with new mechanisms (e.g., respawn points), Battle of Kiev with new mechanisms (manpower mechanism for the defense)
7.Other:
Rebalancing of explosives, pistols, soldiers,again
Maps, mode filters.
New reward and punishment mechanism
New matchmaking mechanics (limits on the number of different players in a cross-game, limits on grouped players, etc.)
Better movement
Better ai pathfinding, e.g. in Prime Minister’s Conquest mode at point A
Fix for unauthorized use of your tank by non-team players.
Try to boot, or block anti-social players.
Definition of cheaters, e.g. X-ray, mouse macros, etc.
Season Pass rewards optimization
Player gains in good mods
Make Exp cards less reviled
Allow players to rest instead of being forced to work in-game
Aircraft mount revisions for returning to the factory
And tons of other satellites floating around
@James_Grove @Keofox