The machine gun turrets on the T-28 (and T-28E) aren’t controlled by AI. You directly control them as the gunner. Literally everyone else in the tank can be dead, but you can still aim and fire all 3 machine guns at the same time with just the gunner, it’s very silly.
They need to nerf that thing
And what nerf would tanks get for I am guessing a hull mounted mg doubling most tanks mgs, as I asum you don’t want to give up control of the coaxial mg. No, no nerf is not an acceptable answer. Tanks have heat, he rounds and coaxial mg already. Adding an AI hull mg would be a major buff. So give up what the gray zone.
I think we should still be able to control the hull machine gun like on the Marder III, that way it’s not too OP
Player controlled guns means you can’t use both guns at once, so tiny buff as you minimize overheating, but an AI hull gun is just too much
You can use both if you sit in the commander seat
What I mean is you can’t shoot two different targets as you would with an AI co gunner
I don’t really care about shooting 2 targets at once, I just want to being able to use the hulk machine gun.
Ok but why, the coaxial is a better gun, again without AI the only plus is to switch between the two for decreased gun overheating?
Because it give the machine gunner a purpose, that one crew slot does nothing the entire match, I don’t care if it’s good or not I generally just want to be able to use every asset of my tank in a battle.
I mean there is also the simple fact that tank MGs are mega nerfed vs their emplaced counterparts meaning more MGs is actually significantly better.
That’s because you can shoot the gunner of an emplaced gun with any weapon while most infantry weapons bounce off tank armor
You do realize there’s plenty of ways to counter a tank, AT weapons, AT cannons, Explosion packs, TNT charges, Planes, and AT mines. Tank aren’t that good rn, and that sucks because they’re supposed to be terrifying pieces of machinery, so I think adding this will help a little without making the tanks overpowered.
At cannons require engineers
At weapons at soldiers
Explosive packs ineffective against gray zone tanks gzt for short
TNT gzt
At mines gzt
Molotovs gzt
Planes no ftp will use
So out of all of those two are viable for ftp against gray zone tanks
You also forgot other tanks, and mortars
But my point remains yes if the gray zone did not exist as it does, that is letting people shoot people inside and outside of the zone, then tanks would need a major boost.
This is true, the machine gun is completely useless in a tank and it is more noticeable in Japanese tanks, where the machine gun and the cannon are separate and you have to switch between one and the other.
The problem is that Japanese tanks, in all cases except the last one, have a separate machine gun that either cannot rotate at all or is locked to aim in one place.
No one ever touched on this topic because European tanks don’t suffer from this problem and those who play in Pacific don’t use tanks because the maps are horrible for them.
Not to mention that in addition to the above, Japanese tanks are horrible.
I think they should make it so if you’re in the grey zone for too long you’re crew die die like when you go out of bounds
This is a nice balancing feature as you can one shot any pz4 in the same spot from the front… however i’m not against this.
This is also another balancing thing because they would either be a gimmick or annoying to face as we all should know how janky the AI is no matter how many who choose to deny it.
Might be something worthwhile to test in the TS but with a very close eye and see the reaction to it.
If They Implement that, Some Tanks Will Need to Be Remade Again. Just Like the MG Behind KV1’s Turret
What they can do is for the commander seat in vehicles like the KV-1 with a machine gun in the back is have the “change view” option to man the machine gun on the back.