In Enlisted I’m a tank main and here’s 3 things I think they should change:
I think when in a match they should allow use to change how much ammo I bring and what types of ammo I bring in an order I like. The mechanic can be a direct copy and paste from War Thunder so I don’t think this would be too hard.
We should be able to change our Camos when in a match. Just like in WT we should be able to select what camo we wear in a match, that way we can actually use our camo. No one wants to wear Snow Camo on a desert map.
Give the Machine Gunners a purpose. Right now most Vehicles machine gunners are useless, but there’s a way to change that, on the T-28 the 2 machine guns on the front are controlled be AI but we don’t really see this on any other tank. I think enlisted should make it so all tanks hull machine gunners are controlled be AI or they can be used by the player like on the Marder III for example.
Those are my suggestions for today! Hope y’all have a great day and I hope these changes are at least considered for enlisted.
Thanks for the feedback but on the second I’m only talking about camouflage as the other cosmetics would be too hard to change in game, I think they should have like they do in WT. also the from my experience the AI do NOT have bad aim the T-28 is a nightmare and no one can close to it, not to mention that most russian players just grey zone camp the entire match. But thank you for this information and your opinion on this. Have a great day!
The machine gun turrets on the T-28 (and T-28E) aren’t controlled by AI. You directly control them as the gunner. Literally everyone else in the tank can be dead, but you can still aim and fire all 3 machine guns at the same time with just the gunner, it’s very silly.
And what nerf would tanks get for I am guessing a hull mounted mg doubling most tanks mgs, as I asum you don’t want to give up control of the coaxial mg. No, no nerf is not an acceptable answer. Tanks have heat, he rounds and coaxial mg already. Adding an AI hull mg would be a major buff. So give up what the gray zone.
Because it give the machine gunner a purpose, that one crew slot does nothing the entire match, I don’t care if it’s good or not I generally just want to be able to use every asset of my tank in a battle.
You do realize there’s plenty of ways to counter a tank, AT weapons, AT cannons, Explosion packs, TNT charges, Planes, and AT mines. Tank aren’t that good rn, and that sucks because they’re supposed to be terrifying pieces of machinery, so I think adding this will help a little without making the tanks overpowered.
At cannons require engineers
At weapons at soldiers
Explosive packs ineffective against gray zone tanks gzt for short
TNT gzt
At mines gzt
Molotovs gzt
Planes no ftp will use
So out of all of those two are viable for ftp against gray zone tanks
You also forgot other tanks, and mortars
But my point remains yes if the gray zone did not exist as it does, that is letting people shoot people inside and outside of the zone, then tanks would need a major boost.
This is true, the machine gun is completely useless in a tank and it is more noticeable in Japanese tanks, where the machine gun and the cannon are separate and you have to switch between one and the other.
The problem is that Japanese tanks, in all cases except the last one, have a separate machine gun that either cannot rotate at all or is locked to aim in one place.
No one ever touched on this topic because European tanks don’t suffer from this problem and those who play in Pacific don’t use tanks because the maps are horrible for them.
Not to mention that in addition to the above, Japanese tanks are horrible.