Some much needed tank changes

In Enlisted I’m a tank main and here’s 3 things I think they should change:

  1. I think when in a match they should allow use to change how much ammo I bring and what types of ammo I bring in an order I like. The mechanic can be a direct copy and paste from War Thunder so I don’t think this would be too hard.
  2. We should be able to change our Camos when in a match. Just like in WT we should be able to select what camo we wear in a match, that way we can actually use our camo. No one wants to wear Snow Camo on a desert map.
  3. Give the Machine Gunners a purpose. Right now most Vehicles machine gunners are useless, but there’s a way to change that, on the T-28 the 2 machine guns on the front are controlled be AI but we don’t really see this on any other tank. I think enlisted should make it so all tanks hull machine gunners are controlled be AI or they can be used by the player like on the Marder III for example.
    Those are my suggestions for today! Hope y’all have a great day and I hope these changes are at least considered for enlisted.
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Premium APC squads have several machine guns, all of which are controlled by AI, which fires as soon as they have something in range.

It’s something I’ve been asking for a long time to be integrated into the rest of the vehicles, but it was completely ignored.

Still, if it’s integrated, it should come with an aggression control, so the AI ​​doesn’t attack when you try to remain invisible.

They should also improve the AI ​​since the premium APCs and AI-controlled machine guns shoot poorly and don’t hit anything.

As for the second point, that would be great but it is not currently relevant.

Tank decoration items are excessively expensive, with absurd prices, so almost no one actually uses them.

Therefore, they should reevaluate the prices and add the option to purchase it with in-game money, not real money.

Among other things, since such an option doesn’t exist, they should make it from scratch, something our lazy devs won’t do.

And as for the first point, it would really be great, as would being able to change ammunition without having to fire it.

Being able to customize vehicle ammunition would add more life to this monotonous game.

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Thanks for the feedback but on the second I’m only talking about camouflage as the other cosmetics would be too hard to change in game, I think they should have like they do in WT. also the from my experience the AI do NOT have bad aim the T-28 is a nightmare and no one can close to it, not to mention that most russian players just grey zone camp the entire match. But thank you for this information and your opinion on this. Have a great day!

The machine gun turrets on the T-28 (and T-28E) aren’t controlled by AI. You directly control them as the gunner. Literally everyone else in the tank can be dead, but you can still aim and fire all 3 machine guns at the same time with just the gunner, it’s very silly.

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They need to nerf that thing

And what nerf would tanks get for I am guessing a hull mounted mg doubling most tanks mgs, as I asum you don’t want to give up control of the coaxial mg. No, no nerf is not an acceptable answer. Tanks have heat, he rounds and coaxial mg already. Adding an AI hull mg would be a major buff. So give up what the gray zone.

I think we should still be able to control the hull machine gun like on the Marder III, that way it’s not too OP

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Player controlled guns means you can’t use both guns at once, so tiny buff as you minimize overheating, but an AI hull gun is just too much

You can use both if you sit in the commander seat

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What I mean is you can’t shoot two different targets as you would with an AI co gunner

I don’t really care about shooting 2 targets at once, I just want to being able to use the hulk machine gun.

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Ok but why, the coaxial is a better gun, again without AI the only plus is to switch between the two for decreased gun overheating?

Because it give the machine gunner a purpose, that one crew slot does nothing the entire match, I don’t care if it’s good or not I generally just want to be able to use every asset of my tank in a battle.

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I mean there is also the simple fact that tank MGs are mega nerfed vs their emplaced counterparts meaning more MGs is actually significantly better.

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That’s because you can shoot the gunner of an emplaced gun with any weapon while most infantry weapons bounce off tank armor

You do realize there’s plenty of ways to counter a tank, AT weapons, AT cannons, Explosion packs, TNT charges, Planes, and AT mines. Tank aren’t that good rn, and that sucks because they’re supposed to be terrifying pieces of machinery, so I think adding this will help a little without making the tanks overpowered.

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At cannons require engineers
At weapons at soldiers
Explosive packs ineffective against gray zone tanks gzt for short
TNT gzt
At mines gzt
Molotovs gzt
Planes no ftp will use

So out of all of those two are viable for ftp against gray zone tanks

You also forgot other tanks, and mortars

But my point remains yes if the gray zone did not exist as it does, that is letting people shoot people inside and outside of the zone, then tanks would need a major boost.

This is true, the machine gun is completely useless in a tank and it is more noticeable in Japanese tanks, where the machine gun and the cannon are separate and you have to switch between one and the other.

The problem is that Japanese tanks, in all cases except the last one, have a separate machine gun that either cannot rotate at all or is locked to aim in one place.

No one ever touched on this topic because European tanks don’t suffer from this problem and those who play in Pacific don’t use tanks because the maps are horrible for them.

Not to mention that in addition to the above, Japanese tanks are horrible.

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I think they should make it so if you’re in the grey zone for too long you’re crew die die like when you go out of bounds

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This is a nice balancing feature as you can one shot any pz4 in the same spot from the front… however i’m not against this.

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