Some kind of hidden dividing of players by skill

Exactly! I don’t want to have to sweat every match and be the only one building rallies, top kills and the main person playing the objective every single game.

Sometimes I might just want to run some bolt actions or focus on practicing my flying or chill in a tank for most of the game.

I get the feeling that the highest BRs are gonna be quite sweaty but I guess we will see.

you overestimate enlisted’s playerbase. it is questionable if there will be enough players for however many BR tiers devs have planed, not to mention having extra space for some kind of SBMM which majority of players dont want.

and there are numerous reason for roflstomp in the game. some sides having 20-100% more players than the other, one side filled with bots vs other side full of players, one side consisting mostly of console players vs other full of PC players, even weapon balance played a role there.

overall while skill factor exists in roflstomps, there are numerous others that are fairly more prevalent on balance factor. some will be fixed in merge, some will not.

2 Likes

Tbh I doubt even the BR system wont be hard locked to certain groups.

Best part of such is the fact it most likely wont affect the casuals in any manner, they will most likely be thrown against other casuals doing what ever sniping and what else they desire.

Obviously, but as even ive said fairly many times in past that id rather wait few more extra minutes to get balanced as possible game than get games “fast” but them being 99% of time predictable roflstomps to either way.

Id say its the deciding factor excluding obvious bot games and such, which hopefully decrease dramatically with the merge.

This is literally a crutch suggestion, how to leave such players alone with their own kind. And way to secure weak players from “tryharders”.
Now almost every battle is against the likes, so I don’t understand your disagreeing at all.
If you want to play against bots(and players on same lvl), then that’s another story.

The problem is, I would be considered as tryhard according to your suggestion. :)))

Well, how much kd do you have relative to the current statistics? Well, although I also forgot to take into account the progression.
I noticed an obvious trend that the higher the level of the campaign, the higher the kd. So for this additional reason, kd is a really bad parameter, but I do not pretend. I just want a small division of players into 2-3 groups, where the very weak will at least not play against tryhards.

Skill based MM is extremely cancerous for non competitive game. There should be rather completely seperated competitive game mode with skill based MM.

Skill based MM would not help balance nor your frustration. People are still frustrated while playing games like LoL, CS and so…

Maybe you’d better read to the end? It sounds pretty rude, but I’m just tired.

This is a dividing of players that no one should know about. It’s not about ranks and competition at ALL.
It’s like bot-players, they are there, but the developers simply ignore everything related to them.

In CS it’s a official rank mechanic for competition, for example. I don’t suggest that.

to be fair if the skillbase was removed from cs and people were just randomly thrown into games the matchmake would have died 10yrs ago.

Regardless people still being different even they have same skill group it rather effectively separates people that doesnt know a single smoke spot or anything of the game tbh.

Which is probably the point of asking such in enlisted as well.
Aka separate people who know where the cap points are and the people who dont know where they are or have any intention to do anything about it.

That would meant separation 95% of playerbase from the other 5%.
This game is just filled with casuals.

1 Like

Exactly that.
In some way, the players must be divided into lines from the bot level to the cyberpancake level.
At least somehow, I do not know. Now the game is showing itself from the most terrible side with this random set of players. There is no pleasure in single-handed attempts to win against normal players, or simply greatly outnumbered/qualitatively. Or vice versa, play in a team that just kicks bots. And this battles like a 80-90% of game.

I played about 4k hours in CS and there really were teams that were about equal in skills (well, only in each 10-15 there were utter idiots).
Although it is obvious that this division is impossible for enlisted.

And they shouldn’t play against tryharders.

Dont really see any problem with that as well as quite sure the percentage would be higher once the merge divides people in different BR categories.
As well as above said, doesnt have to be anykind of hard lock.
Just to priorities most suitable people against each other.

Obviously and theyr gameplay wouldnt be affected in any manner.

Extreme nonsense. It would end up just like Tunisia. Tryhards vs bots since vwr small percentage would want to face popular BR/faction.
It’s simply not realistic and it will never happen. It would just kill off this game for anyone who actually cares about it (aka tryhards).
You really don’t need any skill to be considered as tryhard in this game. Enlisted has extremely low skill threshold.

And only completely disillusioned individual can think this would something healthy for the game.

There are not many of them on the forum.
The same Erika, or Sergei, they are clearly not “tryhards”, but they do more for the game than we do.

You just don’t want to play against equals.

Enlisted has a comparable audience.

People like them would end up playing against tryhards as well. Since there is huge gap between them and average player.

That’s why I suggested 3 groups. And that’s why bot-players shouldn’t be taken in account.
Perhaps this will lead to the fact that in the 3rd, the “top” group there will be only 3 on 3 or 4 on 4 battles.
But at least it will be fair.

The problem is these 3 groups would never work since it’s something like 85%/7%/8%. It’s definitely not 33/33/33.
And even 33% would too small for different BR levels. It would end up like Tunisia. Battles would be just one sided because one faction would be more popular at certain BR.

I’m not suggesting a cylinder, I’m suggesting a cone.
The lack of players can always fill, as indeed it has always been, bots-players.

You don’t need in a equal group sizes.

And damn, I forgot to write that it’s pointless without matchmaking, which equally fills both sides with players. But it seemed too obvious to me. Now there are no rules at all in the game, everyone is thrown into a pile.

Quite sure the merge will solve fair share of issues of non popular campaigns.
Which are not popular for various reasons.

Not exactly sure how ? If we use the above mentioned 5% you stated. The 5% would get more balanced games that has been asked for quite some time now.
95% the average joes would still do what ever they wanted long before the merge or proper matchmake.

And I dont see a single reason why they should be in same category ?

Well, earlier stated 5% would be happier and 95% wouldnt notice any difference ?
Not exactly sure how this isnt good.