Some kind of hidden dividing of players by skill

I will play 7/24 mid and low tier

No thanks i hate SBMM it ruined LoL, Dota 2 and Cod and now you want to kill Enlisted too? I just watched some videos about MW2’s SBMM and it’s just dreadful it has dynamic damage (4 headshots still doesn’t kill a dude), dynamic hitboxes (dude get’s damaged and killed even tho he ran through 5m of the hard cover and then teleported back to get killed) it also has tracking of your kills and dmg every spawn + match so it will make you play against better/worse players on average after every match it’s the commie paradise and utopia that wouldn’t exist, is this what do you want?
I don’t want every game to be full of sweaty aimbotters that kill you across the map, this is a casual game not esport trash that every game need to become you zoomers have no chill.
I want my games to be unpredictable like good old public lobbies. Besides it won’t work for a game like Enlisted since you will have so many BR levels so most games will be the same as today with 40% of the players being bots. With SBMM you will never improve since you will be in vicious circle of 50% WR and 1.0 KDR against players it’s not fun it’s irritating and if you start playing better you will also meet even better players every match till it’s the point where you play in esport tournament with no way to breathe and no rewards. Leave this weird thing to games with rank play not casual matchmaking games.

And how would you calculate games like this?
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Even if you cut it by 5 (usual squad size) it will mean i had 6.3 KDR it’s just stupid. Or a Sniper or camping tiger or AA truck that wouldn’t die even once in a game and get 120 kills so he has 24.0 KDR according to your rule.

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Anytime someone brings up “CaMpErS aRe BaD” argument, you automatically know that you are solely focused on run-and-gun gameplay, and I find it EXTREMELY difficult to agree with anything that pushes for the game to lose even more of its strategic elements.

I’m getting SBMM vibes hope they won’t and I think they most likely won’t you know why that means again there will be a case where a player who is not good will eventually by sheer patience unlock his beloved IS-2 or Kingtiger if he gets good during that time he will be placed in group 2 or 3 and can’t play his tanks why? because he can’t survive in his tank for more than 1 min max(Will not be enjoyable) and in case he had rock as a brain and couldn’t improve he would stay in group one now a new problem arises since he is in group 1 most of the player have rock as brain and he will have kind of an equipment advantage(even if there is a tank in enemy team that can kill king tiger or is 2 these players will whip or throw pz IIs at him like current enlisted where in Stalingrad people throw pz IIIj at kv1s) and that will create an unenjoyable experience for the enemy team so BR system is good and tbh great

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Man a question are you trying to say veteran players shouldn’t have fun ? Should they always sweat? do you think thats enjoyable ? every now and then even veteran players need a breather and they also need to enjoy the game

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Most people dislike skill based matchmaking, especially in a casual game, would be totally unnecessary to implement this since the merge exists, BR’s + skill requirements would lead in a playerbase that’s far too divided.

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Their next requirement would be removing squads vs solo players, and then premium players only playing against other premium players and we would end with situation worse than we currently have.

And such probably wouldnt affect “most” people in any manner if there was a somekind of proper matchmake the average casuals would be fighting each other just like they do now ?

And this isnt exactly first time people have asked for somekind of matchmake that even attempts to make somewhat balanced games, regardless of casual nature of the game.
The way I see the current game its either roflstomp or get roflstomped which arent exactly “fun” in
long run.

That I can agree with and hope the upcoming BR system brings atleast somekind of balanced games.

Doesnt necessarily have to be hard rules, just that matchmake would first try to find most suitable players against each other if due to lack of players or what ever reason this isnt possible then the next best option and so on.

That’s not because of non existent skill based mm but okay.

Exactly! I don’t want to have to sweat every match and be the only one building rallies, top kills and the main person playing the objective every single game.

Sometimes I might just want to run some bolt actions or focus on practicing my flying or chill in a tank for most of the game.

I get the feeling that the highest BRs are gonna be quite sweaty but I guess we will see.

you overestimate enlisted’s playerbase. it is questionable if there will be enough players for however many BR tiers devs have planed, not to mention having extra space for some kind of SBMM which majority of players dont want.

and there are numerous reason for roflstomp in the game. some sides having 20-100% more players than the other, one side filled with bots vs other side full of players, one side consisting mostly of console players vs other full of PC players, even weapon balance played a role there.

overall while skill factor exists in roflstomps, there are numerous others that are fairly more prevalent on balance factor. some will be fixed in merge, some will not.

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Tbh I doubt even the BR system wont be hard locked to certain groups.

Best part of such is the fact it most likely wont affect the casuals in any manner, they will most likely be thrown against other casuals doing what ever sniping and what else they desire.

Obviously, but as even ive said fairly many times in past that id rather wait few more extra minutes to get balanced as possible game than get games “fast” but them being 99% of time predictable roflstomps to either way.

Id say its the deciding factor excluding obvious bot games and such, which hopefully decrease dramatically with the merge.

This is literally a crutch suggestion, how to leave such players alone with their own kind. And way to secure weak players from “tryharders”.
Now almost every battle is against the likes, so I don’t understand your disagreeing at all.
If you want to play against bots(and players on same lvl), then that’s another story.

The problem is, I would be considered as tryhard according to your suggestion. :)))

Well, how much kd do you have relative to the current statistics? Well, although I also forgot to take into account the progression.
I noticed an obvious trend that the higher the level of the campaign, the higher the kd. So for this additional reason, kd is a really bad parameter, but I do not pretend. I just want a small division of players into 2-3 groups, where the very weak will at least not play against tryhards.

Skill based MM is extremely cancerous for non competitive game. There should be rather completely seperated competitive game mode with skill based MM.

Skill based MM would not help balance nor your frustration. People are still frustrated while playing games like LoL, CS and so…

Maybe you’d better read to the end? It sounds pretty rude, but I’m just tired.

This is a dividing of players that no one should know about. It’s not about ranks and competition at ALL.
It’s like bot-players, they are there, but the developers simply ignore everything related to them.

In CS it’s a official rank mechanic for competition, for example. I don’t suggest that.

to be fair if the skillbase was removed from cs and people were just randomly thrown into games the matchmake would have died 10yrs ago.

Regardless people still being different even they have same skill group it rather effectively separates people that doesnt know a single smoke spot or anything of the game tbh.

Which is probably the point of asking such in enlisted as well.
Aka separate people who know where the cap points are and the people who dont know where they are or have any intention to do anything about it.

That would meant separation 95% of playerbase from the other 5%.
This game is just filled with casuals.

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Exactly that.
In some way, the players must be divided into lines from the bot level to the cyberpancake level.
At least somehow, I do not know. Now the game is showing itself from the most terrible side with this random set of players. There is no pleasure in single-handed attempts to win against normal players, or simply greatly outnumbered/qualitatively. Or vice versa, play in a team that just kicks bots. And this battles like a 80-90% of game.

I played about 4k hours in CS and there really were teams that were about equal in skills (well, only in each 10-15 there were utter idiots).
Although it is obvious that this division is impossible for enlisted.