Some ideas of impact and rifle grenade nerfs

Some ppl suggest to nerf those weapons, that’s not what I’ll argue about here. I just want to give some examples of how it could be made without simply changing some numbers and making them useless (anybody saw WP recently?).


Rifle grenades

(10:23)

As we can see on the vid, shooring rifle grenades is quite violent (of course this grenade is much bigger than most ww2 ones but you get the point). Shooter needs to prepare almost his whole body to make a shot. Meanwhile in the game you can just hipfire it mid-air like a paintball gun.

Removing the option to hipfire and making ADS time longer would quite well simulate this behaviour. Player would need to plan ahead when to use the rifle grenade instead of just runing around and hipfire it whenever.

This takes care of ppl jumping through doors and nuking the whole room while mid-air. But what about choke points?
In those scenation what matters is raw firepower. Nerfing rof by adding a proper reload animation (loading a dummy bullet) should do the trick.


Impact grenades

So like above, the obvious solution is to decrease the rof by adding a priming animation.

Though I’d like to add also another thing. If somebody who has a primed grenade in hand gets killed/downed, his grenade dropps on the ground as “neutral” and can kill friendlies. (Maybe this mechanic is already in the game, I don’t know, I never saw somebody shot with impact nade in hand.)
This way those grenades will have their irl downside: they are dangerous to everybody.

There is also more hardcore version: drop grenade when you get shot at all (not only killed/downed).


Combined

Another idea is to “simply” limit their quantity. For exaple add a grenadier class that has exclusive acces to impact grenades, rifle grenades and WPs.
This has some major downsides though:

  • it requires to retrofit those class to existing squads (didn’t happen with medics after merge at all)
  • it will be a mess to reasign rifle nades from other classes
  • DF dislikes to lock equipment to certain classes and makes exceptions whole damn time so making a class to limit something just to make an exception a week later is counter productive

That’s all. Just some ideas that imo would work out 10 times better than just nerfing things into oblivion. It’s better to make stuff usable to a few rather than useless to everybody.

7 Likes

I agree with the OP’s suggestion. The content was what rifle grenades and impact grenades should be. The specs in the game are very lazy and uninteresting.
I would also like to see the possibility of the bot throwing back regular grenades reduced to 50%. If you pull the pin and throw it immediately, there is a 100% chance that the bot will throw it back (sometimes it even catches it in the air and throws it back).
I am always forced to wait a few seconds after pulling out the pin!
And I would like to see an animation added to the regular grenades that actually pulls out the pin.

1 Like

we all know deep down what’s gonna happen anyway…

df meme

but if do miracles do happens, sure op ideas sounds straight forward enough.

3 Likes

If they would just limit them to one per soldier regardless of a grenade pouch, it’d stop the spamming of them on objectives especially in BR1-3 where the maps objectives are usually in a tiny area. Trying to play conquest as USSR can be incredibly frustrating if you’re just meeting impact nade spam every time you get on the objective.

Id just say its like anything else. A quantity available issue

2 Likes

I agree with this - don’t like the idea of limits or nerfs - but adjust the mechanic. Fix it rather than gradually remove or reduce it. What’s the point only allowing 1 impact grenade when they were only going to suicide with it anyway.

I suggested exactly the same on impact grenades a few days ago somewhere - if you take damage while impact grenade is equipped, you drop and it on the spot and friendly becomes active. I’m sure they did this for suicide bombing in planes a while ago? So definitely seems like something they could do.

I don’t know how people enjoy just suicide running with impact grenades, but especially when defenders with unlimited tickets do it, it’s infuriating. You get the kill first but still die anyway.

I’ve not had so much of a problem with grenade launchers though myself - yes they’re annoying - but they’re slow to equip and reload, and your gun doesn’t function until removed, and only has 3 rounds.