so, i was making my own custom hangar ( that i’ll might eventually post it )
but for some reason, my armory camera does not register both the Omni light nor my spot light:
despite being there in the scene:
PROPERTIES OF EACH
but the new items camera and any other does not have the same kind of issue:
have i missed something?
EDIT.
i think i figured out the premise of the issuue, so i tried to switch the new item cam and weapon with the armory.
( the one with the shovel, onto the other one )
and i get the same issue. it’s like, lights after a certain meter do not work.
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Could it be that the shadow layer inside the room is higher than the set light layer and therefore the shadows are covering the light?
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If you want use normandy i suggest:
- for the gun armory the inside of ver-sur bunker
- for the infantry instead the outiside of the church in le-bree
- for tank the last of the hangar in airfield
- the plane on the airfield
- sea plane instead in omer river
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you do know that’s not how the editor works.
nor custom hangar works. right?
you can’t use more than one map and somehow merge them.
when the blk allows you to only build the scene in one scenario only.
beside, sorry, not to sound rude, but i wasn’t necessarely asking for suggestion, rather help for the resolution.
( since my hangar is almost fully completed. just some technically issue such as this one needs to be fixed )
that’s a good point, but i don’t think that’s the case.
i mean, not 100% sure, but the other light in the back for my event works just fine
( where the mouse is located to the right. near the table )
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your light doesnt have power. please hook up electricity to it.
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I dint know that you cant use more map, i was only trying to suggest more scenic spots than an anonymus cabin in the middle of nowhere, im offended now
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damn bills.
i apreciate the humor.
but now it’s not the right time.
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Looks good so far! Hope you get it fixed.
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local lights only work offline. Make sure you are using regular omni light.
If it still doesn’t work, you can try spotlights…
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