Soldier movement ideas and more

i had an idea to improve movement on soldiers, and make it more realistic:

-make the soldier sprint slowly at first, but eventually speed up to his fastest speed, same thing when ceasing to sprint, or running out of stamina, the soldier slows down instead of immediatly going down to his normal speed

-the soldier should move much slower when climbing a incline or a hill thats greater than 30° angle

-option to quickly jump down into a prone position (possibly activated while running then going prone)

-when bailing a moving vehicle, the soldier should tuck and roll, and not just get out of the car and be able to shoot right away

-if the soldier has a sidearm he should be able to shoot it while downed, as some sort of last stand option of fighting, quite literally bringing the reality to ‘‘fight to the last breath’’ however in order to make sure this isnt too OP, the soldier’s aim should be somewhat off.

theres also other ideas that could be useful:

-MG42 barrel change should be a thing, ensuring that if the mg is hot, we can change the barrel and just resume shooting

-option to choose to use either belts, or drums for mg’s

-more various upgrade options for mg’s (for example for mg42, different bolt types, to bring up the RPM to its real life RPM, which is 1300rpm, this should be a choice, and not a one time upgrade that we can’t revert)

some other ideas:

-re-use the old mosin nagant sound for some guns (maybe some gold order guns)

-bring back the old gewehr 41 sound to gewehr 41 (also dont forget to fix its animation xoxo)

-give the mannlicher m93 sound to carcano m1891/sniper, mannlicher m1895, and carcano m41

-give italians in tunisia the picozzino ice axe

-give mkb42(H) sound to MP43/STG44 sniper, and STG45M

6 Likes

I support adding inertia to soldiers. But I’ve read reports from alpha testers of soldiers “sliding” to a stop, making movement feel uncomfortable, hence that was removed, and I can accept that gameplay experience may be favoured here.

Still, if there is a way to make add soldiers physics and animations without messing up with reactivity to controls too much, it should be tested imo.

Agree, it doesn’t need to be too harsh, but some kind of speed malus when running uphill should probably fit in.

Maybe a coded “vertical speed cap” so that foot soldiers can’t exceed a certain upwards speed? It wouldn’t actually kick in unless on very steep climbs, where it would make sense.

It used to be that way and it was just (rightfully) changed, so no.

True, but his should only apply beyond a certain speed threshold.

  • Vehicle moves below soldiers’ max running speed = soldier jumps down normally.
  • Vehicle moves faster than max running speed, but not too much = jumping soldier “stumbles”, he forcibly goes prone and has to stand back up again. No damage.
  • Vehicle moves too fast = jumping soldier stumbles AND takes fall damage relative to speed.

Not a fan of this idea, but if added, drawing the pistol should be manually done with a key, and no ADS should be allowed. Also, semiauto pistols should have a heavy ROF penalty in this mode.

That’s pretty much what is supposed to happen when a fixed MG overheats and then can’t fire until the cooldown timer expires. There’s just no visible animation.

I’m fairly sure belt fed MGs are coming as separate weapons.

This looks quite complex and probably requires a major weapons overhaul… Unless they lazily add “different” MGs, aka the same MG42 but as a “totally different” weapon cuz different ROF.

I support Italian additions, but… An ice pickaxe in the desert? Was it actually used there?

1 Like

Sounds like 3 brand new weapons to me.

Fixed that for ya.

2 Likes

yeah ive heard of that, the ‘‘ice sliding’’ physics, i’ve thought more of how it all works in GTA V, when running and you stop running, the player automatically begins to slow down with that ‘‘stumbling’’ animation, and after 3-4 steps the player comes to a complete halt, of course when this is done in enlisted, it should be taken into consideration for another animation where you stop right away if you get next to a wall, like some sort of step ahead to forcibly stop yourself.

i was thinking of that basically, plus the increased stamina reduction, because it would of course be more tiring for the soldier to lug all that equipment uphill, and if the climb is way too steep, the soldier should just automatically have some sort of falling/sliding down animation where he still retains his footing, but just slides down to a stable ground.

keep in mind, when exiting that position you wont be able to instantly stand up like it was before the update, instead youd get up normally with the new animation.

i know, i’ve thought of that, it wouldnt make sense going 1km/h and bailing out and doing the tuck and roll animation
ps, i forgot to add, the steering/pedal/gear shifting animations should be added, and for certain vehicles, the door opening/closing animation needs to be added

plus, the soldier wont be able to reload once he speds all the bullets currently loaded in the gun, because it doesnt make sense when you’re holding your wound with one hand, and gun with the other. oh and because of one handed shooting, the recoil should be much more significant

sounds like another df scheme. id rather prefer if they add the MG45, rather than another same exact gun to unlock

i was thinking of adding that as some sort of option, or a tech tree within the gun tech. and yeah, it would be quite complex but worth it, it would possibly finally put that ‘‘weapons tuning’’ idea to come alive, giving you the option to tinker with all sorts of stuff

yeah i shit you not they used it in ww1, and in some cases in ww2, its more or less a multitool that resembles a pickaxe, but on one end its like a shovel with a pointy pickaxe end integrated into it, and on the other end its like a axe
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btw i forgot to add, the shovel (and the ice axe if added) should have a option to switch its stance, basically it will have 2 stances, one is a digging stance, and other one is a combat stance, because right now it doesnt make sense that we are digging our enemies to death

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Well, to a certain extent…

During World War I, the entrenching spade was also pressed into service as a melee weapon. In the close confines of a trench, rifles and fixed bayonets were often too long for effective use, and entrenching tools were often used as auxiliary arms for close-quarter fighting. […] From 1915, soldiers on both sides routinely sharpened the edges of entrenching shovels for use as weapons.

Wikipedia quote, but the use of shovels as melee weapons of choice is also mentioned in the book “Nothing new in the west”.

i just hope that in the upcoming big update, that they will tackle the belt physics and make them real nice, cause the m1919a6’s ammo belt animations look horrendous but understandable since its a first animation of it, and can be fixed eventually

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yeah but i meant that it doesnt look ok being used like a digging tool when killing, it would be better if the shovel is swung like a club, or a sword, essentially hitting the enemy with the sides of the shovel, not the front

Not the first. The RD-44 already have VERY DECENT animation for belt

i know but the rd-44 was in the game for a long while, so it was polished to perfection, meanwhile the m1919a6 was only recently implemented, and they’re yet to polish it up