Cost: 2 or 3 silver orders.
Lmit: No more than 1 per squad (Unless if you don’t put an officer in your squad)
Abilities: More commands (tell a machine gunner or squad to lay down suppressive fire on a spot, throw all grenades, tell half of squad to go left while other half goes right, tell squad members to take cover, maybe something like an actual bayonet charge, etc.) When marking, the marks stay until the officer dies.
Passive abilities: 5-10% more Accuracy, 5-10% faster firing rate, 5-10% faster relead, 5-10% faster building speed, -30 seconds off artillery strike cooldown, bots do reasonable actions like not shooting at the enemy from 2km away unless told to do so. These can be unlocked through personal upgrades.
Abilities only apply to current squad.
Weapons/equipment: Assault weapons, no secondary, 1 pistol, binoculars, backback/grenade pouch/ammo bag (to give to a squad member if they’re low on ammo).
When killed: No officer buffs, quad can not be given order from anyone, for 15 seconds. 5-10% decrease in accuracy, firing rate, reload speed, building speed. If officer can not be seen by squad members or squad members are already fighting and are “distracted”, they will not recieve any debuffs, however, they will not get any officer buffs and when fighting ends, they get the debuff for 15 seconds.
Rewards for killing officer: 1 bronze order of choice, 250 exp to person who killed officer (idk what you get for killing a regular soldier so i’m going with this)
weird concept: Maybe they can create a battle plan and share it with people. Or they can tell other players to attack a certain spot (example from wt: ATTENTION TO THE MAP, or ATTACK THE D POINT)
If you have any ideas or critiques, please say.