maybe in order to help stop roll matches
with one simple thing
the winning team cant build rallys near the point
so in other words if your attacking a assault game and you have not taken the 1st set of objective and your at 500 tickets the defending team cant build rallys with in 80 meters of the objective to help give that extra help
and if you are on defenders and you loss two objectives with in 3 minutes the same can go for attackers as well as have a extended wait time on the new HQ spawns
Thatâs not really a good idea to force or punish a team like that, I understand you want to balance the game but thatâs not a good way to do it.
If the attacker is so good that they steamroll you like that, then they will find and destroy all rally points near to the cap zone.
Punishing a good team is a big no no, it gives good people less incetive to play if the game keeps adding spoon feeding features for the bad team.
If your frustration is related to the bad players maybe you should consider having exp based on performance.
If you want to slow down the pace of a game, objective locking is viable ( as if the time to capture points isnât already slow af) .
But then again small bandaid fixes is not needed.
i would hardly call it punishing, you are only changing how fast they can throw bodyâs on the objective
that would at least give the bad team a chance to get some people on the objective
so thus more kills for the âbetterâ team
Hell naw, that would kill the game. A better idea is implementing an actual form of matchmaking so there is more than just 3 players on each team at most.
Then it turns the game into even more of a running sim.
a running sim at 80 meters???
and kill the game how about engage the players more
Why would you give the bad team a chance by making a good team run 80 meters?
Do you want to help them? Then let the low level players play against each other. If the other team had better and higher level players, if they made 10 rally and focused on the objectives then they deserved to win.
If a team with 10 real players have to play against a team with 10 bots, then thereâs something wrong with the game design.