tokarev is also a longer bullet compared to parabellum (7.62x25 compared to 9x19, .45 is 11.45x23) so i assume the devs think the damage difference will be minimal
without going to boring details the 7.62x tokarev is overpenetrating round, so it should deal the least dmg.
I guess here they are more focusing on caliber, bigger round bigger hole bigger damage which is somewhat fine
( Kind of actually goes like that )
And now, since the BR’s are by far better balanced than say old moscow with ppsh vs meme beretta, I dont think the dmg differency is that bad regardless its nonexistent.
9mm parabellum is somewhat under performing, but any serious buff would seriously mess up existing balance.
A slight improvement in longer ranges might be fair though, dispersion is nonsense in this game and damage drop over distance is way too high (for every weapon not just 9mm)
See it all through DPS normalization. If you take into account the MP40 stats and the PPS 43 stats, only through damage per bullet can we balance the weapon. It’s all a fault of balance.
Base hp of soldier its 10.0 and whit perks can get peak to 14.73
usually with 2 bullets from a smg to the body, it enoungh , or at least for down/kill of your enemy
technically it does more damage, base 9mm damage seems to be 6.8 (although the Sten does 6.6), the MP-40 has 7.0 dmg and the MP-35 7.2, while both PPD 34 does 6.4 and the rest of the soviet SMG do 6.6 damage.
Originally, 7,62 Tokarev might have been better than, or at least equal to, 9 Para, as it was a newer cartridge (1930vs1902; though probably Para got upgraded as time went by). And it might have stayed that way, but after WW2, Tokarev was retired for 9 Makarov, stopping all its further development. Meanwhile, Para got adopted as main sidearm and SMG ammunition for NATO, and got further upgrades that made it better along with time. So currently, it’s more powerful than Tokarev that got abandoned in the 50s.
7.62 Tokarev was copied from the 7.63 Mauser round. At the time, the only thing that was changed was the rim of the casing because of issues with extraction. Both cartridges were 86 grain pumping 1300-1400 fps. This would change when the 9mm Makarov replaced it in the 50s (which means production was focused on 9mm Makarov), and Czechs started to toy around with it. They decided that they wanted to make the 7.62 Tokarev a specialized cartridge for SMGs (giving it a hotter load to give it more velocity), thus making it a more powerful round. This is how the modern 7.62 Tokarev was born.
This is also proven when shooting surplus 7.62 Tokarev and surplus 7.63 Mauser from WW2.
So in short, the Tokarev went from a pistol cartridge that was able to be shot by smgs, to an smg cartridge able to be shot by pistols. The Cold War was wild…
damage numbers are completely random and have no rhyme or reason
the pavesi m42 probably fires the biggest bullet for an infantry rifle in the game at 8x59mm and does 15.6 damage while the farquhar hill in .303 does 16.8 damage
(the muzzle energy of these bullets is about 4,057 joules vs 3,463 joules)
I couldn’t tell you how many times an enemy has killed me with a melee knife as I am pumping his chest full of Thompson or MP40 rounds. So, apparently taking a knife to a gunfight is a winning proposition.
They had a pattern and some kind of meaning. But now yes. Apparently they eventually got too confused and decided it wasn’t worth it. (It all started with the fact that they tried to justify a place in the progression for mp40 I guess)